Similarities with the other Mr. Nutz game only go as far as the title and main character, although both are side-scrolling platform games. Mr. Nutz the squirrel is holidaying on Peanut Planet when he's called into action to save the local people from a race of chickens. Nutz can fly, swim and dive through the planet on his quest. The level layouts include tunnels and warp zones. Bonus items and additional weapons including bombs are available along the way.
Putty is a game developed by System 3 and released in 1992 for the Amiga.
In Putty, the player controls a blue blob with eyes. Putty has many moves that he could use to attack enemies or to navigate around the level. These abilities include being able to stretch out upwards, downwards, left and right to access far-off ledges. He also has the ability to inflate. This allows him to provide a cushioned landing for any falling bots. Over-inflation also acts as a "smart bomb", with Putty bursting, killing all of the enemies on the screen, whilst reducing his health in the process.
The levels in Putty are laid out vertically, with the screen scrolling up and down. The levels contain regular platforms, as well as "solid" ledges that Putty can not move through, and other special tiles including electric platforms and bounce pads.
Alien Fish Finger is a shareware run and gun platformer where you play as Frank Finger on a mission to save the Earth from evil aliens. The gameplay includes fast paced gun battles, some destructible terrain, and secret areas.
An updated version was released in 2011 as charity-ware.
1 Across 2 Down is a crossword puzzler, featuring eight pre-made crosswords for the player to fill in. You fill in the crossword based on guesswork from the clues given, and then you can verify the correctness. There is no timer element, nor any way to create your own crosswords, so once all the eight crosswords are done it's game over.
1497: Five Years After is a Colonization/Civilization like strategy game, in which you are sent to explore and conquer the New World for your King. The game begins five years after the discovery of the New World. You are the captain of a cargo ship and your mission is to wipe out all the rivaling European powers from the New World.
1990: Die 1993'er Edition is an expanded re-release of 1990. The changes are mostly technical, e.g. many drawn graphics were replaced with digitized photographs and there is in-game music. There are no significant changes regarding gameplay and user interface.
It's 3001. It has not been possible to developed an independent Space-Travel,
yet. Because of this, travel through space and live on other planets is only
possible in a distance of 15 light-years (from our sun).
The imperium was reigned by an imperator, who kept up law and order for
some time. But now, the imperator is dead and a war has started between the
six lords of the universe, who'll become the new imperator.
The six lords do nearly everything to expand themselves and to reign the
whole universe one day.
One of them is John O'Connor. A master in strategy and a believer in law and
order. Will he reign the universe one day and will he cope with the other
5 cruel lords?
The player takes the role of O'Connor and has stop all other lords and to
take over their planets.
After the titlescreen has disappeared, you have the possibility to enter a
code. By clicking on the upper numbers, you can change the starting positions
of the lords.
Click left button again to enter the game.
On the left side,
Combine the skills of these mexican pixies to solve fun and challenging puzzles. Retrieve the valuable objects scattered along the levels using the chaneque's abilities like pushing, digging, climbing, jumping and making bridges of themselves.
You are John Kayle, an adventurer and archeologist, trying to recover important artefacts in four different places of the world, competing with a mysterious secret society.
The game features ten levels spanning four worlds, with different graphics and enemies. Each level's goal is to find an artefact which will lead the way to the next world. Most enemies can be killed by jumping onto them. It is important to hit them from above. Touching an enemy's side or contact from below are lethal for the hero. After collecting 50 gems of any kind you will be granted an extra life. Each level is concluded by a statistics screen. It will display the number of collected items and killed enemies, opposed to total numbers. Upon reaching the maximum possible numbers, an extra bonus is granted.
Loosely based around the Gibson Games board-game, you are in control of a team of 4 POWs – a Brit, a Frenchman, an American and a Pole) and must guide them all to what many attempted and few achieved – escape from the notorious Nazi POW camp. You control each of the 4 men separately, each of them starting within their own quarters on different floors of the camp, and can always switch between them.
The gameplay has a similar feel to isometric-view Spectrum games, notably The Great Escape and Head Over Heels. Collecting and using objects is a significant part of your task – lock-picks for the low-security doors, keys for the more secure ones, German uniforms to allow you to move around freely, and shovels to dig for freedom. You must avoid entering forbidden areas – do this and you will be placed in solitary confinement and have your equipment confiscated – if you attempt to run from the guards in such areas they will shoot at you.
Einstein, Newton and Darwin are the Galactic Warrior Rats, mutant hybrids who come under your control in this top-down multi-directional shooter. Their plan is to save the badly polluted planet Smeaton Five by destroying its robotic defences and the computer primed to explode it.
Many enemies must be shot down along the way, but most release credits when shot – wait a few seconds for these to appear. You have three lives, with each rat representing a life, which means that all upgrades are lost when you lose a life, and each rat’s protective biosphere has the ability to withstand a few shots. Before heading into the action, you can spend your initial 500 credits on upgrades and weaponry. Your movement features a degree of inertia, making it harder to stop short of a position.