Eric the Unready is a humorous text adventure with graphics, similar in concept to Legend's own Spellcasting series. Like in those games, the player can select combinations of verbs and objects from a list to interact with the environment, but is encouraged and sometimes required to type commands as well. Some scenes display full-screen character portraits with pre-set dialogue choices. The game often makes verbose humorous comments on the player's actions, including many completely optional and arbitrary ones. It contains many segments that parody various aspects of contemporary pop culture as well as other video games.
Companions of Xanth is an adventure game published in 1993 by Legend Entertainment. The game is based on Piers Anthony's Xanth novels and loosely follows the plot of his novel Demons Don't Dream, in which a young man uses a computer game to enter and explore the world of Xanth.
Typical of Piers Anthony's novels, the game is filled with puns and visual gags, and some knowledge of the Xanth universe is helpful; for those players who haven't read any of the Xanth novels, an in-game 'Com-Pendium of Xanth' is provided to the player for the majority of the game.
Callahan's Crosstime Saloon is a puzzle-solving adventure game based on Spider Robinson's series of stories about the unusual patrons of Callahan's bar. The characters in the game are taken from the first book of the series, though their stories are original. The game's world is composed of still screens viewed from first-person perspective. The interaction is point-and-click, with context menus appearing when the player attempts to interact with an object on screen.
In 1994, Sierra On-Line, Inc. publishes Battle Bugs, a real-time game for the DOS system.
A very unique real-time strategy game. It's only semi-real-time, because it's possible to pause the action at any moment. The player commands 22 different insects in a long campaign (56 missions) against the computer-AI or a human opponent.
Ancients 1: Death Watch is a mystical fantasy role-playing game, bringing players deep in the underground to do battle with bizarre monsters and find untold riches in and beneath the city of Locklaven.
The player uses keyboard or mouse to control a party of four explorers who journey together and must work as a team to ward off the many inhabitants of the dungeon. Said dungeon consists of several levels with increasing difficulty and the (relatively) save town above ground in which the characters can shop and heal.
Combat in the game is turn-based. Character improvement uses the traditional experience system, but after a level up the guild in Locklaven has to be visited. The game allows for three races (elf, dwarf and human) and four classes (warrior, thief, mage and priest).
Experience the intensity of aerial combat in the European Theater of W.W.II following the award-winning Aces of the Pacific, Aces Over Europe is Damon Slye's most accurate and detailed simulation yet.
From the beaches of Normandy to the war-torn ruins of Berlin, pilots will fix with the U.S. Army Air Force, the R.A.F. and the German Luftwaffe, patrolling the front lines, targeting supply depots and coming face-to-face with moving ground targets and fortified artillery bunkers.
It's an all-new aerial battle over land and sea as you strap into the aircraft that made history and take to the skies with the valiant men and women who will be forever remembered as the Aces over Europe.
Aces of the Pacific is a combat flight simulator game developed by Dynamix and published by Sierra Entertainment in 1992. The game takes place during World War II. Player can choose single or instant mission, or choose to take a career path in United States Army Air Forces, United States Navy, United States Marines, Imperial Japanese Army or Imperial Japanese Navy. Its success caused Dynamix to create a very similar follow-up Aces Over Europe in 1993.
Take command of one of seven German U-Boats during WWII and hunt down and destroy allied convoys. This is never an easy task since their escorts and aircraft are waiting to ruin your day. The level of realism, and with it the difficulty, can be set by enabling or disabling ten options, e.g. unlimited ammo, clear sight or even invulnerability.
Campaigns can be started in one of several time slots, allowing you to play for the entire war if you wish. During these campaigns you gain medals and promotions which includes the command of better submarines. You can also choose to play a single mission where you can set certain variables, e.g. number of ships or weather conditions. Specific missions aren't required because the engine "rolls up" convoys and targets, meaning every time you play the missions will change. The type and location of these missions depend on the historical time and the used submarine.
