Ait Traffic Controller is a simulation of the duties of a sector air traffic controller. You must guide about 20 planes safely thru your sector, symbolized as a 13 by 13 grid.
Shredder wants to rule Manhattan, so he's saturated the neighborhoods with his henchemen. The heroes in a half-shell must out-ninja Shredder and his thugs before time's up in Times Square!
Put your best moves to the test against Bebop, Rocksteady, Triceratons, moussers, foot soldiers, gangs and assorted villains in 15 challenging missions.
For the first time ever two turtles can join forces to take on the enemy packed streets as a team. Choose Leonardo, Raphael, Michaelangelo or Donatello to shell out each turtle's unique ninja talents.
Time is not on your side. You've got to beat the clock as you round up clues and battle it out in the real time fight sequences.
During the span of history, there have been many great strategists that have lead their troops to victory. The greatest of these are known as Battle Lords and are respected greatly. In a tournament to discover the greatest of these battle lords, great warriors have been pulled out from different eras and available to be controlled by the strategists. The Battle Lords will make their champions fight 1 on 1 amongst themselves to find out who can triumph over all others and obtain the highest ranking. The Battle Lord who can master his will over different warriors will become the Ruler of the Battle Lords.
Are you ready for a challenge that will test your game playing abilities to the max - if so read on!
You control Nick "The Hammer" on a rescue mission that will take you onto the streets of five of the most dangerous cities in the USA.
The streets are controlled by gangs possesive of their turf and a trespass always starts a rumble.
Homeboys, Lipsticks, Sharks and other gangs roam at will through an incredible street and hideout maze of unique 3D graphics.
Nick "The Hammer" is a bad dude himself and his punch and kick abilities are the equal of any street warrior. He will also need his full armory of weapons including knives, crowbars, and chains to survive in the urban jungle.
Warning! Don't be fooled by any friendly bystander as they could end up becoming just as dangerous as the most vicious gang member. The battles are bloody - the graphics superb - beware, you play at your own risk!
Primarily composed of puzzle adventure segments. The player must alternate between the two brothers and use their unique abilities to bypass obstacles and solve puzzles in an enclosed area typically consisting of a few screens. Daero can move heavy objects and use various tools, while Gaeseong is able to jump and is a skillful pickpocket. The game also contains some fighting sequences in which the brothers attempt to take on Mr. X in simple one-screen brawls, and driving sequences where they must escape a police pursuit.
The Treehouse is an educational point-and-click personal computer game developed for MS-DOS and then ported to Macintosh and the FM Towns, with Windows versions arriving later.
Overkill is a vertical scrolling shooter that was released by Epic Games and Precision Software Publishing in 1992. The game was designed and developed by Tech-Noir Productions and Ste Cork. Overkill was Epic's first vertical shooter. The game was lacking some of the technology that other top shareware games of the time had, such as Jill of the Jungle, ID Software's Commander Keen, and Apogee's Duke Nukem. It boasted EGA graphics, PC speaker sound effects, support for a joystick, and a General MIDI musical track. While the game did sell a considerable amount of copies, it was quickly overshadowed by later vertical shooters such as Raptor: Call of the Shadows, Major Stryker, and Tyrian. There are two versions of the game, the shareware version, and the commercial version. The shareware version allows the user to play planets one and two, while the commercial version grants access to all six planets.
As of July 23, 2008 the game is available as freeware.
After Burner II is an arcade-style flight game released by Sega in 1987. It is the second game in the After Burner series. In the game, players fly a F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. Like OutRun, another Sega arcade game, After Burner II came in several versions, the most famous being a large, servo actuated, sit-down cabinet which resembled a cockpit and moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. There was also a more basic upright cabinet version.
