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Most Popular Platform Games - Page 328

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  • Guns 'n' Ghosts

    2016

    Guns 'n' Ghosts

    2016

    Platform
    Commodore C64/128/MAX
    They are hunters of supernatural beings, ghosts, demons and evil spirits. Join Trev and Georg as they fight their way through dark places with guns and demonic powers. Are you man enough to send the evil back to hell? Well, don't just sit there, grab your shotgun and get going! • 1 or 2 player arcade action! • Over 70 screens in one load! • Power-up your weapons, blast those spooks! • Mini cut-scenes! • Animated end-sequence! • PAL and NTSC compatible
  • Ghosts'n Goblins Arcade

    2015

    Ghosts'n Goblins Arcade

    2015

    Platform
    Commodore C64/128/MAX
    Unofficial remake of the arcade version of Ghosts'n Goblins for Commodore C64.
  • Knight 'n' Grail

    2009

    Knight 'n' Grail

    2009

    Platform
    Commodore C64/128/MAX
    The game is a platformer with many action-adventure elements. The knight meets different moving (as snakes, dragons, birds, water drops) and rigid enemies (as gargoyles) and obstacles (as spears or moving pillars), that can be fought and destroyed. Some enemies spit e.g fire. Destroyed enemies leave behind coins which can be collected. The enemies can harm the knight, which at first costs energy and then leads to death. If rooms that have already been visited are reentered the enemies also reappear! Furthermore there are door opener in the shape of flashing steles which open different doors in the castle and objects (e.g.in the shape of jugs), that contain energy, water or weapons and can be collected. At the beginning, the energy supply only consists of three energy points, but in the course of the game the energy supply can be raised. If the knight passes a rune stone, there is an important hint to be read. Furthermore there is a map of the castle's labyrinth, which shows an overview of the rooms that you have
  • Vs. Ice Climber

    1984

    Vs. Ice Climber

    1984

    Platform
    Family Computer Disk System Arcade
    Part of the Vs. Series, known as Vs. Ice Climber, includes gameplay features not found in the home console release, such as an animated title screen, stage select menu, 16 additional mountains, occasional blizzard and wind effects, more enemy characters, and bonus multiplier items.
  • Survivor

    1987

    Survivor

    1987

    Platform
    ZX Spectrum Amstrad CPC MSX
    The object of the game is to perpetuate the race by introducing ten pods in the incubators which can be found all over the ship. The alien has an energy level which slowly decreases. The only way to restore the energy levels is dropping the pods in the incubators, or else devouring the little engineers to be found on board the ship. The creatures can defend themselves spitting paralysing acid, or hiding in the air vents, etc. The ship consists of 142 areas divided into four zones, which are joined by doors or air vents. Each zone has various levels, which are entered by lift. To enter a lift, a door or a vent, you only need to place yourself in front of it, and duck.
  • Madness

    1986

    Madness

    1986

    Platform
    Commodore C64/128/MAX
    Madness is a single-screen platformer that puts you up against robots, snakes, and... Pac-Man?
  • Flip & Flop

    1983

    Flip & Flop

    1983

    Platform
    Arcade Atari 8-bit Commodore C64/128/MAX
    Flip and Flop is an isometric platform game by Jim Nangano for First Star Software. The player controls Flip, a kangaroo, who jumps around on top of the platforms and Mitch the monkey, who hangs underneath platforms.
  • Nightmare in the Dark

    2000

    Nightmare in the Dark

    2000

    Platform
    Neo Geo AES Arcade Neo Geo MVS
    There lived one gravedigger at a very small village in a remote region. He lived a quiet, solitary life in a corner of the cemetery. He kept away from the village people due to his very ugly appearance. One day, he found the graves were ransacked and some corpses were stolen. He didn't want the village people to find out, so he decided to eliminate the grave burglars by himself. Thus, he patrolled the cemetery every night. A good ghoul goes around graveyards protecting them from evil doers. The player clears the area and collecting power ups using it to eliminate the enemies. There are five stages with five levels each, and each one of them has you throwing fireballs at ghouls, ghosts, goblins, and zombies. When you keep throwing fireballs at these enemies, they will ignite into a giant fireball, which you can throw at other enemies to kill them, and get the remaining treasure before moving on to the next level. At the end of the fifth level, a boss must be defeated in order to continue the game.
  • Choky! Choky!

    1995

    Choky! Choky!

