Nazo Puyo 2 is a Puzzle game, developed by Compile and published by Sega, which was released in Japan in 1993 and is the second Nazo Puyo title for the Game Gear.
Puyo Puyo is a series of tile-matching video games created by Compile and later Sonic Team.
The Super Famicom port (Super Puyo Puyo) features a smaller screen resolution than most console versions, forcing the median to be thinned and the character portrait to be placed in the opponent's field. However, this port retains all of the original's voice acting.
Banpresto released a version for the Super Famicom under the name Super Puyo Puyo on December 10, 1993.
The object of the game is to defeat the opponent in a battle by filling their grid up to the top with garbage. The Puyos are little creatures with eyes who, in most variations of the game, fall from the top of the screen in a pair. The pair can be moved left and right and rotated. The pair falls until it reaches another puyo or the bottom of the screen.
New features includes 8-way joystick, stereo audio, and the Card Dispenser option.
A stage begins with player at the edge of a randomly chosen rectangle. Capturing an area can no longer be done by moving cursor to the border of the background image.
The gauge is now changed to a time-based gauge, called time gauge. Time gauge is full at the beginning of a round or when player continues. When the gauge reaches below a certain point (as indicated by purple arrow), the background image changes, with time gauge drains in slower rate, until the image is changed back to normal.
Based on the original classic game Lemmings, Holiday Lemmings was a small stand-alone game that was released during the early 1990s holiday season. It features classic Lemmings gameplay, only with Christmas-themed levels. The basic objective is to use the Lemmings' special abilities to create a path to the exit that all the Lemmings can follow. Your goal is to try and keep as many Lemmings alive as possible.
Based on Namco's Japanese-only arcade puzzler Cosmo Gang the Puzzle, Pac-Attack is similar to many block-dropping puzzle games from the time, such as Puyo Puyo.
The objective of the game is to place ghosts and blocks that are arranged in a three part L-shaped piece, so that Pac-Man, after three or more pieces (who replaces one of the parts), can eat as many ghosts as possible to try and clear up the game area. Pac-Man's directions are chosen at random between left or right, but as he goes moving on in the game area (after you place him, of course), if he bumps against a block or the "walls" of the game area, he will change his direction.
As Pac-Man eats ghosts and clear rows of blocks, the level increases, which affects the speed and gravity of the pieces one places, as well as the amount of pieces placed before Pac-Man will appear. If one is unable to fit the bottom two parts of a piece into a legal zone of the playing area, the game ends. However, by filling up a meter on the left of the screen via eating ghost
The game is a simple card game with a Tetris element. The layout is similar to a Tennis court with both players on either sides defending their goal, while stacks of cards are positioned in the center. Players must move Shin up and down sliding cards, in two's, to the center pile matching up symbols and push each stack back to the opponent's side in an attempt to over take their goal.
Mario & Wario is a puzzle game that is compatible with the SNES Mouse. The player chooses Princess Peach, Mario or Yoshi, and Wario proceeds to drop a bucket on their head (the object changes in later levels). The player controls Wanda the fairy to guide the now-blinded character through an obstacle course, to reach Luigi waiting at the end.
Chitty Chitty Train is a puzzle game about coordinating trains. Guide your train to pick up all passengers and reach the exit without colliding with other trains or obstacles. The game also contains a level editor to modify levels.
The SNES version of the game has the same form of VS mode and Action mode as its predecessor. However, there are some notable differences available between the old and new versions. First, the graphics are vastly improved, and infused with rich colors that make the game much more aesthetically pleasing than the early versions of the game. The design for Yoshi is another important difference, evolving from his NES incarnation into one that is more similar to the one seen in Yoshi's Island.
The SNES version has an additional puzzle mode where players have to clear the game board in a limited number of moves. There are 100 unique puzzles in this mode.
Move a paddle left and right to prevent a bouncing ball from escaping the screen at the botton. Use the ball to remove a pattern of bricks. Once all bricks are gone you get a reward and advance a level.
Wally wo Sagase! Ehon no Kuni no Daibouken! is a Puzzle game, developed by Natsu System and published by Tomy Corporation, which was released in Japan in 1993.
Once an ancient arcade game, and with a previous version on the PC Engine by Pack In Video, Hudson Soft have taken the addictive gameplay of Lode Runner and given the graphics a complete face lift. The puzzle-based action in Lode Runner is simple: You are presented with a side-view platforms-and-ladders based level and you have to collect all the gold and escape without getting caught by the baddies. To defend yourself, you can dig holes in the ground, either to the left or to the right, and enemies stumbling upon them will fall down and be trapped. If you time it right, the hole will re-fill before the enemy can climb out, forcing them to respawn elsewhere in the level. If you prefer evasive action, make sure the coast is clear so you can escape up a ladder or across a well-placed rope, but be warned - they will follow! Once you have collected all the gold, hotfoot it to the nearest long ladder and escape out the top of the screen. In magazine previews, this was originally titled Lode Runner II.