After Burner II has been translated and ported to numerous home computers, consoles and mobile phones; including versions for the PC Engine, Sharp X68000, Sega Mega Drive, Famicom, FM Towns Marty, Atari ST, Amiga, Amstrad CPC, Commodore 64 and Sega Saturn. In Japan, it was released on the PlayStation 2 as part of the Sega Ages classic series. Mega placed the Mega Drive version at #38 in their Top Mega Drive Games of All Time. MegaTech ma
Super ZZT is the successor to ZZT, created by Allen Pilgrim and Tim Sweeney of Epic Games (then Epic MegaGames). Like its predecessor, Super ZZT was essentially a game creation system with a few games packaged with it, which included Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, the greatest draw to its sequel was the level editor which allowed players to create their own games. The editor itself was somewhat "hidden" by the creators, perhaps because it was not quite as polished as they wanted in time for the release. It was necessary to add the argument /e to the command line when loading Super ZZT, and then to press E to enter the editor.
Bouncing Babies is a computer game developed in 1984 by Dave Baskin for MS-DOS. The player is in control of a two-man team of fire fighters who rescue babies thrown from the windows of a building in flames into a bouncing stretcher and safely into an ambulance.
In this high-speed action space shoot-em-up, you're Max Dellamorte, a bounty hunter, passing through the Auburn Planetary System. The local government has been losing trading convoys passing through the asteroid belt that surrounds the system, and has contracted with you to help hold off the unknown enemy until help from The Federation can arrive.
You start the game in a single-shot fighter spacecraft, with the ability to upgrade your armament as you collect bounties on each enemy ship (as well as asteroids) you destroy. Every five waves you automatically return to the Auburn weapons shop where you can buy your upgrades.
Clonk 3 surpassed its predecessors in terms of complexity and gameplay by a wide margin. Clonks could be controlled individually or in groups. They could swim, dive, dig in 7 directions and build bridges in 5 directions. Vertical scrolling enabled bigger levels that contained layers of rock, granite, gold, oil, water and acid. Natural disasters like earthquakes, volcanos and comets threatened the Clonks. Castles, lifts, windmills, pumps, watchtowers and oil-powered generators could be built with construction kits and interconnected with power lines and pipes. Available vehicles and heavy weapons included tippers, sailing boats, hot-air balloons, catapults and crossbows. Portable weapons and building materials included flintstones, incendiary bombs, arrows, concrete and steel bars. Sharks, wipfs, zaps and monsters inhabited the environment, which had a customizable climate including seasons, rain, snow, storms and lightning. Gameplay modes included learning missions, single-player/cooperative and melee/tournament. T
The object of this game is to use your paddles to catch as many of the falling popcorn kernels as possible, before they hit the bottom of the popper. You are awarded points for every kernel you catch. The more kernels you catch, the faster the remaining kernels will fall!
The player attempts to manage an oil drilling operation and collect oil, while evading subterranean creatures. The player can advance through eight different levels, using four directional control buttons to move the drill head, and pressing a button to quickly retract it.
Crash is a two-dimensional maze racing game designed and programmed by Edward Valeau of Exidy in 1979. You "control" a car with no brakes which moves at either slow or fast speed through a maze containing dots. At the same time, one or more computer controlled cars run through the same maze in the opposite direction with the intention of ramming you. At each of four junctions in the maze, you have the option of changing lanes to avoid the oncoming cars. The objective is to pick up all the dots before the computer takes you out.
Pinball Magic is an early pinball game by French company Loriciel.
In a nice twist to regular pinball tables, here you have to clear tables by activating all letters, which opens the exit to the next table.
In the 25 levels the player duels one enemy each. Additionally there are other ships which shoot both opponents and asteroids which either split when shot or give extras like better armor. There are three arenas: horizontal, vertical and spherical. Every fight costs credits so the player has to pick up money symbols during the fight. When having more money he can spend it on weapon and armor upgrades. The soundtrack features 17 songs from bands like Dog eat Dog, Pop will eat itself and Sugar Ray and can be replaced with another music CD.
"Nihilist: Let the killing begin..." -- UK tag-lined title
Duke: The Apocalypse 2 is a rare shovelware collection of two Duke Nukem 3D expansion packs, Duke!ZONE and Duke It Out In D.C., along with the GameWizards' Interactive Unlock the Secrets Game Guide for Duke Nukem 3D: Atomic Edition. This package also included the same Duke Xtreme t-shirt from the original Duke: The Apocalypse. Little is known about this release, and it is incredibly elusive.