A pseudo-3D third-person rail shooter of the Space Harrier mold. It had multiple developer credits and is exclusive to the PC Engine.
Jinmu Denshou is an action game in which the player character marches towards the horizon while enemies fly towards him. It looks and plays like Sega's Space Harrier, its clear inspiration, though a major difference is that the main character is a samurai-like figure who is usually limited to attacking incoming enemies with his sword. After an upgrade, he is able to fire projectiles and he can also charge up an attack and unleash it to cause a significant amount of damage. The game has a few superficial platforming elements as well.
Development of the game is credited to three separate teams: obscure TG-16 developers Manjyudo, Wolf Team (better known for their Tales series) and Goblin Sound who were responsible for the music.
This is the adventures of Koruku Ransu, a young blue-haired warrior. The evil lord Goat Bone has kidnaped her beloved sister and also controls the minds of most of her best friends. Koruku wears a strong pink armor Through seven long stages, one of Kokuru's friend awaits at the end of each one of them - however, she will have to defeat their dark side first and free their controlled minds.
Aaagh! What's that Evil King drool doing back in the Dinosaur Kingdom?! Didn't Bonk get rid of him last time? Guess not, huh? Now it's up to our skull-splitting, head-butting, rock-smashing, monster-bashing prehistoric hero Bonk to put an end to Drool's dastardly deeds once and for all! Watch Bonk grown into huge fire-breathing Bonk or shrink into the Mini-Size Bonk and take on tons of cool new enemies like RocketMan, Robo Turtle and Crazy Lady. Or how about smashing up a few Booga Boogas or Snippies along the way. It's the ultimate bash-o-rama!
Yuko has become the goddess of the world of Vecanti and has watched over the world in peace since the defeat of Glames. Trouble brews when the Dark World prince named Galgear begins to search for a magical ring. This ring increases his powers, but to the loss of control he could have maintained under its effects, and the gods of Vecanti recognize this and imprison Galgear inside a crystal sunk into the ocean.
Fifteen years pass, and Galgear manages to break out of his prison, kidnapping the former heroine Valna and being pursued by troops led by Cham as a result. A member of her band, named Lena Brande, requests permission to infiltrate Galgear's stronghold and free Valna.
Byron the surfing bear must rescue his lil' bro and their three friends and stop a crew of rats from destroying their beach and preventing a big rock n' roll concert. Featuring music from the Beach Boys, this radical adventure is cleans up the streets and hits the beach!
A static screen action game in the style of Bubble Bobble or Don Doko Don, Pop 'n Magic allows you to trap enemies by firing your wand at them, then pick them up and throw them across the screen to destroy them. The bubbles they are trapped in are specific colours and care must be taken not to throw two of the same colour together as this will release the (now quite upset) creatures inside.
The game is based on the comedy TV show Yoshimoto no Shinkigeki, which in its turn is based on a theatrical comedy show popular in Osaka and its surroundings. The game stars characters that either look like the actors from the TV show and/or resemble characters played by them.
The show consists of short episodes which are depictions of comical situations, and are not related to each other story-wise. Same can be applied to the game: there is no real story, just a stretch of hilarious and intentionally impossible situations the protagonists find themselves in.
Makaimura for WonderSwan (Japanese: 魔界村?, "Demon World Village for WonderSwan") is a game for the WonderSwan developed by Capcom and published by Bandai in 1999 and is part of the Ghosts 'n Goblins franchise.
Sharing similar gameplay to its predecessors, Makaimura also shares enemies, weapons and backgrounds from the previous three games. Unique features include double paths from the second till the fifth levels, swimming in water and a level which requires the player to rotate the wonderswan by 90 degrees as Arthur climbs and swings down a rope in a vertical shaft. Unlike other games, the player is not required to repeat the game after the penultimate level in order to get the one weapon to defeat the final boss Azrael.
Ganso JaJaMaru-kun is a remake of the video game Ninja JaJaMaru-kun released in Japan on April 15, 1999 by Jaleco for the WonderSwan. It is an enhanced version of the original Famicom game with better control, though it uses monochrome graphics due to being an original WonderSwan game
As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies.
Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.
Edward Egg must defend planet Egg from the Space Warriors who have recently returned. Return of the Space Warrior is a Joust clone this time with eggs instead of birdies.
The hero's name is Jeremy Flynn. He is a pirate around 1641, who while he has some problems with his compass, he and his crew get near an island (devil's island), where seems to be Redbeard (a bad guy) with his crew. In a night attack, Redbeard's men steal ship's resources and kidnap Jeremy's crew. It seems that there was a traitor between Jeremy's crew, that broke the compass in the first place. Only Jeremy manages to escape using his cabin double wall. The next day he begins his quest to free all of his crew, take his money back and perhaps more.
GF2, as it is known to its friends, is one of the most advanced cave-flyers available. Borrowing its name and looks from the original Gravity Force by Kingsoft, which was an advanced Thrust clone, it diverts from its namesake by being a two-player-only game.
GF2 stands out not only because of its clean graphics and sense of humour, but also because of its enormous range of preferences in order to customise the physics variables and capabilities of the players ship so as to make the game perfectly suited to each player. Furthermore, it has a stunning amount of levels on varying themes, more of which could be created with the level editor (available to registered users).
The different levels of GF2 are split up into themes such as Grass Worlds, Lego Worlds, Slime Worlds and Boring Worlds. Each player starts out on his home base with a fully loaded ship. The objective is simply to destroy the player by any means possible, be they to simply shoot him down, bomb him or to ram him into a wall, thereby depleting his
Quik the Thunder Rabbit is a side-scrolling platform video game, which Stywox developed for Titus Software to publish on the Amiga and Amiga CD32 in 1994.
Daredevil Dennis is a platform game of sorts where the player takes the role of Daredevil Dennis, a stuntman. Dennis must use a variety of vehicles (motorbike, jet-ski and ski-doo) to perform a number of stunts. The only controls are accelerate, brake and jump. The screen is split into four platforms. When the character leaves the end of one, he appears at the start of the next but there are also (on most levels), gaps in the platform where the character can fall through and land on the platform below. There are many hazards scattered across the platforms that must be avoided. These range from static objects like trees and houses to moving objects such as jumping policemen and speeding ambulances. If Dennis hits any of these objects, he is flung from his vehicle as it bursts into flames and he must start again (with 'take 2'). If he crashes too many times, he is 'fired'. Points are given in the form of a wage.