    1995

    Platform
    Arcade
    Yet another clone of Buster Brothers / Pang! / Pomping World - this one featuring low-budget music and sound effects, and split-screen competitive two-player action, somewhat reminiscent of Twinkle Star Sprites.
  • Zwackery

    1986

    Zwackery

    1986

    Platform
    Arcade
    A fantasy-type game with all the fairy tale elements. Jump around and preserve all the pages of Zak's "Book of Life" from the Gholum.
  • Rocket Roger

    1984

    Rocket Roger

    1984

    Platform
    Commodore C64/128/MAX MSX
    You are Rocket Roger and on your way home to Earth, your ship has run out of fuel and you are forced to land on a mysterious planet. As you explore the planet you realize that scattered over the planet are fuel crystals and 99 are needed to refuel your ship. Problem is the locals aren't friendly and will try to kill you as you explore the surface and underground caverns. Some can be shot with your laser but others must be avoided and if you touch one then you lose one of five lives. Turrets also need to be avoided as well as their bullets and under the planets surface are electric gates and lasers to avoid touching. As well as your gun you have a jet-pack strapped to your back and this can help you clear gaps and reach higher parts of the planet. As you fly your fuel for the jet-pack will decrease but you can collect extra to keep it topped up. Rocket Roger is a platform game where a small part of the planet is shown and the screen scrolls in all directions when you move. The keyboard is used to control your hero
  • Ms. Space Fury

    2001

    Ms. Space Fury

    2001

    Platform
    ColecoVision
    This years’ Classic Gaming Expo and the 10th Anniversary of Digital Press happen to coincide. Obviously, DP wanted to do something special to mark the occasion. What better way than to release an original game for a classic system? Several game developers were contacted, but the job went to Daniel Bienvenu, who had written a few homebrews for ColecoVision (BUSTin Out, Dac-Man). Joe Santulli came up with the title and concept and provided support. A lot of people pitched in to help. Daniel brought in Sylvain (‘Sly DC’) De Chantal to design most of the levels and assist with the graphics. Marcel de Kogel wrote the emulator the game was compiled and tested on. As the project neared completion, Dave Giarrusso designed the artwork for the label and the instruction manual (as well as the full page advertisement shown in the last issue of DP as well as the CGE2K1 show program). Even veteran homebrew author John Dondzila lent his expertise on coding and debugging the program. Most of the communication and brainstormi
  • Donkey Kong

    Donkey Kong

    Platform
    ColecoVision
    In the early 2000s, incomplete prototype versions of Donkey Kong and Donkey Kong Jr. for ColecoVision were discovered. Both cartridges actually postdated the ColecoVision releases and were seemingly ports of the versions from the Coleco Adam computer, which featured more levels and cutscenes. The games were re-compiled into hacked ROMs titled "Super DK!" and "Super DK Junior" respectively; the unaltered ROMs were never released.
  • Donkey Kong Junior

    Donkey Kong Junior

    Platform
    ColecoVision
    In the early 2000s, incomplete prototype versions of Donkey Kong and Donkey Kong Jr. for ColecoVision were discovered. Both cartridges actually postdated the ColecoVision releases and were seemingly ports of the versions from the Coleco Adam computer, which featured more levels and cutscenes. The games were re-compiled into hacked ROMs titled "Super DK!" and "Super DK Junior" respectively; the unaltered ROMs were never released.
  • Cosmic Crisis

    1983

    Cosmic Crisis

    1983

    Platform
    ColecoVision
    Feel that secret joy of the demons? As it Is so badly haunted by those energetic demons, it seems that, this time, the world is terribly drawing to the crisis of surviving. In front of you will be the toughest enemies over met and you get to rely on yourself alone. No fighting though, it wouldn't do you any good; the only chance Is the hammer In your hand and the intelligence in your head. Got it? Fine, now start and win a beautiful victory!
  • Baby Jo: Going Home

    1991

    Baby Jo: Going Home

    1991

    Platform
    Atari ST/STE
  • Atari Climber

    2004

    Atari Climber

    2004

    Platform
    Atari 2600
    Climber 5 is a port of an Atari 8-bit computer game that originally appeared in COMPUTE! magazine back in 1987. In Climber you play the role of a baseball player. The baseball has been hit to the upper rafters of a building under construction. Your job is to climb the ladders and retrieve the ball. Of course, there are obstacles along the way that you need to avoid or you lose a life and must start over at the bottom right corner. Once you successfully retrieve the ball, the level changes and becomes more difficult. When the game was released in Atari Flashback 2, it was retitled to Atari Climber.
  • Criminal Run

    1983

    Criminal Run

    1983

    Platform
    Atari 2600
    Port of "A Mysterious Thief"
  • Hey! Stop!

    1983

    Hey! Stop!

    1983

    Platform
    Atari 2600
    Hey! Stop! is a clone of the game Keystone Kapers, originally developed by Activision. The game is for the most part exactly the same except for a few color and sprite changes. In Hey! Stop!, you are not playing as a policeman, trying to chase down a thief but you instead play as a droid chasing down an alien (despite the fact that the box art displays a picture of the former).
  • Miner 2049er Volume II

    1983

    Miner 2049er Volume II

    1983

    Platform
    Atari 2600
    "Bounty Bob" continues his mining adventure in the year 2049 with three all new screens. Help him claim all of the various mine stations. The three new mine screens will greatly challenge your gaming abilities.
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