Super Donkey Kong 5 (超级大金刚5) is a port of Super Donkey Kong 3 for the Game Boy Color, and it was also released by Makon Soft.
Because it was released on Game Boy Color, Super Donkey Kong 5 was given a red and green color palette, like other Makon Soft titles for the handheld.
Aside from the color palette, Super Donkey Kong 5 only had a few differences. The title screen and the game's packaging were taken from the Japanese box art of Diddy Kong Racing, even though the two games have no relation. The intro features a different picture, and lastly the world map and level order were changed.
Rayman Funpack is a game bundle which includes the original Rayman, Rayman Designer, Rayman By His Fans, English with Rayman and videos of the making of Rayman 2. It was released in Germany in 1999. This bundle also came with some Rayman merchandising like a Rayman 2 poster, 4 Rayman stickers and a Rayman fan-guide.
Rayman 100 Levels is a compilation released in the Netherlands in 1999. It includes Rayman By His Fans and Rayman 60 Levels, both in English. The text on the packaging, as well as the on-disc PDF manual, are in Dutch. The CD contains an incomplete version of the soundtrack, also seen in the North-American release of Rayman Forever, with the Image and Caves tracks shortened, and the Jungle track erroneously playing the ambience portion of the Caves music.
Super Donkey Kong '99 (超級大金剛'99) is a bootleg game possibly by Gamtec for the Sega Mega Drive in 1999. Rather than being a port, this game is an original platformer based on the Donkey Kong Country series.
This game is targeted to young players. This is a 3D lateral view platformer where the player controls one of those little blue people through 20 levels in order to save his friends captured by the evil Gargamel. Levels features forest, icy plains, volcano undergrounds, Gargamel's castle, the Smurf's village, and so on. The adventure itself is split in two parts, one being a simple tutorial while the second parts represents the game itself.
Help Sonic rescue his forest friends from the evil Dr. Robotnik. Grab those golden rings and collect all the chaos emeralds for special bonuses. Rush through multiple bonus levels and challenge the high score record. Collect puzzle pieces and complete the mystery photo. Play against a friend in a 2-player Vs. battle. The action is gonna be super SONIC!
German version of the game "40 Winks".
40 Winks is a platform game developed by Eurocom and published by GT Interactive as for the PlayStation.
The player takes control of either Ruff or Tumble, a brother and sister who are sleeping and trying to free 40 "Winks" from a man named Nitekap and his accomplice, Threadbear. "Winks" are small, white creatures which make dreams, and "Hoodwinks", which are green and of a similar size are what are responsible for any nightmares.
Throughout the game, the player can collect moon-shaped tokens, which are used to scream at dreamy apparitions, and Z-shaped tokens, which stop the player's character from waking up. Floating cogs are also collected to open doors, and in each of the three levels in each world, collect four dream keys to be placed on the clock face, in order to challenge the boss, before moving on to the next world. The character travels through dream worlds (Nightmare, Underwater, Space, Prehistoric, Castle, and Pirate). The player can also transform into various typ
DAFFY DUCK: Fowl Play brings more Looney Tunes fun and action to your Game Boy Color. In this one-player, side-scrolling action game, you'll play as Daffy Duck, who's been told by Bugs Bunny about a secret hidden treasure. Your job is to find it! Too bad Bugs and the rest of the Looney Tunes crew have decided to stop your treasure-hunting journey cold. Play through nine stages of platforming action as you look to get rich quick. There are a few puzzle elements as well that require you to push crates and use dynamite sticks to clear a path. DAFFY DUCK: Fowl Play features large, well-animated characters set on detailed backgrounds, and although it has been enhanced for Game Boy Color, this game is compatible with both Game Boy and Game Boy Color systems.
LOONEY TUNES: TAZ MUNCHING MADNESS features Taz from the timeless cartoons from Warner Brothers in his first adventure on Game Boy Color. Playing the game gives the player the same feel as watching the cartoon show with Taz's signature twist and amusing moments. Presented in a 2D look, the graphics, and scenes on every level have a colorfully appealing view from the top down over the game play. Taz must embark on a mission to save his friend, Wendal T. Wolf from Bull Gator and his crony, Axl. Taz ventures away from his home in Tasmania and must pass through the Amazon Jungle, Amsterdam, Switzerland, the Greek Islands, China, Australia, and more. Those familiar with Taz's character on the Looney Tunes cartoons will recognize the fact that Taz hasn't lost his taste for strange and unusual objects as his food source and continues with that practice in his game. Taz literally has to eat his way through each level in order to advance to the next level. Food has significant importance how victorious Taz will be in his mi
The Game Boy Color version is a side-scrolling platform game unrelated to the other versions. The player controls Buzz, who can jump, run, and shoot his laser at enemies. It features 11 levels, including two bonus levels that can be accessed if the player collects all the coins located in certain levels. Because the Game Boy Color has only two action buttons, Buzz's running and jumping are both done through the B button. While standing motionless, the player can jump and move across gaps, whereas running is initiated by pressing the B button while moving. Gameplay is saved through a password feature
The Rugrats are about to find out that the only thing more exciting than traveling through your own backyard is traveling through time. After discovering a time machine, the kids accidentally scatter themselves throughout history, and you're the only one who can reunite the famous babies with their beloved cohorts. Each of the game's 12 levels puts you in charge of a different character, charging you with tasks like finding a lost toy, locating fellow Rugrats, or tracking down mysterious items. The whole debacle begins when Chuckie won't enter the time machine with the other babies, but he changes his mind as soon as the rest if the gang disappears and leaves him all alone. Chuckie's attempt to track down the others puts him in the 1800s, but none of his friends are there. In fact, Tommy is in ancient Egypt, Angelica is at an old circus, Phil is trapped in prehistory, and Dil is, somehow, lost in space! Can you collect all of the lost items and round up the babies before it's too late?
First-time Nintendo 64 developer Sucker Punch Studios jumped onto the scene with a highly original 3D platformer. The design philosophy behind the title is simple -- rather than build the platformer around the main character, the software house opted instead to focus on the interactivity of the 3D environments he travels. To that end, Rocket employs an advanced physics engine which allows the main character, a lovable unicycle-based robot named Rocket, to travel and experiment with colorful, platform-esque worlds with realistic gravity and inertia. Every object has its own set of lifelike attributes that must be "weighed" into consideration when solving puzzles.