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Most Popular Platform Games - Page 332

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  • Action Pachio

    1993

    Action Pachio

    1993

    Platform
    Super Famicom
    The player takes control of a white Pachio and tries to make his way through all the side-scrolling levels. In between each level is a cut scene that updates the story for the player. Players can collect coins in the game; collecting 100 of them results in an extra life. They are also given a life bar with three different colors (symbolizing how "healthy" the character is), a time limit, and a relatively generic score indicator that goes up to 99 million points.
  • Jungle no Ouja Tar-chan: Sekai Manyu Dai Kakutou no Maki

    1994

    Jungle no Ouja Tar-chan: Sekai Manyu Dai Kakutou no Maki

    1994

    Platform
    Super Famicom
    Ta-chan is the king of jungle. He was abandoned in savanna, and has been raised by a chimpanzee, Etekichi. He has a dearest wife, Jane who used to be a top model in New York, but now she looks…Anyway, to protect animals from poachers, Ta-chan is fighting against them with his disciple, Pedro, and a master of Chinese martial arts, Ryo.
  • Toad's World

    2013

    Toad's World

    2013

    Platform
    Super Nintendo Entertainment System
    This is a full Super Mario World hack that does not only have a new player but new graphics, levels, gimmicks as well as music and sprites. Basically this is not Super Mario World anymore but feels like another game.
  • Yoshi's Strange Quest

    2015

    Yoshi's Strange Quest

    2015

    Platform
    Super Nintendo Entertainment System
    This is the sequel to Mario's Strange Quest and a mod of Super Mario World.
  • The Lost Levels Enhanced

    2005

    The Lost Levels Enhanced

    2005

    Platform
    Super Nintendo Entertainment System
    Super Mario Bros. The Lost Levels Enhanced is a rom hack of Super Mario World. The game is a remake of all 52 levels of Super Mario Bros: The Lost Levels with Super Mario Bros. 3 style graphics. There are new over worlds, some additional custom levels, changed tunes and more.
  • Yokai Buster: Ruka no Daibouken

    1995

    Yokai Buster: Ruka no Daibouken

    1995

    Platform
    Super Famicom
    Game developers Sting' were contracted by the publishing comglomerate Kadokawa Shoten for a tie-in game for their gaming magazine Marukatsu Super Famicom, which had recently just started pushing a new mascot named Ruka (with an accompanying mini manga in each issue) to try and help boost sales of the magazine. Rather than create a new game from scratch, Sting opted to re-brand the already existing "The Jetsons: Invasion of the Planet Pirates" game they had released the year before, which had not been released in Japan. The gameplay and level design between the two games is ultimately the same, though the story, sprites, and artwork were completely redone, as well as music.
  • Doraemon 3: Nobita to Toki no Hougyoku

    1994

    Doraemon 3: Nobita to Toki no Hougyoku

    1994

    Platform
    Super Famicom
    Doraemon 3: Nobita to Toki no Hougyoku is an Action game, developed by AIM and published by Epoch, which was released in Japan in 1994.
  • Nintama Rantarou 2

    1996

    Nintama Rantarou 2

    1996

    Platform
    Satellaview Super Famicom
    Nintama Rantarou 2 is an Action game, published by Culture Brain, which was released in Japan in 1996. It also had a view-limited Downloadable game release for the Satellaview that was broadcast in at least 2 runs between March 29, 1998 and November 28, 1998.
  • Nintama Rantarou 3

    1997

    Nintama Rantarou 3

    1997

    Platform
    Super Famicom
    Nintama Rantarou 3 is an Action game, published by Culture Brain, which was released in Japan in 1997.
  • Ankoku Densetsu

    1990

    Ankoku Densetsu

    1990

    Platform
    TurboGrafx-16/PC Engine
    Ankoku Densetsu ('Dark Legend') is widely considered to be the follow-up to the PC Engine classic Makyo Densetsu (1988) ('The Legendary Axe').
  • Makai Prince Dorabochan

    1990

    Makai Prince Dorabochan

    1990

    Platform
    TurboGrafx-16/PC Engine
    A side-scrolling 2D platformer featuring a magical demon prince. As well as his own magic, he can also depend on his loyal Moai servants to make bridges. The predecessor of The Twisted Tales of Spike McFang. Makai Prince Dorabocchan ("Demon Prince Dorabo") is a 2D platformer for the PC Engine. The player controls the titular character who is on a quest to rescue his master and defeat the evil demons that have invaded the kingdom. As well as his own magical powers, he can be upgraded by finding suits of armor which boost his abilities as well as temporary power-ups that provide double-jumping, a syringe weapon that stuns enemies and cleats that allow him to jump on enemies to defeat them. If he finds a bat with a bell, he can summon his burly Moai guardians who use their stone bodies to create bridges that allow Dorabo to move forward or find secret areas. Dorabocchan would later appear in the top-down 1993 Super Nintendo action-adventure game Chou Makai Taisen! Dorabocchan, which was localized in the west as The
  • Mizubaku Daibouken

    1992

    Mizubaku Daibouken

    1992

    Platform
    Arcade TurboGrafx-16/PC Engine Amiga Sega Saturn
    This is a single player platform game that features Hipopo, a platypus (referred to as a hippo) who must fight his way through a large number of enemy-packed levels in search of his missing girlfriend - rescuing other platypuses along the way. Hipopo is armed with water bombs which can be thrown at enemies to soak and damage them. Once soaked, the enemies can then be kicked and destroyed completely. Enemies left unkicked however will dry out and recover after a short period of time. The level design presents moving platforms, collapsible floors, boats and water-wheels all making an appearance. Small plants also appear on certain levels which can be "watered", causing them to grow and creating new platforms. Appropriately enough for a game which features water as the main weapon, many of the enemies and the later levels have a fire thematic. He can also collect cakes and other items to gain more points.
  • Momotaro Katsugeki

