A simple crawl where you have to explore a strange old, mostly abandoned and rumouredly haunted prison to find some presumably fabulous treasure.
As with the other Temple Software games, this is a simple text adventure, with most puzzles simply consisting of giving the right item to the right person. You can enter simple commands to navigate through the world, and you can save and restore the current game.
Another simple treasure crawl interactive fiction by Temple Software: Explore a fantasy realm where a hermit is rumoured to live, and find his fabulous treasure.
It ain't easy being a cameleer: not only do you have to survive a 40-mile trek across the Gobi desert, with only one camel and a quart of water -- you and your trusty humped steed have managed (somehow) to anger a tribe of knocked-kneed pygmies, who are now hot on your heels. All in all, you seem to be in a bit of a pickle.
Your canteen is good for six drinks of water, unless you find a way to refill it. On each turn, you choose a course of action: have a drink; forge ahead moderately, or at full speed (which works your camel harder); rest for the night; check your status; or give it up and hope for help. You'll have to watch your water supply, your camel's health, and your distance from the pursuing pygmies. To top it off, the wasteland is full of surprises: some are good (like the occasional oasis), others not so much (sandstorms and roving bands of nomads, who may try to capture you for ransom).
Even back in 1982, Microsoft's first release of Flight Simulator was advanced enough to meet FAA regulations, giving players full control of the instrument panel. The sim is loaded with features, configurable for any experience level, and includes more than 20 airports with varied terrain.
An artillery game for two human players, who get placed on both sides of a randomly-selected landscape and proceed to take turns lobbing high explosives at each other. Each side commands a gun company with 100 men: these unfortunate meat-shields tend to die even on a near-miss, and a direct hit will kill them all. Perhaps realizing that, one man deserts his post after each turn, on both sides. The first side to wipe out the opposing force is the victor - until the next battle.
Shots are fired by entering an angle and a velocity; the terrain is destructible, so craters can chip away at the landscape, or cause a player's gun to drop into the resulting pit. Ballistic trajectories are also affected by wind speed, which can be constant or variable (if variable, a difficulty level is chosen to determine the magnitude of the changes).
In this Asteroids clone, you get points by shooting enemy ships, and asteroids which gradually break down into smaller and smaller pieces. Your controls are rotating clockwise or counter-clockwise, thrusting, firing, and hyperspace. As you progress, the levels will get more and more difficult as you move into areas with more and more asteroids.
Zap'em is an action game for one player. You control a spaceship on the left side of the screen which is capable of moving up or down and firing lasers. Coming towards you from the right will be numerous enemy ships. You need to shoot as many of the enemies as you can in order to earn points. While many of the enemy ships take only one shot to destroy, some will require multiple hits and a few will even be ghost ships and can disappear temporarily. Your ship has a limited amount of fuel which will steadily decrease; the game ends when you have no more fuel left.
Chess was written in March, 1980 and converted to IBM PC in December, 1981. This is probably the very first chess game running in MS-DOS.
Taking it's age into account, it's no surprise that the game features only text-mode graphics. The chess board and the pieces are drawn using ASCII characters. For the same reason, it's also no surprise that the user input is based just on keyboard commands.
In Chess there is no multiplayer mode - you play only against the computer. As usual, in this kind of game, you can select the A.I.'s skill level. The game offers 24 difficulty levels.
The Wizard's Castle is a text-based role-playing game. The player creates a character, choosing between the races of elf, human, dwarf, and hobbit, distinguished by their personal statistics (strength, intelligence, and dexterity). The player can also choose the initial weapons, armor, and items to take on the quest. When all is ready, the hero ventures into the dungeon.
Gameplay is in some ways similar to a text adventure, with text descriptions replacing graphics. Simple commands are used to move from room to room, consult a map, or look around. However, many times the player only needs to choose from a several options for the current situation, such as during battles. There are vendors the protagonist can trade with, mystical pools which can give or take away power, warps to far parts of the castle, numerous monsters to fight and assorted treasures to find.
Prior to it's 2011 release, Duke Nukem Forever went through various different stages of development. The 1996 build of the game had a completely different style of gameplay compared to other builds of the game, where the game was intended to be a 2D side-scroller instead of a third person shooter.
On December 26, 2022, 4 prototype builds of the game was leaked onto 4Chan by x0r_jmp.
Tyrannizer is a first-person shooter game with a mix of sci-fi and fantasy elements, likely inspired by Quake. The player character uses a sword for a close-rangge weapon alongside modern era firearms, but the game is set in a medieval looking castle populated with mythical creatures.
The game was developed with the ACKNEX 3D GameStudio construction set, which is more similar to the Build 2.5D engine than to the true 3D Quake engine, and uses sprites for enemies, items and decorations. Build-engine like advanced features are used like bridges or balconies that can be walked on and passed under, and the ability to swim underwater.