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Most Popular Platform Games - Page 325

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  • Snow White in Happily Ever After

    1994

    Snow White in Happily Ever After

    1994

    Platform
    Super Nintendo Entertainment System
    You collect fruit and stars through each level and can jump on some enemies or throw apples at them (which are also used to break through blocks). Be careful as you jump on platforms as going to close to the edge can cause you to lose balance and fall. On the screen, your health is shown by a heart. If you get hit by an enemy, fall down a pit, or fall from too high, it will decrease by one. If it reaches zero, you lose one of three lives. Some special attacks can be used, if possessed, like apple bombs. Eventually a sign "Find The Exit" will appear and you can exit to the next level. If you make it to the end, you must fight Maliss in dragon form. You can change the difficulty level or choose a continuous play option as well.
  • Bobby's World

    Bobby's World

    Platform
    Super Nintendo Entertainment System Sega Mega Drive/Genesis
    In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away. Game was cancelled.
  • Shounen Ashibe: Goma-chan no Yuuenchi Daibouken

    1992

    Shounen Ashibe: Goma-chan no Yuuenchi Daibouken

    1992

    Platform
    Super Famicom
    Shounen Ashibe: Goma-chan no Yuuenchi Daibouken (lit: "Boy Ashibe: Goma-chan's Great Amusement Park Adventure") is a Super Famicom platformer from Nova Co. and Takara. The player alternates between controlling the human Ashibe, as he escorts his friends across a world map while talking to NPCs and following the game's story, and the seal Goma-chan in 2D platformer stages where he must track down eight items by investigating his surroundings thoroughly. While Goma-chan can't be hurt by enemies, colliding with them causes him to lose one of the eight items he's already found - as the stages have a strict time limit, it's best to avoid this situation whenever possible. Shounen Ashibe was originally a Shounen Jump serialized manga before becoming an anime TV series in 1991, a year before this game was released.
  • Nintama Rantarou Special

    1996

    Nintama Rantarou Special

    1996

    Platform
    Satellaview Super Famicom
    Nintama Rantarou Special is an Action game, published by Culture Brain, which was released in Japan in 1996.
  • The Jetsons: Invasion of the Planet Pirates

    1994

    The Jetsons: Invasion of the Planet Pirates

    1994

    Platform
    Super Nintendo Entertainment System
    George Jetson was about to run out to work when his pal Captain Zoom appears out of thin air. Zoom tells him that Zora, the leader of SPREE ("Space Pirates Revelling in Evil Enterprises"), is planning on looting this solar system of all its resource! Unfortunately, in his last encounter with Zora, Zoom has used up all his strength and now he is powerless so he asks George to take over. He gives George his Pneumo Osmatic Precipitator (or P.O.P.) and bids him good luck. Can George save his family and this galaxy? Guide George through 9 stages of intergalactic action armed with only his wits and the P.O.P....which is like a super vacuum. The P.O.P. can be used as a traveling tool by sucking onto walls and ceilings, it will enable George to climb up and across platforms. As a weapon, the P.O.P. can be used to suck up blocks or enemies and spit out at other enemies. George can also use the P.O.P. to breathe under water! Talk about multi-functional! George's conditions are indicated by the number of hearts he has at th
  • Super Widget

    1993

    Super Widget

    1993

    Platform
    Super Nintendo Entertainment System
    Super Widget is a platform game for the Super Nintendo, based on the cartoon show, Widget. It shares some similarities to the game Felix the Cat in how the main character upgrades their weapon as they collect more power-ups. Widget navigates through various worlds as he travels to Earth, picking up 'W' coins - 100 earns him an extra life. There are also special power ups in different categories - these allow Widget to transform into a variety of different creatures, each with their own different ranged attack. As the player collects more power-ups of the same type (up to three), they change into more powerful creatures. If the player gets hit while transformed, they change back to the previous creature. If they get hit while as normal Widget, they lose a life. At the end of each world is a boss character. These are larger enemies that require learning their basic pattern, avoiding their attacks, and then firing back with your own. After defeating the boss, the player is graded based on how long it took to complet
  • Mickey's Playtown Adventure: A Day of Discovery!

    Mickey's Playtown Adventure: A Day of Discovery!

    Platform
    Super Nintendo Entertainment System
    Mickey's Playtown Adventure: A Day of Discovery, or Mickey's Playtown Adventure for short, is a 1994 video game published for the Super Nintendo Entertainment System. The game stars Mickey Mouse as he goes on an adventure in Toontown to solve puzzles and riddles involving letters, numbers, shapes and objects. The game was cancelled before it could be released, despite being finished.
  • Mohawk & Headphone Jack

    1996

    Mohawk & Headphone Jack

    1996

    Platform
    Super Nintendo Entertainment System
    Protean platform hero with attitude (well, with sunglasses) rocks out in this novel but forgotten would-be Sonic-killer, collecting CDs (this is pre-Napster, remember) and avoiding segmented slinkies and nasty robot bugs in disorienting mode 7 mazes with no constant "down". The boneless wonder (er, and his Walkman) pours himself into cracks, splatters against walls, curls into a defensive porcupine-koosh hybrid, always lands on his feet (by growing feet where his hands were!) and blasts apart into little jelly gibs as a special offensive attack. Gross. And as if a radical surferpunk made of snot wasn't cool enough to begin with, a power-up gives him a chopper wheel in place of feet. Dude is the hood ornament on his own motorbike! One- or two-player (nonsimultaneous).
  • Pierre le Chef is... Out to Lunch

