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Most Popular Puzzle Games - Page 416

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  • Quadpawn

    1994

    Quadpawn

    1994

    Puzzle
    Commodore C64/128/MAX
    Quadpawn is a short chess-like puzzle game where you and your opponent both control four pawns. These pawns move with the same rules as chess pawns. Multiple rounds can be played and tally of the score is kept for all rounds played. The goal of the game is to try to get one of your pawns to the starting row of your opponent's pawns. The player loses a round if a black pawn reaches the player's starting row or if the pawns are locked up in such a way that doesn't allow anyone to move.
  • Jaw Breaker

    Jaw Breaker

    Puzzle
    Unlike the Apple II and Atari 8-bit versions, the Commodore 64 version of Jawbreaker is not a Pac-Man clone. Instead, you have a screen with five horizontal levels. There are dots, candies, if you will, on each level. You must eat all the candies to get a teeth brushing and advance to the next, harder, level. Also on each level are happy faces. They are happy to knock your teeth out, which they will do if you touch them. This will lose you a life. When all lives are lost, the game is over. On occasion, a lollipop will appear in the center of the maze. This grants extra points. On the four corners are special dots that, when eaten, will change the color of the maze, allowing you to eat the happy faces for a short time. The maze color will change again, briefly, before returning to normal, as a warning. To move from level to level, there are moving openings on the levels. Be careful not to get trapped with a happy face with no way out.
  • Columns 2

    Columns 2

    Puzzle
    Columns II: The Voyage Through Time is the sequel to Columns. It was released in Japan for the Sega System C. A port was included in the compilation Sega Ages: Columns Arcade Collection released for the Sega Saturn in Japan in 1997. Columns III however, would be released in North America on the Sega Genesis
  • Assembloids

    2013

    Assembloids

    2013

    Puzzle
    Commodore C64/128/MAX
    Initially entered in the 2012 16KB Cartridge Development Competition (where it secured 2nd place), Assembloids has been further refined and enhanced for this final retail version. Based on Photon Storm's excellent Quartet game, Assembloids is a frantic reflex-based puzzle game in which you must assemble faces from four different sets as quickly as possible against an increasingly tight time limit. Featuring open border design, high-score codes so you can keep a record of your achievements and full (comparable speed) PAL/NTSC compatibility, Assembloids requires no keyboard input and is designed to work on the C64GS as well as regular commodore computers. Visit RGCD for more information on the game, screenshots, videos and downloads.
  • Re-Bounder

    1987

    Re-Bounder

    1987

    Puzzle
    Commodore C64/128/MAX PC (Microsoft Windows)
    Bounder is back! Again your in control of a tennis ball, that bounces and bounces and bounces... This time you must collect smart bombs to finish the game. You need to collect all of them: 16 smart bombs. Avoid bad stuff for landing like sand, spikes, traps or enemies. Unknown squares, signed with an "?" awaiting you: sometimes helpful (higher/longer jumps, extra-time and soon) - other times they're traps too. Excellent parallax-scrolling, nice graphics and sounds will give you a great time with this one, easy to play - but damn' hard to win!
  • Strike It!

    1983

    Strike It!

    1983

    Puzzle
    ColecoVision
    Game similar to Arkanoid released by Bit Corp. in Taiwan.
  • Telly Turtle

    1984

    Telly Turtle

    1984

    Puzzle
    ColecoVision
    Telly Turtle is basically a port of the LOGO programming language with the main character being a turtle. The keypad buttons of the Colecovision are used to issue commands from a selection presented on-screen and eventually, programs can be formed to move Telly Turtle around the screen in a series of directions. Music and Sound Effects are also added into the mix to broaden the programming experience.
  • The Wizard of Id's Wiz Math

    1984

    The Wizard of Id's Wiz Math

    1984

    Puzzle
    ColecoVision
    Spook needs to escape from the King of Id's dungeons. He slips out but Turnkey is in pursuit. He needs to solve math problems to open the way to his escape. Wizard of Id's WizMath is an educational game to teach mathematics. Using your joystick, you must move blocks into place so they complete a correct math problem and answer. If you push against a block, you will send it flying until it hits a wall or another block. You can also face a block and hold down the button. While keeping the button down, you can then slide the block as needed. There is a sixty second time limit and you are being pursued by Turnkey. Early levels require only one math problem to exit but later levels require two or more. Early in the game, you can select a floor on an elevator. The higher the floor, the more difficult the math problems. The game also asks your age. The older you say you are, the higher a floor it tries to start you on, although you can select a lower floor.
  • Facemaker

    1983

    Facemaker

    1983

    Puzzle
    Commodore VIC-20 ColecoVision Atari 8-bit Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer DOS Apple II Texas Instruments TI-99 MSX
    Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!
  • Flipper Slipper

