Somewhere on the top floor of a sinister tower, there is an evil wizard who likes conjuring powerful deities. Those mighty creatures threaten the wizard, but they are trapped in magical cages, unable to act. To prevent the revenge of gods, the wizard imprisoned the souls of the four greatest gods in four talismans, and then hid them in four different dungeons. Controlling a party of adventurers, you must retrieve these talismans and release the gods.
This is a first-person RPG with a 4-person party made up of warriors, wizards, rangers, and assassins. Characters are pre-generated and chosen from a pool of 16 adventurers (4 of each class). Choose from 32 spells drawn from the disciplines of earth, chaos, dragon, and night magic. Combat takes place on the same screen as exploration and is fully in real-time.
Similar to Prince of Persia, there are two major parts of play in Shadows of Cairn, both of which take place in the game itself. There's the platforming aspect of the game where you must guide Quinn over pits and through obstacles by running, jumping, climbing, and even hiding. There's also the fighting aspect of the game where Quinn has to fight enemies to progress by using an assortment of high, medium, or low punches or kicks. Quinn doesn't enter Fight Mode automatically, so if you want him to fight, you need to put him into Fight Mode. Unlike Prince of Persia, however, there are four difficulties to choose from which make the game easier or harder overall.
The game ushers you along by issuing way points directly under your Compass, showing you exactly where you need to be heading to progress the story. This could be anywhere from a local tavern to a magical tower on an entirely different tier of the city. Due to this linearity, it's almost impossible to become lost in the game or otherwise stuck. This game als
Trial by Magic - The ultimate riddle. Constructed by the Trialmaster. For many years it has attracted adventurers from across the land, lured by the promise of unimaginable wealth. But nothing in life is free, the dangers of the Trial must be overcome if you are to achieve your goal and survive.
Man Enough is a full-motion video dating simulation game. The objective, as in most of these games, is to have intercourse with several women. The game starts with the player subscribing to a dating agency called "Man Enough", run by a woman named Jeri. She assists by popping up on the screen to give hints and evaluate progress. After that, the game goes to a gym where Blair, Erin, Fawn, Kellie and Quinn are. They can be clicked with a cursor in the shape of a human face: it changes to one with a speech balloon when placed over their heads (to initiate dialog and the dating progress), and to one with bulging eyes when placed on their bodies (to play a short "sexy" video of the girl).
The game manual comes with profiles for each girl, listing their predilections and dislikes. Using that information, the player must choose between three answers to each question made. These questions are displayed over a picture of the girl that changes according to her mood. Wrong answers bring sullen looks, and right answers bring
Death Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara.
In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series.
In Death Gate, the player is cast in the role of a freshly freed Patryn—a young, brave wizard named Haplo. By his deeds in the Labyrinth, h
The 1987 sequel, Cosmic Soldier: Psychic War, was originally released for the MSX2 computer in Japan. In America, the game was released by Kyodai, and they changed the name to Psychic War and released the game for MS-DOS computers. The MS-DOS version censors Kayla's clothing. It changed the turn-based combat of its predecessor to a unique "tug of war" style real-time combat system, where battles are a clash of energy between the party and the enemy, with the player needing to push the energy towards the enemy to strike them, while being able to use a shield to block or a suction ability to absorb the opponent's power. The game also improves upon the conversation system of its predecessor and more closely resembles the one in Digital Devil Story: Megami Tensei released around the same time.
Computer Underground (also known as C.U.) is a game published in 1993 by Haxoft, the theme is cyberpunk / dark sci-fi, puzzle-solving. It features a role-playing (rpg), simulation genre and uses a perspective.
Cobra Mission: Panic in Cobra City is an MS-DOS computer game published in 1992 in North America by the now defunct company Megatech Software. This was the first hentai game released in English and proved to be very popular.
Bloodstone is a 1993 high fantasy role-playing video game developed and published by Mindcraft Software. The game is a prequel to The Magic Candle series and uses the Magic Candle III engine.
The game begins with a cut scene of the main character's clan being attacked by the vicious Taldor (default name "Danat" if male, or "Danta" if female). Then you choose three members for your party and the game begins.
The Taldor are goblin-like creatures who seem to be cursed with violent bloodlust. The main objective of the game is to retrieve Khamalkhad and join the warring tribes of the North and South.
The game employs an interesting pantheon of gods. The player can go to the resting points of the sleeping gods and receive a permanent skill increase by whispering a prayer to them. The game employs creatures like the Tlengle (Lizardfolk), Humans, Dwarves, Talador, Wizards, and Amazons. Magic is done in an odd way; the amount of a specific spell numbers one to ninety-nine. As the player casts a spell they use up on