Highway Hunter is a DOS-based video game created in 1994. It was developed by Omega Integral Systems, released by Safari Software, and distributed by Epic MegaGames (now Epic Games).
The game uses a top-down view. The player's car is situated on a raised highway. The ground is visible on the sides. The player's car is constantly moving upwards through the level, though the player can maneuver his car around the screen within the boundaries of the highway. The player fires at enemies that come from the top of the screen. There are ground enemies on the highway and flying enemies that can come in from the sides or the top. Some enemies may drop weapon power ups which make the player car's projectiles stronger or more numerous. The game is divided into three episodes each with a number of levels, with a boss at the end of each level. The shareware version omits the second and third episodes. The highway environments start out looking earthly, but the player moves into more alien levels later in the game.
Nibbles is a simple video game and variant of Snake. It was inspired by an early 1980s game called Hustle from the Radio Shack TRS-80 micro-computer. (It was not influenced by Mozaik Software's 1984 Amstrad CPC game, Nibbler, despite the similar names.) Nibbles was written in QBasic by Rick Raddatz, who later went on to create small business companies such as Xiosoft and Bizpad.
The game's objective is to navigate a virtual snake (or worm) through a walled-space while consuming numbers (from 1 through 9) along the way. The player must avoid colliding with walls, other snakes or their own snake. Since the length of the snake increases with each number consumed, the game increases in difficulty over time. After the last number has been eaten, the player progresses to the next level, with more complex obstacles and increased speed. There is a multiplayer mode which allows a second player to control a second snake by using a different set of keys on the same keyboard.
Nibbles originally became popular because it was
H.U.R.L. is a nonviolent video game aimed at children that was released in 1995 by a publishing house called Deep River Publishing. It is a first-person shooter (FPS), and is part of the wave of nonviolent FPSes that followed closely on the release of Doom and other games such as Wolfenstein 3D in the early 90s. It was later re-released as Slob Zone 3D, and then translated to German and released as Blob Schlammschlacht 3D ("Blob Mudfight 3D").
The game takes place in an area called The Slob Zone which is under the control of Bob the Slob, who controls the Hardcore Union of Radical Litterbugs, a legion of oversized creatures such as frogs and cats who give the game its name. The game provides a storyline stating that Bob the Slob has stolen the world's supply of clean underwear and it is up to the player to get it back. The player finds himself navigating through various neighborhoods from which the human population seems to have been chased out, and which are now occupied by the aforementioned sloppy animals, most
Bananoid is a freeware Arkanoid clone, which runs on a tweaked VGA mode the author likes to call 360x240 MCGA. It features seven levels that span two screens for a total resolution of 544x240, according to the manual.
Radix: Beyond the Void is a 2.5D First-person shooter developed by Neutral Storm Entertainment and published by Epic MegaGames for DOS in 1995.
In the mid-1990s, the popularity of Doom led to many shareware "Doom clones", with Radix being one of the few first person shooters which takes place in a zero gravity environment and where the player controls a ship rather than a human. In some sense, Radix is superficially similar to Descent. However while Descent had full 3D maps with six degrees of motion, Radix uses the earlier 2.5D map designs of Doom clones. These are characterized by flat levels with no rooms over rooms, albeit with slopes of various degrees. Despite being a spacecraft, motion is limited with no movements upwards or downwards, nor upside down.
Unfortunately for our hero, his little brother is afflicted with “always getting kidnapped” syndrome. Dangerous Dave must battle wolves, mummies, ghosts, and other ghastly apparitions on his way to save Delbert from the clutches of the evil Dr. Nemesis. With 11 levels of spine-tingling platforming action, you’ll be shooting up a storm in Dangerous Dave’s Risky Rescue!
Achtung, die Kurve!, also known as Curve Fever or simply Achtung, is a freeware, multiplayer DOS computer game that supports from two-player up to eight-player gaming simultaneously. The game is a clone of the lesser known Cervi (Worms) from 1993, differing in that the lines now have holes.
Catacomb Apocalypse is the final game in the Catacomb Adventure Series. It was set in the distant future, accessible via time portals, and mixed fantasy and science fiction elements, pitting players against robotic necromancers and the like. It is also the only game in the trilogy to have a hub system, though it was present in the original Catacomb 3D. It was developed by Softdisk and later republished by Froggman under the title Terror of the Catacombs.
Petton Everhail, the most powerful magician in the world is hired to recover an enormous treasure buried deep beneath the ruins of the Kieralon Palace. However, the path to the treasure chamber is long and confusing and guarded by evil monsters such as goblins, skeletons, and worse.
Catacomb II, which was later renamed to The Catacomb, does not change the game principle of its predecessor, but offers 30 new levels to explore. Still, players explore the ruins from a top-down perspective, use their magical powers to fight enemies, and discover hidden passages.
"Extreme: Rise of the Triad", also known as EROTT, is a highly difficult add-on pack for Rise of the Triad: Dark War. It contains an additional 42 levels designed by Joe Siegler and Tom Hall, and utilizes new tricks and traps.
Jill of the Jungle 3 is part of the Jill of the Jungle trilogy released by Epic MegaGames. The entire trilogy was released in 1992 exclusively for PC DOS, each sold separately. A year later, the three games were combined into Jill of the Jungle: The Complete Trilogy. Although none of the games were particularly well received, the revenue and attention was enough to enable MegaGames to continue to produce larger titles, most notably their successful Unreal series of games.
Wolf is a life simulator. You take the role of a wolf and live you life in the forests of North America, performing duties that real life wolves share, such as hunting, raising pups, and defending your territory. There are several maps to choose from, and many environmental and game play settings are customization, in a sandbox-like fashion. There are no ultimate goals, it is open world and you may do as you please.
Lion is a life simulator, much like it's predecessor, Wolf. You take the role of a lion or lioness and live you life on the plains of Africa, performing duties that real life lions share, such as hunting, raising cubs, and defending your territory. There are several maps to choose from, and many environmental and game play settings are customization, in a sandbox-like fashion. There are no ultimate goals, it is open world and you may do as you please.
A brutal simulation of survival after a nuclear holocaust. Start with a tiny house, build up materials and knowledge to increase your sustainability. Occasionally deal with tribes, both friendly and aggressive. Learn what a culvert is and how to build one.
A private detective investigating a a case of industrial espionage encounters strange, mysterious creatures under an old factory. Take on this alien army alone and discover the deadly secret deep underground.