A hybrid shooter/puzzle game developed by Mark Judge in 1995. The game never saw an official release due to the demise of the Amiga, but in 2005 Judge released the game online as freeware.
Green Five is a surreal sci-fi adventure game in the style of Prince of Persia and Out of This World. You guide R76384EJ, a computer-generated lifeform who must fight through an artificial universe, fraught with many challenges. If he succeeds, he can live a peaceful life in a safe colony with Q94578WK, the digital girl of his dreams. If he fails, both of them will be deleted.
Developed in Amiga AMOS, the game was initially released as shareware in 1994, with a full version planned. However, the death of the Amiga meant that the game when unreleased. However, in 2005, the developer Mark Judge released the full version of the game for free.
Zgr3d is an adaption of the DOS game Kret for the Amiga. The aim of the player is to destroy Tetris-like blocks that fall down from the top of the screen. With each move the whole line of blocks drops down one line unless it cannot go further because the composition of the game field does not allow it. The player needs to move carefully through the field destroying the blocks without being squashed.
Astro Blox Revisited is an adaptation of Soko-Ban. The aim for the player is to place boxes in the designated places. There are lots of new ideas that change the Soko-Ban aspect. Some fields create inversions which either help or make the task much more difficult.
Luma is laser based sliding puzzle game for Commodore Amiga where the goal is to connect lasers to targets of same color by using mirrors to deflect the beam. Activate the lasers using batteries. Each level must be solved within a specific amount of moves (shifts).
R3: The Art of Rocketry is a video game written by Bruce Webster for the Amiga released in 1995. It was a playable demo on the coverdisks of Amiga Power (issue 54) in October 1995 and on Amiga Format (issue 89) in September 1996.
The game was initially released as shareware, but the author later released the full game as freeware on Aminet in 2000. The registered version included Tritus from Davin Pearson, a three-player competitive Tetris-inspired game, much in the same manner of the game Super Foul Egg.
Turbo Sprint is based on the classic arcade game Super Sprint. The game features 8 tracks that range in difficulty, up to four players can take control of either a Blue, Red, Yellow or Green car. Cars that are not controlled by players are computer controlled. When all 8 tracks have been completed the game loops back to the first track but the difficulty is increased with various obstacles and increased speed of the computer controlled cars. New players have the opportunity to join a race after each track has been completed.
Player patrols the top of the castle and drops rocks onto the Orkish enemies who are trying to scale the wall. Should an Ork make it to the top then the player can call for their trusty sword and chop of the offending invaders head. What makes this game difficult is that there can only ever be one rock on screen at a time and while the player is holding their sword no new rocks will appear.
Randomly throughout the game a chief Ork will appear. They ascend slower than their companion Orks and can only be killed by dropping a rock on their head.
The Simplistically Complex Puzzler just got bigger! Had enough? Want some more? You must be mad! This disk complements the original TimeKeepers game giving you another 60 excruciatingly complex levels. Once again our destiny is in your hands. Using your skill and judgement you must organise, delegate and manage each platoon of 14 men through 60 treacherous levels over 4 different time zones, in order to find the devices and disarm them, but beware for the levels are riddled with complex puzzles, obstacles and traps.
Tactical Manager Italia is an updated version of Tactical Manager. The major change is that the player now works in the Italian instead of the UK soccer league; along with the necessary rule adjustments. There are also some graphical improvements.
Unofficial update for Sensible World of Soccer 96/97 (Amiga). After SWOS development ended in 1996, some fan projects tried to keep SWOS up-to-date, like the Cresswell brothers from England, Gideon and Dom Cresswell, along with various others. who collected data from several internet forums and created an unofficial update to '97/'98 for Amiga.