Powerstyx is a Qix-style game where the player controls a dot that leaves an energy beam, gradually revealing a hidden picture. Monsters roam both revealed and unrevealed areas, causing the player to lose a life on contact or if the monsters cross an unfinished beam.
Randomly appearing bonus symbols can grant various effects, such as extra lives, instant death, speed boosts, and more. Letters are also scattered across the levels, and spelling complete words is required to win. The standard objective is to reveal 75% of the screen to complete each of the 15 levels.
Zombie Apocalypse is a mouse controlled shoot-em-up where the goal is to kill as many zombies possible before you run out of energy. In every level you have to kill a certain number of zombies to be victorious. Some zombies that appears will throw hand grenades at you. Left mouse button is for normal fire and the right one is for throwing grenades. Ammo is limited but boxes with extra ammo will drop from the sky now and then (red boxes for bullets and green ones for grenades).
Testament is a horror-themed Doom clone, set outside and inside graveyards, catacombs and dungeons filled with ancient fantasy monsters. On each level you will find a scroll, a piece of the "testament" of the title. This will allow you to save your progress and move on to the next level.
Overkill is 2D side-scrolling shooter, similar to Defender or Strike Force . The story is typical for sci-fi games - action takes place in 2690 A.D, the player is leader of the elite fighter corps and tries to end conflict between two big fractions. The player's ship can be freely moved on the screen (and screen can be moved in the left and right - just like in Defender). He shoots enemies, collect power-ups and rescue civilians. After a successful mission, he can choose next planet.
Swiss developed Arkanoid style game, with a prehistoric theme. Play is for one or two players simultaneously (including a battle-mode), and options are available for mouse and joystick controls. A comprehensive level editor is also included. The players’ bat here is made out to look like a bone, and the ball is a spherical stone. Level backdrops are randomised pixel-painted scenes featuring different types of Dinosaurs. The bricks to knock out sometimes contain pickups to collect, such as a laser gun, an automatic CPU controlled bat navigation mode, extra life, slow-ball etc. A pickup is immediately activated upon collection, but subsequent ones collected are not if one is active, and clicking the right mouse button will cancel out the current effect for the last pickup collected. A bonus coconut game can be enabled from the main menu, which in turn lets you play this sub-game at predefined intervals during the course of standard play, where you control a caveman holding a pan, and the object is to catch coconuts