Jump Out is a brand new Commodore 64 game.
Jump off all tiles in 30 different puzzles.
Jump Out has a password system to load already played levels. Password for the puzzle is given at the start of the level.
Caim is a top-down action-adventure game for the C64. It balances action, exploration and puzzles with an emphasis on the narrative.
You, an unnamed player, wake up in a strange place without any recollection of how you got there. Explore the facility, avoid deadly hazards and uncover mysteries. As you learn more about the place, the world and yourself, you get ever closer to putting together all the clues and reaching the exit.
The music tracks are by unknown composers from HVSC. The story was inspired by The Talos Principle. Use joystick in port 2 to play
Hyper Aggressive is a strategic puzzle game aiming to provide some sensitivity for the binary numeral system. The playing area mainly consists of fields coloured in red or blue (the colours of the players) or grey (neutral areas). These fields are either numbered 0 or 1. The goal is to switch fields numbered 0 faster to 1 than your opponent does, using binary operands like EOR, ORA or AND. Since the game follows binary patterns, changing the value of one field will also affect the neighbouring values...
The attackers from outer space are back. This time, however, they are stronger and tactically better prepared to bring the world one step closer to its doom. Practically, this means blasting everything movable into little pieces and collecting bonus items. In higher levels, the enemies become faster and more aggressive. At the same time, their bombing frequency also increases. There are also several different enemies that break away from the formations and attack the player.
A cosmic cloud has shrouded the land in permanent darkness. Red death rains like blood. Monsters from beyond lurk in the shadows, spawning their evil offspring. Fight them with light and fire, find a sanctuary. Survive this unholy night.
The controls guide the player character, and a flashlight that illuminates the ground ahead. Press fire to use the gun. Gunfire will only strike an illuminated spot, or at close point-black range near the player character. If you let the monsters or their firepower hit the player character you will lose a life. A bonus life is awarded for every 10,000 points.