The goal of this game to control a snake to move and collect food (the numbers from 1 to 9) in the screen map. If you collect all the 9 numbers, you win and the game is over. If you try to move the snake with a movement contrary to its movement (eg move it to the right while it is going to the left), you lose and the game is over.
In the same place where a number is eaten, an obstacle is left. If the snake touch one of the obstacles or the edges of the screen, the game is over. To start the game again just write RUN and press RETURN.
This is a port of the game Hearts N Bones to the Commodore 64. It was originally made for the HP 200LX Palmtop PC.
It is a Minesweeper like game where the objective is to collect all of the Hearts on the board.
The Konia project is a game for C64 where you can play 3 games "inside" a Nok... ehm, an old "Konia" cellphone, while funny text messages entertain you.
Hitting spacebar in-game makes you warp in the "crazy mode", where a game switches to another game suddenly.
Hitting spacebar during the menu choice picks a random chat to show.
Can you reach 255 points and break the "indestructible" phone?
Sokoban is a famous puzzle game designed in 1981 by Hiroyuki Imabayashi, and first published in December 1982.
You have to place all crates over the targets, by pushing them.
This C64 version includes 64 8x8 tricky levels by David Skinner.
All levels are unlocked from the beginning, for you to try them all.
Solved levels will be marked with green.
The zombies are on the loose, actually they are already in front of your property. The only thing between your brain and their insatiable appetite is your front lawn. Luckily you just acquired an assortment of powerfull flower seeds. Plant them fast and smart to protect your home.
You, as a loveable little amphibian, have stumbled upon the temple of Blaf.
This disturbance has made you aware of the Sun god being trapped inside one of the temples, where he is kept encased in stone.
While at this temple you see that it tries to destroy you with spheres on a path, so you must get firing and bust those balls before they reach the skull and end the frog's hopping life.
There are two dead safe methods to survive a nuclear attack with ICBMs. Defence with anti missiles and "Duck and Cover" where a simple desk will defy a multi megaton nuke. Your mission is to protect six major cities against a global nuclear attack, else perish with them.
You control three anti ICBM missile launch sites, if you run out of missiles or all your launch sites are destroyed you are out of luck until the end of the stage.
Where did things go wrong? You just went out to run some errands, and now look what happened. Lost in a swamp somewhere in the middle of the night.
A quite harrowing predicament to be in for a mere firefly. Uneasily you try to find your way back home, but it's no good.
Now your mind is playing tricks on you, you could have sworn something moved in the bushes ahead. From all around you, you start hearing ominous noises. Hungry eyes are leering at you in the dark. Then it begins! Frogs are attacking you from every direction! Escape is definitively out of the question. Being a firefly, you are able to defend yourself, But for how long?
Use your joystick in port II to take out the approaching frogs with fireballs. At first only a couple of them dare to come near. But in no time you are overwhelmed by entire swarms. Try to survive as long as possible, and take out as many frogs as you can, before you get swallowed.
Press any key to play again.
The Rox conversion for the Commodore 64 further iterates from the original game for the VIC-20. In this title Jeff Minter pays tribute to the classic arcade game Missile Command.
This is a Commodore 64 port of a Game and Watch classic.
The player controls Mario working in a cement factory, where one has to make sure the cement carried from the top of the screen reaches one of the two concrete mixers on the lower corners of the screen safely. The cement can't go directly into the mixers though. It must first go through four tanks which Mario can open by activating levers. His task is to go back and forth between all four spots and release the concrete before anything is spilled. Failure to do so will result in dumping of said concrete on the truckers waiting to make their delivery. To reach the different levers Mario must travel between floors via elevators, which must be taken carefully to avoid Mario falling off. Game B is a harder version of the game.
In Doomed PETSCII Pacman, almost everything works a little bit differently. For example, eating power pellets can have terrible effects, but they are needed to level up. Eating ghosts is deadly in any case.
Unlike conventional Pac-Man with Blinky, Pinky, Inky, and Clyde, Doomed PETSCII Pac-Man also has Zinky and Drinky. Don't expect to enjoy this game – it's not designed for that.
There are 3 balls of different colors on top of each other in a block.
Move them and try to stack balls of the same color on top of each other, then the balls of the same color will melt together.
The color fusion will begin!
However, only the colors merge from top to bottom, that's all the developer managed in 10 lines of code.
Evil Dungeon II - Alrik's Revenge is the sequel to EVIL DUNGEON (C64) by Gregor Schillinger, an RPG-based fantasy story dungeon crawler for the Commodore 64.
The story of Alrik, a young adventurer seeking revenge for his parents who got killed by a group of orcs. Again he has to explore a deadly maze full of monsters, adventure, and secrets!
Evil Dungeon is an RPG-based fantasy dungeon crawler for the C64.
The story of Alrik, a young adventurer who has to master his first quest.
Fight against monsters, search for treasures, and plan your next steps to escape the Evil Dungeon labyrinth.
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!