    1993

    Pierre le Chef is... Out to Lunch

    1993

    Platform
    Game Boy
    Pierre Le Chef is famed worldwide for his mouth-watering recipes involving the freshest ingredients. So, when the vegetables start attempting to run away from him, he has no choice but to chase after them. Out To Lunch is a platform game set across 6 countries, starting off in Switzerland and finishing in Paris. To recollect the vegetables he must first stun them, either by firing at them or jumping on them, then walk over them, in a manner similar to Fire & Ice. Unusually, the game was converted from the SNES to the Amiga, not the other way around.
  • Pink Goes to Hollywood

    1993

    Pink Goes to Hollywood

    1993

    Platform
    Super Nintendo Entertainment System Super Famicom
    Compared to the Genesis/Mega Drive version, this version has different level designs among other differences.
  • Porky Pig's Haunted Holiday

    1995

    Porky Pig's Haunted Holiday

    1995

    Platform
    Super Nintendo Entertainment System
    Porky Pig ventures to Dry Gultch Haunted Theme Park and while staying there, falls asleep. He dreams up a nightmare, staring all sorts of fiendish foes including a very annoying Daffy Duck of various sorts. Venturing through ghostly mansions, haunted woods and a strange otherworld that plays the music from Terry Gilliam's Brazil!
  • Power Piggs of the Dark Age

    1996

    Power Piggs of the Dark Age

    1996

    Platform
    Super Nintendo Entertainment System
    The player is put in the role of Bruno, an anthropomorphic pig who has the task to defend his land which is currently under siege by wolves. Bruno comes equipped with a sword and the ability to throw donuts that he finds throughout the six levels of the game. Bruno also has the ability to jump and to also butt slam crates. No description of this game would be complete without mentioning the blowholes which are liberally sprinkled throughout each level. These blowholes will lift Bruno in the air so that he will be able to get to higher plateaus that he simply couldn't get to by just jumping normally.
  • Super Troll Islands

    1993

    Super Troll Islands

    1993

    Platform
    Super Nintendo Entertainment System
    Arcade platform game, based on the license of those bright-haired cute naked chaps. Each scrolling level was initially shrouded in an animated "mist". Large rectangles of mist could be cleared by running around platforms and ladders in the correct order. As the mist cleared, a brightly-coloured background was revealed. All the usual platform enemies and pickups abounded.
  • Buck Rogers: The Arcade Game

    Buck Rogers: The Arcade Game

    Platform
    Super Nintendo Entertainment System
    This game emerged into the world as Jim Power: The Lost Dimension in 3D, starring Loricel's own flagship character instead of the better known, media-spanning space hero.
  • Mario & Luigi: Starlight Island Adventure

    2013

    Mario & Luigi: Starlight Island Adventure

    2013

    Platform
    Super Nintendo Entertainment System
    Mario & Luigi: Starlight Island Adventure is a rom hack of Super Mario World. The hack features 44 levels spread across 8 themed worlds, custom hand-drawn graphics, custom music and much more. Difficulty is most comparable to Super Mario World for the most part.
  • Super Mario World: The Secret of the 7 Golden Statues

    2012

    Super Mario World: The Secret of the 7 Golden Statues

    2012

    Platform
    Super Nintendo Entertainment System
    Super Mario World: The Secret of the 7 Golden Statues is a rom hack of Super Mario World. It features a few new animations, ground pounding, new power-ups, custom music and much more.
  • Bananas de Pijamas

    1998

    Bananas de Pijamas

    1998

    Platform
    Super Nintendo Entertainment System
    Bananas de Pijamas is a pirate SNES hack of Chester Cheetah: Too Cool to Fool, made by Twin Eagles Group. This game was released in April 1998. It is based on a kids TV series by the same name. The TV series name is spelled in Portuguese in the game. When you start the game, it enters 'Level 3' instead of 'Level 1' from Chester Cheetah: Too Cool to Fool.
  • Burger Builder

    1983

    Burger Builder

    1983

    Platform
    Texas Instruments TI-99
    Burger Builder is an action platform game similar to BurgerTime. You control a chef, and your goal is to make burgers! The screen consists of various platforms which contain the ingredients you'll need: buns, burgers, and lettuce. When your chef walks over an ingredient, it will fall to the level below. When all the ingredients in a column fall to the bottom of the screen, you'll have a complete hamburger; complete all of the hamburgers on the screen, and you can move on to the next level. Unlike BurgerTime, the ingredients won't cascade downward; there needs to be an open space below for an ingredient to fall into so you'll have to work your way from the bottom of the screen upwards. Of course, there are enemies (in the forms of burgers, pickles, cheese, and mushrooms) that wander about to make your task more difficult! Each platform has an enemy which wanders back and forth; although they can be crushed by falling ingredients (for bonus points), they will appear again and be faster than before! Your only defense
  • Chicken Coop

    1986

    Chicken Coop

    1986

    Platform
    Texas Instruments TI-99
    Chicken Coop is a Joust clone from Navarone. In this game you take on the role of a chicken who leaves the "Chicken Hens" base. From there other chickens are released and you must come down from above to turn them into an egg. Once they are an egg you can capture the egg and a point is scored. If you take too long they will once again return to a chicken and will need to be defeated from above. As the levels progress more chickens are released from the base. Don't be a chicken! Rule the roost!
  • Lobster Bay

    1983

    Lobster Bay

    1983

    Platform
    Texas Instruments TI-99
    Lobster Bay is a prototype from Funware which was never released. In Lobster Bay you take the role of a scuba diver in search of missing treasure. You start the game by dismounting from your ship to further dive to greater depths. Along your journey you will encounter Lobsters and Squid. Luckily you have ladders, pipes, ropes, and conveyor belts to help assist you to more treasure. Watch your oxygen level and life count along the way because danger is at every twist and turn. Treasures await below, ahoy!
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