Project Battlefield is a timed first-person shooter with a main character modelled after Robocop. As a cybernetic police officer the player will face five stages of fight against terrorists and robots, occupying government buildings. Some places may be reached by using teleports, others require the player to find a proper access card or a hidden passage switch. The player may use some objects as shields, such as barrels and containers. The screen size can be adjusted depending on the Amiga power.
In 2012, the game's developer, Javier Arevalo Baeza, released the C source code (minus some commercial libraries) as public-domain software on GitHub. Later in 2025, a shareware version of "Speed Haste/Circuit Racer" for the Commodore Amiga, was developed by BSzili.
Speed Haste is a 3D arcade racing game with 2 types of vehicles, and different cars per type: the famous F-1 and the Stock Cars (best known as Formula NASCAR), each with different characteristics and maneuverability. The player can compete in the championship mode, covering all circuits with an increasing difficulty, but identical for both car types. The multiplayer mode offers split-screen racing or IPX-based sessions with up to 4 players.
Using dexterity skills and machine gun the player must go through eight expanded levels and beat four bosses. Contact with animals, knights, spikes, falling rocks or fall from the ground takes one life and move the hero back to the beginning of the level. Machine gun overheats if used for too long. The levels differ significantly from one another. Some are played in the dark (second and fourth), the other on continuously moving screen to the right (sixth, seventh) or to the up (fifth). In the sixth level player goes skiing in the winter scenery. After each completed level player receives a password.
Jet PIlot is an advanced Flight Simulator featurng the Lockheed F-104 and the English Electric Lightning.
Your aim is to successfully complete some 20 qualification missions on one or both aircraft.
Port of Arkanoid for Amiga.
Arkanoid is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.
Yomo is an oldskool-styled shoot 'em up by Aaron Fothergill for Mandarin Software. It was runner-up in The 1989 Games Writer Of The Year Award competition which is pretty cool. I've had this on my bucket list for a while because I always admired its 8-bit feel which reminded me of games I played as a youngster back in the early 80s.
The world is viewed two-dimensionally with a landscape populated by many destructible buildings and whacky vehicles which use the most frustrating mechanics. Our character is a tiny stickman who's on a mission to recover a dodgy nuke dropped behind enemy lines. However, this won't be easy because the baddies are constantly attacking so why not fire off a few heat-seeking missiles before jumping inside something probably stolen from the 1960s? On foot isn't fun, but if you see other stickmen wobbling across your screen then hit fire and gun 'em down!!
The Amiga Port of "Space Harrier".
Space Harrier on the Amiga is a port of Sega's classic rail shooter. Players control a jetpack-equipped protagonist who flies through surreal, colorful landscapes, battling bizarre enemies and large bosses. The game features fast-paced action as the hero weaves through obstacles and projectiles while firing at incoming threats. While adapting the arcade original to home computer hardware, this version aims to recreate the high-speed, fantastical experience of the original within the Amiga's capabilities.