    1983

    Flipper Slipper

    1983

    Puzzle
    ColecoVision MSX
    It is a water-themed Breakout-like game, with the unique mechanic of having curved paddles, which can cause the ball to roll off them and bounce off at unconventional angles.
  • Learning with Leeper

    1985

    Learning with Leeper

    1985

    Puzzle
    ColecoVision
    In Lunar Leeper, one of Sierra's earlier arcade games, players had to rescue prisoners on a planet's surface while avoiding the "Leepers", who would leap into the air in an attempt to grab them, and one of the Leepers feature in this game. Similar to Learning with FuzzyWOMP, the player can select one of four games, by moving the Leeper to the icon and pressing the fire button to select it.
  • Linking Logic

    1984

    Linking Logic

    1984

    Puzzle
    ColecoVision
    LINKING LOGIC challenges children to improve their logical reasoning and pluming skills. These skills play a key role in developing a child's ability to approach and solve problems. A child learns to identify different ways to approach a problem. plan actions to be taken. and evaluate the outcome of a solution. In LINKING LOGIC, your child places -tools- along a path to guide Ruddy or Betty down through five floors of a building. Along the way, your child helps the character collect the patterned tiles that are missing from the bottom floor.
  • Memory Manor

    1984

    Memory Manor

    1984

    Puzzle
    ColecoVision Atari 8-bit Commodore C64/128/MAX
    Wee Willie is a window washer at an apartment who wants to keep his customers happy. Some of the customers welcome him and want their windows washed while others are worrisome about his wet work and would not want him washing their windows. There's only so much water for Willie to wield in his bucket, so he must only waste it on the welcoming window wash customers. It's also raining so Willie will have to remember who lives where. Memory Manor is a memory matching game played from a side-view perspective. Players take control of Wee Willie who can move left and right, climb ladders and choose to wash a window he is in front of. The game relies on memory, after a brief glimpse of the people in the manor the windows fog up, hiding the occupants. The player must remember which windows contain happy customers and wash their windows. Willie has a limited water supply and so must not waste washing on anyone who doesn't want their windows washed. The game is over if Willie uses up all of his water.
  • Fraction Fever

    1983

    Fraction Fever

    1983

    Puzzle
    ColecoVision Commodore C64/128/MAX
    In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the clock reaches zero the Fraction Elevator of the current floor cannot be reached, and the player has to jump down a floor to be able to try again.
  • Dinolympics

    1993

    Dinolympics

    1993

    Puzzle
    Atari Lynx
    Come back to the dawn of history in this combination of puzzling problems, awesome adventures, and mind-bending mazes. The survival of your race is at stake!
  • Breakout 2000

    1997

    Breakout 2000

    1997

    Puzzle
    Atari Jaguar
    SMASH! POW! CRUNCH! Is your hand/eye coordination up to demolishing field after field of bricks? Breakout 2000 brings back the nostalgia of early gaming days but adds 90's challenges, such as a three-dimensional field and bricks that resist breaking, as well as many powerups and hazards. You can also test your skill against a buddy. Break through your own wall and start working on his. You'll gain bonus points, and he'll go nuts! Who ever said life was fair never played Breakout 2000.
  • Mine Sweeper

    Mine Sweeper

    Puzzle
    Have you ever wanted to play the Windows time waster on your old Atari 2600? Well now you can!
  • Pressure Gauge

    2000

    Pressure Gauge

    2000

    Puzzle
    Atari 2600
    Pressure Gauge is a game that was written back in 2000 as a college exercise by John K. Harvey. It's not much to look at graphically, but this game is a "twitch" game that just may have you reaching for the reset button for "just one more round". The game was inspired by a mini-game in the Playstation title "Brave Fencer Musashi". Gameplay is simple. The initial screen says "Pressure Gauge"; from here, you can hit select to see the first homebrew attempt at a scrolling text demo (which would later be reformulated and released as StickyNotes), or you can hit the reset button to start the game. A little song will play, and you're on your way! The interface is as simple as can be-- it only uses the button. Push the button precisely when the leftmost "filling gauge" is lined up with the "range" on the left of it. Get within range, and you'll be rewarded-- slightly. The second gauge will fill up, just a little bit. You need to have a certain amount of successes in order to fill the second gauge all the way to the top, t
  • Rubik's Cube 3-D

    1982

    Rubik's Cube 3-D

    1982

    Puzzle
    Atari 2600
    Can you solve it? Are you up to the challenge of trying to master the Cube? Restore all of its six sides to the original colors in this mesmerizing 3D translation of the hit puzzle game synonymous with the 80's! When solved, every face of Rubik's Cube is a solid color. Once you start turning, twisting and flipping, it's easy to mix up the colors. Not to worry - Rubik's Cube can be set right any mixed-up combination.
  • Tetris26

    1998

    Tetris26

    1998

    Puzzle
    Atari 2600
    Tetris26 is a homebrew unofficial Tetris port for the Atari 2600.
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