A fairly faithful reproduction of the classic Pac-Man arcade game, considering its age and use of CGA graphics. As ever, the main character moves through a maze collecting dots and avoiding ghosts, using power pills for a chance to kill the ghosts for points.
Snipes is an arcade style action game. You are in a large maze along with a number of generators. The generators create the enemy Snipes, and to win the game you need to shoot all of the generators and all of the Snipes they create. The game is played using two sets of four keys, one set to move and one to fire; this allows you to both move and fire in eight different directions, and you aren't limited to firing in the same direction you are facing (similar to the controls in games such as Robotron: 2084). The Snipes are armed as well, and will be firing back at you! If you lose all of your lives, the game ends and the Snipes win. There are numerous skill levels available; in the higher levels the snipes are more numerous, more aggressive, and the maze walls become deadly to touch.
PacWorm is an early Snake-like game for DOS. Your objective is to eat 10 "foods" that appear randomly on the field. Each time you gobble a food, your worm gets longer; if you hit anything except the food (like walls or yourself), you use a life. If you've eaten 10 foods, a door opens and you can leave the level, coming to the next level with additional walls. There is also time limit of sorts: if you'll not eat next food in given time range, it will multiply and counter of "needed food" will go up.
The player (a white smiling face) travels on a field, trying to collect all dots and symbols and escaping evil Red Faces. There are also destructible (light-blue) and indestructible (dark blue) blocks on field.
There is only one playing field, but it is randomly generated: there is random block placement, in-field bonus symbols randomly restocked after each death, and, moreover, each Red Face can remove or place any symbol on board (including indestructible blocks).
There are no different levels and the game plays on the same board until the player loses all lives.
In Floppy Frenzy, players guide a floppy disk through a maze, being careful to avoid dust and magnets. Players can trap magnets in a trap, while using traps on dust will reduce the dust and make it harmless. Be warned though, as magnets get free after a while or if they touch another trap after they are trapped.
There is also a timer. If the player does not use their traps on all the enemies within the time limit, they will die. If the player loses all three of their lives the game is then over. After each level the player gets to a bonus score screen, which shows how well they did within the time limit. The faster a player used their traps on all the enemies, the higher the bonus score multiplier.
A simple crawl where you have to explore a strange old, mostly abandoned and rumouredly haunted prison to find some presumably fabulous treasure.
As with the other Temple Software games, this is a simple text adventure, with most puzzles simply consisting of giving the right item to the right person. You can enter simple commands to navigate through the world, and you can save and restore the current game.
Another simple treasure crawl interactive fiction by Temple Software: Explore a fantasy realm where a hermit is rumoured to live, and find his fabulous treasure.
It ain't easy being a cameleer: not only do you have to survive a 40-mile trek across the Gobi desert, with only one camel and a quart of water -- you and your trusty humped steed have managed (somehow) to anger a tribe of knocked-kneed pygmies, who are now hot on your heels. All in all, you seem to be in a bit of a pickle.
Your canteen is good for six drinks of water, unless you find a way to refill it. On each turn, you choose a course of action: have a drink; forge ahead moderately, or at full speed (which works your camel harder); rest for the night; check your status; or give it up and hope for help. You'll have to watch your water supply, your camel's health, and your distance from the pursuing pygmies. To top it off, the wasteland is full of surprises: some are good (like the occasional oasis), others not so much (sandstorms and roving bands of nomads, who may try to capture you for ransom).
Even back in 1982, Microsoft's first release of Flight Simulator was advanced enough to meet FAA regulations, giving players full control of the instrument panel. The sim is loaded with features, configurable for any experience level, and includes more than 20 airports with varied terrain.
An artillery game for two human players, who get placed on both sides of a randomly-selected landscape and proceed to take turns lobbing high explosives at each other. Each side commands a gun company with 100 men: these unfortunate meat-shields tend to die even on a near-miss, and a direct hit will kill them all. Perhaps realizing that, one man deserts his post after each turn, on both sides. The first side to wipe out the opposing force is the victor - until the next battle.
Shots are fired by entering an angle and a velocity; the terrain is destructible, so craters can chip away at the landscape, or cause a player's gun to drop into the resulting pit. Ballistic trajectories are also affected by wind speed, which can be constant or variable (if variable, a difficulty level is chosen to determine the magnitude of the changes).
In this Asteroids clone, you get points by shooting enemy ships, and asteroids which gradually break down into smaller and smaller pieces. Your controls are rotating clockwise or counter-clockwise, thrusting, firing, and hyperspace. As you progress, the levels will get more and more difficult as you move into areas with more and more asteroids.
Zap'em is an action game for one player. You control a spaceship on the left side of the screen which is capable of moving up or down and firing lasers. Coming towards you from the right will be numerous enemy ships. You need to shoot as many of the enemies as you can in order to earn points. While many of the enemy ships take only one shot to destroy, some will require multiple hits and a few will even be ghost ships and can disappear temporarily. Your ship has a limited amount of fuel which will steadily decrease; the game ends when you have no more fuel left.
Chess was written in March, 1980 and converted to IBM PC in December, 1981. This is probably the very first chess game running in MS-DOS.
Taking it's age into account, it's no surprise that the game features only text-mode graphics. The chess board and the pieces are drawn using ASCII characters. For the same reason, it's also no surprise that the user input is based just on keyboard commands.
In Chess there is no multiplayer mode - you play only against the computer. As usual, in this kind of game, you can select the A.I.'s skill level. The game offers 24 difficulty levels.
The Wizard's Castle is a text-based role-playing game. The player creates a character, choosing between the races of elf, human, dwarf, and hobbit, distinguished by their personal statistics (strength, intelligence, and dexterity). The player can also choose the initial weapons, armor, and items to take on the quest. When all is ready, the hero ventures into the dungeon.
Gameplay is in some ways similar to a text adventure, with text descriptions replacing graphics. Simple commands are used to move from room to room, consult a map, or look around. However, many times the player only needs to choose from a several options for the current situation, such as during battles. There are vendors the protagonist can trade with, mystical pools which can give or take away power, warps to far parts of the castle, numerous monsters to fight and assorted treasures to find.