The submarine consists of several rooms where you can access the functions and instruments you'll need, e.g. the
Absolute Pinball is a pinball game which features four tables with different themes: Desert Run, Aquatic Adventure, The Dream Factory and Balls 'n Bats. All tables feature three flippers and several mini games on the scoreboard, e.g. swimming away from sharks.
1830 is a railroad game set in the northeastern United States and southern Canada. You assume the identity of a railroad “Baron” and act as “President” of one or more Railroad Corporations. Your goal is to earn money. Money is earned mainly through owning shares of stock in the eight Railroad Corporations. Stock shares make money in two ways-they can provide ready cash via dividend payments, and they can increase in value.
If you’re the single largest stockholder in a Railroad Corporation, you become its President and operate its railroad, ideally, but not necessarily, for the benefit of all stockholders. The game ends when either: 1. A Baron goes bankrupt; or 2. The Bank runs out of money. The winner is the wealthiest Baron at game end.
Formula One racing is recreated in detail in this simulation. You have the choice to drive a Ferrari 187/88C, a McLaren MP4/4 or a Williams FW12, each with different qualities. Rival drivers also have their own styles and strengths, and to win the World Championship you will have to master these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s F1.
You can choose whether to drive a single race at Brazil, Britain, Monaco, (Western) Germany [Hockenheim], Canada, Italy, Detroit and Japan [Suzuka] or to drive a full championship on every track. Every Race includes a qualifying round. The graphics in the game are sprite-based.
Highway Hunter is a DOS-based video game created in 1994. It was developed by Omega Integral Systems, released by Safari Software, and distributed by Epic MegaGames (now Epic Games).
The game uses a top-down view. The player's car is situated on a raised highway. The ground is visible on the sides. The player's car is constantly moving upwards through the level, though the player can maneuver his car around the screen within the boundaries of the highway. The player fires at enemies that come from the top of the screen. There are ground enemies on the highway and flying enemies that can come in from the sides or the top. Some enemies may drop weapon power ups which make the player car's projectiles stronger or more numerous. The game is divided into three episodes each with a number of levels, with a boss at the end of each level. The shareware version omits the second and third episodes. The highway environments start out looking earthly, but the player moves into more alien levels later in the game.
Nibbles is a simple video game and variant of Snake. It was inspired by an early 1980s game called Hustle from the Radio Shack TRS-80 micro-computer. (It was not influenced by Mozaik Software's 1984 Amstrad CPC game, Nibbler, despite the similar names.) Nibbles was written in QBasic by Rick Raddatz, who later went on to create small business companies such as Xiosoft and Bizpad.
The game's objective is to navigate a virtual snake (or worm) through a walled-space while consuming numbers (from 1 through 9) along the way. The player must avoid colliding with walls, other snakes or their own snake. Since the length of the snake increases with each number consumed, the game increases in difficulty over time. After the last number has been eaten, the player progresses to the next level, with more complex obstacles and increased speed. There is a multiplayer mode which allows a second player to control a second snake by using a different set of keys on the same keyboard.
Nibbles originally became popular because it was
H.U.R.L. is a nonviolent video game aimed at children that was released in 1995 by a publishing house called Deep River Publishing. It is a first-person shooter (FPS), and is part of the wave of nonviolent FPSes that followed closely on the release of Doom and other games such as Wolfenstein 3D in the early 90s. It was later re-released as Slob Zone 3D, and then translated to German and released as Blob Schlammschlacht 3D ("Blob Mudfight 3D").
The game takes place in an area called The Slob Zone which is under the control of Bob the Slob, who controls the Hardcore Union of Radical Litterbugs, a legion of oversized creatures such as frogs and cats who give the game its name. The game provides a storyline stating that Bob the Slob has stolen the world's supply of clean underwear and it is up to the player to get it back. The player finds himself navigating through various neighborhoods from which the human population seems to have been chased out, and which are now occupied by the aforementioned sloppy animals, most