Super Mario Kart 8 is a demake of Mario Kart 8. Now, for the first time ever, you can experience a new Mario Kart Game as it would be in the days of the SNES! Featuring many different stages not seen before and original variations on them not found in Mario Kart 8 OR Super Mario Kart and a Battle Mode with 4 all courses to duke it out on!
A Super Mario Kart hack that put all of the MKDS nitro tracks / nitro battle arenas in Super Mario Kart. It also replaces Donkey Kong JR by Donkey Kong.
What if Nintendo created a DLC track pack for Super Mario Kart in 1992? The aim of this hack is to make a compliment to the original game. Super Mario Kart featured courses named for Mario, Koopa and Bowser. This has new themes for the other 5 characters plus a revamp of the Mario, Bowser and Rainbow Road courses. In addition to 20 all-new standard tracks, it also features 4 new battle courses.
The roster is mostly the same but Donkey Kong Jr. has been replaced with regular Donkey Kong and Koopa is replaced with Paratroopa.
Ice Metal is a Super Metroid hack that puts a great emphasise on exploration, rather then combat. There are some new power ups and tricks you need to master in order to beat the game completely. However, the main aim of the hack is to be as close to vanilla Super Metroid in difficulty as possible!
Ice metal was made for everyone, not just experienced, beginners, nor casual players. Rather, regardless of your experience with Super Metroid you can jump in and enjoy this hack.
Project Base is a Super Metroid ROM hack with smoother mechanics, level edits, new content, graphic edits, custom code, and much more.
It keeps the original Super Metroid map mostly intact, while adding new stuff. It doesn't force the player to take a new path, or to use any advanced techniques.
Sequence breaks and shortcuts have been left alone, with new ones added. Highly speedrunnable, and with a level of difficulty that is accessible to anyone.
The name "Project Base" refers its original purpose, which was to act as a base hack for others to build from.
Super Demo World: The Legend Continues is a project put together with the goal of displaying the capabilities of the SMW Level Editor Lunar Magic.
Super Demo World, was first released in 2001 as a few short levels to show off custom blocks which had varying requirements for when they could be broken such as the typical only when big breakable bricks or bricks that could only be broken with a fireball. Since then, the project has gone on to be a complete hack of SWM spanning across and heavily altering all of its levels.
As this hack is designed with the explicit goal of showing off Lunar Magic, players will find a wide variety of challenges across Super Demo World‘s many meticulously crafted levels and will assuredly find themselves stretching out fiber of their SMW muscles along the way.
Each on of the castles in this hack come with a quirky blurb at the end once you defeat the boss, many of them referring to bizarre or somewhat dark scenarios where the Koopa’s were experimenting on the eggs or simply hordi
A refreshing remake of a classic hack, with improved physics, automated/streamlined mechanics for improved accessibility, an optional hint system, rebalanced enemy damage, neat features like area nameplates, and new secrets and puzzles. Even if you know where to go from playing Redesign, or just from using the hint system, it manages to feel like a whole new game. It even has extra stats at the ending under your percentage.
Drewseph has spent the last 9 years taking the criticism of Redesign to heart, and the result is Super Metroid Redesign: Axeil Edition.
Super Duper Metroid is an exploration oriented hack of Super Metroid that was originally being created by Daltone and later finished and touched up by Metaquarius. It uses v0.8.1 of Project Base, and also contains a mirror mode and a built-in randomizer!
The 30th Anniversary Edition of Street Fighter II published by iam8bit is the original game on a brand-new playable SNES cartridge in a tri-fold box w/ foil, gloss and embossments. Limited to a total of 5500 copies, of which 4500 copies come in Opaque Ryu Headband Red and 1000 copies come in Translucent, Glow-in-the-Dark Blanka Green. The original manual has been worked over and includes mini posters. The tri-fold packaging doubles as a mini poster when opened up.
Mario's Mission Earth was a cancelled third installment of the SNES educational games that would've followed a similar formula to Mario is Missing! and Mario's Time Machine, with the main focus being set on the solar system. Nothing is known about the project apart from a mention on the resume of Mark Knight, the composer for the SNES versions of Mario is Missing! and Mario's Time Machine.