Championship Manager 97/98 is a football management simulation for PC based on the 97/98 season. It is officially the 4th game in the series and the final game to use the Championship Manager 2 engine.
The third entry in the Tony La Russa series of baseball simulation games, which boasted of the eponymous manager having brought his expertise as a co-designer.
Aldo Again is a single player clone of Donkey Kong. The objective of the game is to take Aldo to the treasure chest, avoiding falling barrels along the way. When the chest is reached any remaining time is added to the player's score. Time is an important resource and playing time can be extended by picking up prizes en-route. The game is entirely keyboard controlled.
An indie RPG from 1997. Our hero arrives at the top of a mountain with no memory of himself. He believes he was sent by a wizard named Eldirood, but quickly finds that the people of this place hate and fear him. He discovers a nearby town that is oppressed by military rule, and eventually finds it is part of a global struggle for power and magic. Can he bring peace to this world?
In 2095, the world is shaken by a war between the SpaceWorld Community and the Earth Liberation Front over control over Earth and orbit. Also two corporations compete in the field of space colonization. The player takes the role of the mech pilot Lin Seo who works for one of these corporations - but soon things go very wrong..
Carrier Strike is probably as close to a being a text game as any graphics game released. There are graphics but nothing more than basic icon-on-map bare essentials. That may sound like a bad thing but in reality it's not since Carrier Strike more than makes up for that shortcoming by offering intense and detailed game play. The game is based on a fairly simple premise: have your carriers kick the stuffing out of their carriers. But the rub here is that in order to do that, you've got to find their carriers first. In a decidedly cat-and-mouse fashion, each day that dawns on the high seas of the South Pacific will find you desperately searching through bad weather, rough conditions or simply the enormous body of water to just locate the enemy before any sort of military action can take place. If you're an expert who knows the historically correct Japanese hiding spots, the designer has seen you coming and offers a random enemy placement option to keep you guessing.
What makes Carrier Strike a challenging game, thou
Kasparov's Gambit by Electronic Arts was an attempt to compete with Chessmaster 3000 and Battle chess. It is based on a competition winning chess engine and includes a database of 500 games and illustrates a SVGA isometric chessboard.
Ait Traffic Controller is a simulation of the duties of a sector air traffic controller. You must guide about 20 planes safely thru your sector, symbolized as a 13 by 13 grid.
Shredder wants to rule Manhattan, so he's saturated the neighborhoods with his henchemen. The heroes in a half-shell must out-ninja Shredder and his thugs before time's up in Times Square!
Put your best moves to the test against Bebop, Rocksteady, Triceratons, moussers, foot soldiers, gangs and assorted villains in 15 challenging missions.
For the first time ever two turtles can join forces to take on the enemy packed streets as a team. Choose Leonardo, Raphael, Michaelangelo or Donatello to shell out each turtle's unique ninja talents.
Time is not on your side. You've got to beat the clock as you round up clues and battle it out in the real time fight sequences.
During the span of history, there have been many great strategists that have lead their troops to victory. The greatest of these are known as Battle Lords and are respected greatly. In a tournament to discover the greatest of these battle lords, great warriors have been pulled out from different eras and available to be controlled by the strategists. The Battle Lords will make their champions fight 1 on 1 amongst themselves to find out who can triumph over all others and obtain the highest ranking. The Battle Lord who can master his will over different warriors will become the Ruler of the Battle Lords.
Are you ready for a challenge that will test your game playing abilities to the max - if so read on!
You control Nick "The Hammer" on a rescue mission that will take you onto the streets of five of the most dangerous cities in the USA.
The streets are controlled by gangs possesive of their turf and a trespass always starts a rumble.
Homeboys, Lipsticks, Sharks and other gangs roam at will through an incredible street and hideout maze of unique 3D graphics.
Nick "The Hammer" is a bad dude himself and his punch and kick abilities are the equal of any street warrior. He will also need his full armory of weapons including knives, crowbars, and chains to survive in the urban jungle.
Warning! Don't be fooled by any friendly bystander as they could end up becoming just as dangerous as the most vicious gang member. The battles are bloody - the graphics superb - beware, you play at your own risk!
Primarily composed of puzzle adventure segments. The player must alternate between the two brothers and use their unique abilities to bypass obstacles and solve puzzles in an enclosed area typically consisting of a few screens. Daero can move heavy objects and use various tools, while Gaeseong is able to jump and is a skillful pickpocket. The game also contains some fighting sequences in which the brothers attempt to take on Mr. X in simple one-screen brawls, and driving sequences where they must escape a police pursuit.
Overkill is a vertical scrolling shooter that was released by Epic Games and Precision Software Publishing in 1992. The game was designed and developed by Tech-Noir Productions and Ste Cork. Overkill was Epic's first vertical shooter. The game was lacking some of the technology that other top shareware games of the time had, such as Jill of the Jungle, ID Software's Commander Keen, and Apogee's Duke Nukem. It boasted EGA graphics, PC speaker sound effects, support for a joystick, and a General MIDI musical track. While the game did sell a considerable amount of copies, it was quickly overshadowed by later vertical shooters such as Raptor: Call of the Shadows, Major Stryker, and Tyrian. There are two versions of the game, the shareware version, and the commercial version. The shareware version allows the user to play planets one and two, while the commercial version grants access to all six planets.
As of July 23, 2008 the game is available as freeware.
After Burner II is an arcade-style flight game released by Sega in 1987. It is the second game in the After Burner series. In the game, players fly a F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. Like OutRun, another Sega arcade game, After Burner II came in several versions, the most famous being a large, servo actuated, sit-down cabinet which resembled a cockpit and moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. There was also a more basic upright cabinet version.
After Burner II has been translated and ported to numerous home computers, consoles and mobile phones; including versions for the PC Engine, Sharp X68000, Sega Mega Drive, Famicom, FM Towns Marty, Atari ST, Amiga, Amstrad CPC, Commodore 64 and Sega Saturn. In Japan, it was released on the PlayStation 2 as part of the Sega Ages classic series. Mega placed the Mega Drive version at #38 in their Top Mega Drive Games of All Time. MegaTech ma
Super ZZT is the successor to ZZT, created by Allen Pilgrim and Tim Sweeney of Epic Games (then Epic MegaGames). Like its predecessor, Super ZZT was essentially a game creation system with a few games packaged with it, which included Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, the greatest draw to its sequel was the level editor which allowed players to create their own games. The editor itself was somewhat "hidden" by the creators, perhaps because it was not quite as polished as they wanted in time for the release. It was necessary to add the argument /e to the command line when loading Super ZZT, and then to press E to enter the editor.
Bouncing Babies is a computer game developed in 1984 by Dave Baskin for MS-DOS. The player is in control of a two-man team of fire fighters who rescue babies thrown from the windows of a building in flames into a bouncing stretcher and safely into an ambulance.