A fairly faithful reproduction of the classic Pac-Man arcade game, considering its age and use of CGA graphics. As ever, the main character moves through a maze collecting dots and avoiding ghosts, using power pills for a chance to kill the ghosts for points.
Snipes is an arcade style action game. You are in a large maze along with a number of generators. The generators create the enemy Snipes, and to win the game you need to shoot all of the generators and all of the Snipes they create. The game is played using two sets of four keys, one set to move and one to fire; this allows you to both move and fire in eight different directions, and you aren't limited to firing in the same direction you are facing (similar to the controls in games such as Robotron: 2084). The Snipes are armed as well, and will be firing back at you! If you lose all of your lives, the game ends and the Snipes win. There are numerous skill levels available; in the higher levels the snipes are more numerous, more aggressive, and the maze walls become deadly to touch.
PacWorm is an early Snake-like game for DOS. Your objective is to eat 10 "foods" that appear randomly on the field. Each time you gobble a food, your worm gets longer; if you hit anything except the food (like walls or yourself), you use a life. If you've eaten 10 foods, a door opens and you can leave the level, coming to the next level with additional walls. There is also time limit of sorts: if you'll not eat next food in given time range, it will multiply and counter of "needed food" will go up.
The player (a white smiling face) travels on a field, trying to collect all dots and symbols and escaping evil Red Faces. There are also destructible (light-blue) and indestructible (dark blue) blocks on field.
There is only one playing field, but it is randomly generated: there is random block placement, in-field bonus symbols randomly restocked after each death, and, moreover, each Red Face can remove or place any symbol on board (including indestructible blocks).
There are no different levels and the game plays on the same board until the player loses all lives.
In Floppy Frenzy, players guide a floppy disk through a maze, being careful to avoid dust and magnets. Players can trap magnets in a trap, while using traps on dust will reduce the dust and make it harmless. Be warned though, as magnets get free after a while or if they touch another trap after they are trapped.
There is also a timer. If the player does not use their traps on all the enemies within the time limit, they will die. If the player loses all three of their lives the game is then over. After each level the player gets to a bonus score screen, which shows how well they did within the time limit. The faster a player used their traps on all the enemies, the higher the bonus score multiplier.
A simple crawl where you have to explore a strange old, mostly abandoned and rumouredly haunted prison to find some presumably fabulous treasure.
As with the other Temple Software games, this is a simple text adventure, with most puzzles simply consisting of giving the right item to the right person. You can enter simple commands to navigate through the world, and you can save and restore the current game.
Another simple treasure crawl interactive fiction by Temple Software: Explore a fantasy realm where a hermit is rumoured to live, and find his fabulous treasure.
The Wizard's Castle is a text-based role-playing game. The player creates a character, choosing between the races of elf, human, dwarf, and hobbit, distinguished by their personal statistics (strength, intelligence, and dexterity). The player can also choose the initial weapons, armor, and items to take on the quest. When all is ready, the hero ventures into the dungeon.
Gameplay is in some ways similar to a text adventure, with text descriptions replacing graphics. Simple commands are used to move from room to room, consult a map, or look around. However, many times the player only needs to choose from a several options for the current situation, such as during battles. There are vendors the protagonist can trade with, mystical pools which can give or take away power, warps to far parts of the castle, numerous monsters to fight and assorted treasures to find.
Chess was written in March, 1980 and converted to IBM PC in December, 1981. This is probably the very first chess game running in MS-DOS.
Taking it's age into account, it's no surprise that the game features only text-mode graphics. The chess board and the pieces are drawn using ASCII characters. For the same reason, it's also no surprise that the user input is based just on keyboard commands.
In Chess there is no multiplayer mode - you play only against the computer. As usual, in this kind of game, you can select the A.I.'s skill level. The game offers 24 difficulty levels.
Sopwith is a side-scrolling flight sim. The player pilots a Sopwith biplane and attempts to score points by destroying enemy buildings without crashing or being shot down.
The Orion Conspiracy is a sci-fi point-and-click adventure game from Divide by Zero and Domark about a bereaved father trying to solve the mystery of his astronaut son's death.
Traffic Department 2192 is a top down shooter game in which the player pilots a futuristic "hoverskid" about a war-torn city. The game emphasizes story, with cutscenes before each mission following the arc of troubled pilot Lt. Velasquez. There are three episodes containing twenty missions each, with varied mission objectives.
CyberStrike is a futuristic 3D combat online game by Simutronics Corporation, involving team combat between customizable mechs, each of which is controlled by a different player.
Initially exclusive to the GEnie online service, it opened in February 1993, and later that year it caused Computer Gaming World magazine to create the new category of "Online Game of the Year" so it could be awarded to CyberStrike. In 1994 it was offered in stores by MicroProse.
The follow up to Links - The Challenge of Golf, Links 386 Pro features Harbour Town Golf Links course. Numerous improvements included photo-realistic SVGA graphics, improved physics, split screens, male/female golfers with different shirt colors, and enhanced sound effects.
Earthrise, also known as Earthrise: A Guild Investigation, is an adventure game designed and programmed by Matt Gruson and published for MS-DOS in 1990 by Interstel. The player assumes the role of an astronaut sent to an asteroid base to investigate why it has ceased communication. It uses a combination of a text-based interface with EGA graphics.
Dunkle Schatten 2: Im Netzwerk gefangen. (Dark Shadows 2: Trapped in the network) is the sequel to the adventure Dunkle Schatten. Like the first game it was published by the German Federal Ministry of Interior as part of the FAIRSTĂ„NDNIS campaign against racism and violence.
The story sets two years after the first. Kartsen attends a vocational school. He gets the assignment to design the new school homepage. Taking place in the mid 1990's the internet is a fairly new medium for him. During his researchs he discovers that a local group of Neonazis uses the internet to organize themself. Can Karsten prevent the planned assault on a home for asylum seekers?