In boffin the player plays as a man with an umbrella who must collect all the antiquities in a cave before giving them to an owl to complete the level.
In this platformer the players task is to help Ogg the Caveman master the techniques of turtle riding and get him on the back of Kickstart the Turtle to the phone-box to tell his wife that he'll be late for tea.
The game starts where Dan lands his airship on the top of the evil Dr Blitzen's hideout. The aim of the game is to find eight sticks of dynamite that are placed randomly around the playing area whilst avoiding the perils of the game such as moving monsters, drowning and falling from great heights. Once Dan has all eight sticks of dynamite, the player must make their way to the central safe to blow it open and steal the plans for the evil doctor's Death Ray and escape to his airship.
Jet Set Willy II: The Final Frontier is a platform game released in 1985 by Software Projects for a variety of 8-bit home computers. It was the only official sequel to Jet Set Willy, one of the most successful and popular home computer games ever released. Officially, Jet Set Willy II: The Final Frontier is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released, even up to this day.
C-So! is a platform game in which you control a man that has to collect items like flowers, apples and cherries, while he is being chased by hostile monsters.
The monsters must be crushed or hurled against the ceiling by using a hand spike. Each level also contains elastic beds and doors. The beds make it possible to jump from platform to platform and the doors make it possible to escape the monsters by leaving through one door and showing up at the other.
Before you can continue to the next level all items must have been collected and all monsters killed.
An innovative and fun platform game.
The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels.
The game stars the brother of Ninja-kun (from Ninja-Kid). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young JaJaMaru-kun.
In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens.
Some bric
Unofficial version of Hunchback
Appeared as a type-in program in Issue 17 of Your Spectrum magazine in August 1985, and also on that month's Digi-Tape, already typed up and ready to load on your machine.
As with the original, the player must take control of Quazzi and cross the screen along a wall, avoiding obstacles and traps, to reach and ring a bell at the other side, eventually reaching Quazzi's true love, Esmerelda.
Mac must neutralise various single-screen vaults in this early platformer. He can climb ladders and safely fall any distance, as long as he lands on smooth ground. The puzzle aspect of the gameplay involves switches, which can remove walls, create floors and freeze obstacles. They must be pushed in the right order to allow access to parts of the room which contain other switches. A lack of air creates a time limit, with bonus points awarded for however much air is left when the screen is completed.
The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance.
In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance.
As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.
The theme of the game is to guide Murphy through the screens collecting his mushrooms. The mushrooms appear in each room in random positions each time you play the game, so you have to be adept at going around the screen in a number of different ways. Points are scored for picking the mushrooms and for completing a screen within the time limit.
Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to investigate. It turns out that the source of the signals is a strange monolith. The aim of the game is to destroy this monolith.
Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys.
Poor old Rupert's been left behind after helping Mr. Bear. His friends have all gone to the Toymaker's party. To help him get there they have laid a trail of invitations pinned to the walls of the Toymaker's castle.
Your job is to walk Rupert past the invitations to collect them. When you have cleared all of the invitations from each of the four linked screens in the level, you can pass to the next level by going to the doorway, which will open automatically There are eight levels for you to walk through before you reach the party.
Each level is a different area of the castle You start off in the castle grounds, for instance. Every level has a different set of problems for our adventurous friend. Some of the toys he meets on the way will help him and even let him fly, while some will hinder him. There are four different routes to the party. This lets you explore some of the castle to see what is in store for Rupert.