Where in Space Is Carmen Sandiego? is a game to teach astronomy. The player flies in a rocket ship throughout the solar system, interrogating various alien lifeforms in order to solve the theft of an important part of the solar system (e.g. Saturn's rings). There was only a limited amount of fuel available for travel. So if the player didn't ask the right questions on the right planets, or followed the wrong clues, the criminal(s) would get away, leaving the player to start over again with another crime. This version is somewhat similar to Where in the World Is Carmen Sandiego?
The Joe and Mac, Dragon's Lair and Dr. Franken franchises combine in this tile sliding puzzle game. A rather bizarre concept given the source material but does the gameplay stand on its own merits?
NFL Football Trivia Challenge is a trivia game with an National Football League license. Either player can pick his favourite team to play with. TV commentators Pat Summerall and Tom Bookshier describe various situations in play accompanied by 1200 images and 300 Full Motion Video clips. 1500 multiple choice questions are waiting to be answered in the game. For each correct answer the player gains yardage in the game and increases his chances of scoring a point. The player with most points after 60 questions wins the game. There are three different difficulty levels to play at.
Magic Bubble is an unlicensed 1993 puzzle game developed by C&E for the Sega Mega Drive. It was the only game produced by C&E (a Taiwanese company) where the packaging, instructions and in-game text is all in English. The game involves matching like-coloured bubbles which float to the top of the screen.
In the 2000s, publishing rights to the game were purchased by Super Fighter Team, who also published a translation of another of C&E's games, Beggar Prince.
Super Sokoban (or Soukoban) is a puzzle game in which the player must push crates around a maze to their designated storage area, ensuring they do not accidentally push a crate into a position where it cannot be recovered. Thinking Rabbit created the original game in 1982 on home computers, and Super Sokoban is the first Super Famicom game to follow the same blueprint.
The intro establishes that the eponymous Sokoban, or warehouse worker, must perform enough box-pushing puzzles to earn enough cash for a flashy new car so that he might finally impress the girl of his dreams.
An added wrinkle is that each stage has a fixed move limit, and so the player must not only push the boxes in the right order but do so with maximum efficiency. The game was not released outside of Japan.
Sid & Al's Incredible Toons is a spin-off of The Incredible Machine series. It features cartoon characters and items instead of pseudo-realistic contraptions, but the goal is the same: to build hilarious machines reminiscent of the pictures of Rube Goldberg.
Sid Mouse and Al E. Cat have probably never heard of Tom & Jerry, but they’re just as single-minded: any means to hurt the adversary is a good one. They get plenty of means in Incredible Toons. Around 100 puzzles need to be solved, each one a 2D machine of which crucial parts are missing. The player's task is to choose useful objects from a separate window, position them on the screen and start the machine to see if it’s working. A simple example: a piano hanging from a rope needs to be dropped on Al. To accomplish this, you place open scissors next to the cable and drop a ball on them - voila, the rope is cut, Al crushed. However, most puzzles are far more complicated; for example, the player might first have to lure Al under the piano with a fish, whic
Hovering castle is one of the first Bulgarian games for PC. The game is a representative of the Quest genre, it was created in 1992 and is not commercial. The authors are Hristo Bozhinov, Ivan Kolev and Stanislav Evstatiev. Ivan Kolev and Stanislav Evstatiev later founded Dimension Design and Garga Games. The game has graphics of (320x200x256 colors) with drawn characters and setting, and even becomes "cult" for many players. The game is partly controlled by text commands in Bulgarian, such as "Вземи чашата", and there are constantly witty messages in Bulgarian.
The Microsoft Windows port of Chip's Challenge is a top-down tile-based puzzle video game based on the 1989 Atari Lynx original. It includes 149 levels (one more than the original's 148). It was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 in 1992, and the Windows version of the Best of Microsoft Entertainment Pack in 1995, where it found a much larger audience.
Maxwell's Maniac is a computer game originally part of the Microsoft Entertainment Pack series. Loosely based on the concept of the Maxwell's Demon thought experiment, the object of the game is to separate the red and blue molecules into their respective color-coded chambers using a sliding door. It is superficially similar to JezzBall in layout.
Tic Tac Drop is a puzzle video game developed and published by Microsoft in the Microsoft Entertainment Pack 4 for Windows 3 in 1992. The game is a rendition of Connect Four but with several additional features like the ability to customize the size and shape of the play field as well as the length of line needed to win.
In "Go Figure!", the player is given a selection of four numbers and they must use addition, subtraction, multiplication and division to devise a calculation that will match a target number. The player scores points for every equation they solve within the game's time limit. There are skill levels, a hint function and a high score table.
This game was created by a reader of Your Sinclair, Arno van der Hulst, and sent in to them for inclusion on their Cover Tape.
It appeared with Issue 81, dated September 1992, as part of their Magnificent 7 series of cover mounted cassettes.
The idea of the game is to plonk together three or more blocks of one colour, causing them to disappear from the play area. You can't alter the orientation of the blocks, but by pressing fire you can rotate the colours. Once you've connected enough blocks to reduce the number at the right hand side of the screen to zero, you move on to the next level.
The instructions in the magazine state that choosing the 'Kempston Joystick' option in the menu won't work.