Control a cactus in a pot, collect all stars, reactivate the rocket, and save your kin.
Enjoy the beautiful and breathtaking scenery in a desert valley. Explore several interesting monuments and try to relax from frustration the cactus will surely provide.
Densetsu no Starfy for the Game Boy, and later for the Game Boy Color was a tentative Starfy title which was eventually canceled, though it was eventually released in the form of Densetsu no Starfy for the Game Boy Advance on September 6, 2002. Any initial plans of releasing Densetsu no Starfy for the Game Boy Color were abandoned in anticipation of the release of the Game Boy Advance.
Developed by Intelligent Systems, and known as Jump Dragon in Japan, Dragon Hopper was largely complete and due for release in 1996.
You control Dorin, the prince of Dragons from the kingdom of Celestia. The evil Prime Minister has kidnapped the King and Queen of Dragons, as well as Dorin's princess, Diana. Dorin escaped but fell into the Land of Faeron. Now he must escape Faeron, collecting fairy spirits and learning spells if he is to return home and rescue his family.
The action is viewed from a birds-eye perspective, but you navigate the stages by jumping on increasingly higher platforms. On each stage you have to collect all of the stars and find the elemental fairies who will give you special powers. There were seven stages in total, with a boss character to battle in each.
Super Mario 64 2 was the tentative title for a Mario game in development that served as the direct sequel to Super Mario 64, intended for release in 1999. It was going to be for the Nintendo 64DD, but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on. Only one demo level was ever made but was never publicly revealed. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of Super Mario 64 2, according to Nintendo during an E3 event. Luigi was also set to appear in this game, as was a rideable Yoshi. It can be assumed that Luigi would have been playable, as Shigeru Miyamoto had planned to make Super Mario 64 2 multiplayer – in fact, the first playable demo level was multiplayer.
New Super Mario Bros. Mii was an "experience" tech demo shown at E3 2011 for the Wii U. It is based on New Super Mario Bros. Wii and contains new levels, as well as the option for players to use their Miis. This demo was meant to demonstrate the "Off-TV Play" capability of the Wii U, allowing the player to continue playing a game on the Wii U GamePad without having to use a television screen. Players were able to play for up to ten minutes before the game would automatically reset. While the game was only exhibited to show gameplay experience using the controller of the Wii U, New Super Mario Bros. U is "based on" New Super Mario Bros. Mii.
Mario Takes America is a canceled game that was developed for the Philips CD-i.
According to the UK CD-i magazine announcement, the game would have featured Mario using multiple vehicles (mentioning truck, train, car, aeroplane, helicopter, and a motorbike as being usable) during the game and that it would take place on Earth (in a manner not unlike Super Mario's Wacky Worlds, another canceled CD-i project) and more specifically, the United States of America. The plot of the game would have Mario arriving at New York and travelling across America in order to reach Hollywood to star in his own feature film.
The goal of the game is simple : Two buildings are under construction on either side of a crane. Each of the two players must put down the windows of his building or destroy those of his neighbor with a big hammer blow.
When there is only one human player, the computer runs a vandal who smashes the windows with stones.
Electrified is a simple 2D platformer.
Use jump and dash to run around the world of Eleton!
Nova's mission is to recover all the Prisum Cubes.
The playground is a lot of fun, but beware of the needles and saws.