    1990

    Momotaro Katsugeki

    1990

    Platform
    TurboGrafx-16/PC Engine
    A platformer starring Hudson Soft's take on the famous Momotaro of Japanese folklore. The same concept would later be seen in the Momotaro Thunderbolt games for Game Boy. Momotaro Katsugeki ("Momotaro Action Movie") is a side-scrolling action-platformer from Hudson that uses their Momotaro character who is better known as the star of the Momotaro Dentetsu and Momotaro Densetsu series. It is a PC Engine exclusive and never saw international releases. Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder Boy in Monster Land and the sequels that followed: the goal is to move across a set of 2D stages, and the player can talk to NPCs for hints and to purchase better equipment with the money they find. There is also a world map that links the various stages together. The concept of a 2D side-scrolling action game featuring Momotaro would be further explored by Hudson with the two Game Boy Momotaro Dengeki/Thunderbolt games.
  • Ghouls 'n Ghosts

    1989

    Ghouls 'n Ghosts

    1989

    Platform
    ZX Spectrum
    ZX Spectrum port of Ghouls 'n Ghosts.
  • Doraemon: Nobita no Dorabian Night

    1992

    Doraemon: Nobita no Dorabian Night

    1992

    Platform
    TurboGrafx-16/PC Engine Turbografx-16/PC Engine CD
    Taking a different route to its maze-based predecessor, this Doraemon game is a side scrolling platformer with a simple, colourful look. You have to rescue your friends who have dived into various books and are pursued by the inhabitants within. You start off having to avoid the wandering beasties, but eventually get hold of such items as a gun that freezes anything in your path for a moment. Along the way you get to ride on dinosaurs, crawl under moving stone blocks, creep along precarious ledges and slide down water chutes.
  • Nintama Rantarou

    1995

    Nintama Rantarou

    1995

    Platform
    Satellaview Super Famicom
    The first game based on the Nintama Rantarou anime developed by Culture Brain in 1995. Followed by numerous sequels on multiple systems. Nintama Rantarou ("Ninja Boy Rantarou") is a platformer for the Super Famicom and the first of five games on the system to be based on the 1993 anime Nintama Rantarou, which was adapted from the manga Rakudai Ninja Rantarou, and features the lighthearted adventures of a bespectacled boy and his two best friends as they try to graduate ninja school. As Rantarou, Shinbei or Kirimaru, the player progresses through a series of stages using their ninja powers to keep out of trouble. The first part of the game ties into the school setting with classes that teach the player vital mechanics in the game, such as climbing walls and crouching under projectiles.
  • Dragon Egg!

    1991

    Dragon Egg!

    1991

    Platform
    TurboGrafx-16/PC Engine Wii U
    Dragon Egg! is a 2D platformer where you jump and attack enemies as you make your way through linear stages. You start off only being able to hit enemies up close with the dragon egg, but you can find fire orbs dropped by dead enemies. When you collect enough of them, the egg hatches and the dragon will breathe fire from a distance. Grabbing more orbs causes the dragon to grow up, gradually increasing the range of your attacks and even giving you a slight hover at the highest level. The game also has a currency system and stores, which can provide additional fire orb power-ups and other useful tools.
  • PC Kid 3

    1993

    PC Kid 3

    1993

    Platform
    TurboGrafx-16/PC Engine
  • Jigoku Meguri

    1990

    Jigoku Meguri

    1990

    Platform
    Wii TurboGrafx-16/PC Engine
    Bonze is a Buddhist monk passing through Hell with only his prayer beads to protect him in this horror-themed Arcade platform. Bonze Adventure, or Jigoku Meguri ("Hell Tour"), is an Arcade platformer featuring the eponymous Buddhist monk Bonze has he makes his way through the Shinto/Buddhist equivalent of Hell. He is beset by demons and yokai from all sides but is able to exorcise them with his prayer beads, which are thrown outwards with a bouncing motion. Jigoku Meguri was first released to the Arcade in 1988 and later saw a Japan-only PC Engine port in 1990.
  • Son Son II

    1989

    Son Son II

    1989

    Platform
    TurboGrafx-16/PC Engine
    This platformer sequel to Son Son was only released on the PC Engine in Japan. Son Son 2 is the direct sequel to Son Son and features an interpretation of the Son Goku character from ancient Chinese novel Journey to the West. Unlike the first game, which played like a ground-based scrolling shoot-'em-up with several floors the character could switch between, Son Son II plays much more like a traditional platformer, specifically Wonder Boy and even more overtly Capcom's earlier arcade game Black Tiger. Son Son attacks with his extendable staff (based on Sun Wukong's Ruyi Jingu Bang weapon) and can defeat enemies to earn coins, which can be spent on upgrades and health refills. The player also needs to find a key on each stage before they can reach the boss. The goal of the game is to rescue the other members of his party: Xuanzang (Tripitaka), Pigsy and Sandy. They are kidnapped during the opening cutscene by the final boss, who is depicted as a mysterious silhouette. Son Son II is also one of the earliest Capcom
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