Sir Fred is a platform game where the protagonist must infiltrate the great castle of Beni-Gómez to rescue his beloved princess. The player guides Sir Fred through different rooms of the castle to complete his mission. The protagonist must avoid the numerous dangers and use different objects that will help him reach his destination.
In this fiendishly difficult 1985 platformer, take on the role of the malefactorous mustelid Sam Stoat as he attempts to steal precious diamonds. Collect a bomb and match, jump across some perilous platforms, and find and blow the safe to claim your prize!
Take on the role of Gilbert 'Grumpy' Gumphrey, veteren store detective, in this ZX Spectrum game from 1985. Perform various tasks, from rescuing children, to putting out fires, to getting the boss a nice cup of tea, but be careful - fail to manage your time correctly and you could get the sack!
Pitfall Harry travels through the jungle and caverns to find all kinds of treasures including gold bars, silver bars, money bags and diamond rings.
Pitfall Harry must avoid or jump over dangers such as logs, snakes, scorpions, fires, etc. He must also swing on vines to get across mud bogs, tar pits, crocodile-infested ponds, etc. As for some crocodile-infested ponds which have no vines at all, Pitfall Harry must carefully jump on their heads but not their mouths with careful timing to get across. He can also climb up and down ladders and jump over open holes. He can also even swim across underground streams while avoiding electric eels. Pitfall Harry must also sometimes avoid falling rocks and other plummeting projectiles.
The caverns have different floors connected by ladders and are like a maze. Points are scored by collecting treasures.
Herbert's Dummy Run is the fourth entry in a series of games featuring Wally Week and his family. Herbert is the small child of Wally who has become trapped inside a department store and must get to the lost and found department where his parents are waiting.
The game is played in real time and allows four and a half hours to complete the game. Like other games in the series there are platforming elements and various puzzle solving sections that require the use of items found around the map.
As you speed your way over the rapidly changing terrain, you begin top realize that you are the last surviving member of Delta Patrol... you are alone.
Your knees shake, your stomach flutters. To relax, you think about what you are going up against. After all, you've been there before. The scouts will come first. They're the ones that probably got Chief. The scouts are expendable. Heck, they must be, with the way they seem to come in waves! But once you destroy a few of them the enemy commanders are on to you. They know where you are and how many of you there are.
No, don't think about that!
And don't think about the more sophisticated ships that will be after you. Better trained, they are the elite of the enemy force. And that Mother Ship! Oh, what a prize that would be! If only...
But, no. That was not Delta Patrol's mission. That much you know. But, there is no more Delta Patrol... no more Delta Patrol procedure. What you do will determine the outcome of the next battle. You are the last surviving member of