Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
Xonix is a classic arcade-style DOS game which was probably inspired by Qix. In the game, the player controls a small marker that moves on a rectangular playfield. The goal is to claim a certain percentage of the playfield by drawing lines with the marker around areas that have not been claimed yet. The player must avoid collisions with balls bouncing around the playfield to avoid losing a life.
How deep can you go? In Pitfall you manoeuvre your ship down a seemingly neverending shaft while avoiding the rock edges and disembodied faces. Use the left right keyboard keys to move your ship side-to-side and use the up and down arrows to slightly speed your ship up or slow it down. Hitting rock faces will take points off your hit-points but hitting those creepy floating faces will mean instant death. Your ASCII graphics ship has ten hit points to start with. Five additional points are rewarded as you manoeuvre further down deeper into the shaft every three thousand points. Occasionally you will find a floating star in the depths which will reward you a bonus of two hundred points. There are no multiple attempts down the shaft. Each destroyed ship means you must start all over again.
Joe is the janitor on an automated space station. Unfortunately, the robots have gone berserk and are after Joe, the only human they know of. Joe must find all his keys and escape the space station, or be killed by the mad robots.
A text-based gameDrug Wars is a game where the player takes on the role of a street drug dealer in New York. The player character owes the local loan shark $5,500, but unfortunately only has $2,000. He has one month to earn money by selling drugs and repay the debt.
The area of commerce where the player may buy or sell drugs consists of six regions in New York: the Bronx (home town), Ghetto, Central Park, Manhattan, Coney Island, and Brooklyn. The identified drugs are (from most to least expensive): cocaine, heroin, acid, weed, speed, and ludes.
Additional features are banks (only in the Bronx) to stash cash in case the player gets mugged in the subway, the loan shark to pay off or borrow fresh funds from, and a place to stash surplus drugs (only in the Bronx). Random important features include someone offering the player to buy guns, a trench coat (more pockets to carry drugs), etc.
Bouncing Babies is a computer game developed in 1984 by Dave Baskin for MS-DOS. The player is in control of a two-man team of fire fighters who rescue babies thrown from the windows of a building in flames into a bouncing stretcher and safely into an ambulance.
Based loosely on the Civilization biard game from Avalon Hill in which you guide your tribe towards a great nation, while competing with your neighbours and face catastrophes like earthquakes or plagues.
Sopwith is a side-scrolling flight sim. The player pilots a Sopwith biplane and attempts to score points by destroying enemy buildings without crashing or being shot down.
DND is the seminal mainframe classic, which started computer role-playing games. The name of the game clearly comes from the Dungeons and Dragons (D&D) pen and paper role playing systems, and it uses D&D rules. Further inspired by Pedit5, the game itself is a classic dungeon crawl. It could be counted as a "rogue-like" but doesn't have random dungeons.
The object of the game is to delve into a dungeon to retrieve the Amulet of Yendor, and perish with as much game points as possible. The player can start out with a different ability set, such as Wizard or Cave(wo)man. The player confronts various monsters: hobgoblins, leprechauns, acid blobs, bats, centaurs, chameleons, dragons, ghosts, imps, trolls, and has weapons, armor, potions, wands, rings and special items to aid in this, e.g. related to fire there is a scroll, a ring, a monster and a wand, and their interplay is to be discovered.
There is time pressure because you die if your food runs out, food is scattered around the dungeon. There is a limit to what you can carry, forcing you to leave valuable items behind. The gold and gems you carry when you die increases your score, but it is heavy too.
The player must enter Hell to recover the Amulet. Entering Hell for the uninitiated just means that "you burn to a crisp". (In NetHack, Hell is renamed.)
The player encounters special rooms such as shops, crypts, a