Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.
Sonic the Hedgehog (also know as Sonic 4) is an unlicensed game for the SNES by Peruvian scene organization Twin Eagles Group. It is, actually, a hack of Speedy Gonzales: Los Gatos Bandidos. Notable features include Sonic's new ability to kick, and missions to free Mario from cages (upon which the latter exclaims his name).
A truly expansive Mario fangame based on Super Mario 64 that combines elements between it, Super Mario Sunshine, and Super Mario Galaxy. Released in 2009 and featuring 64 Shine Sprites and another 64 Star Coins to collect, it remains the largest-scale Flash-based Mario fangame to this day.
Knuckles the Echidna in Sonic the Hedgehog 2 (or simply Knuckles in Sonic 2) is a platform video game which is the result of locking-on Sonic & Knuckles with Sonic the Hedgehog 2 using the former cartridge's unique "lock-on" technology. As the name suggests, this game is essentially identical to Sonic the Hedgehog 2 with the exception of Knuckles the Echidna starring as the main playable character, and Sonic the Hedgehog and Miles "Tails" Prower are not playable in the game.
The game stars the brother of Ninja-kun (from Ninja-Kid). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young JaJaMaru-kun.
In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens.
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What's more fun than a barrel of monkeys? A Donkey Kong double feature! In DONKEY KONG you'll duck barrel bombs and flaming fireballs as you help Mario save his girlfriend Pauline from the clutches of Donkey Kong. In DONKEY KONG JR., you'll join forces with these madcap monkeys to help Donkey Kong Jr. rescue his father from Mario's prison. Are you ready for laughter? You'd better be. Because this double dose of monkey business will have you rolling in the aisles!
In Ironsword, the hero of the series, Kuros, must face off once again against the evil wizard Malkil, who has taken control of the four elementals of the world—wind, water, fire and earth. Each of the four elemental realms consists of two stages. In the first stage, Kuros must find a golden artifact which belongs to the Animal King of the realm; once accomplished, the path to the second part of the realm will appear. In the second stage, the goal is to find the magic spell which can be used to fight the elemental boss. Without the spell, it is impossible to damage the boss. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the legendary Iron Sword, which is needed for the final battle on Icefire Mountain.
In Teddy Boy you must scramble from maze to maze - each more magnificent than the one before it - bumping off bugs, guppies, snails, dominos and more as you go. Grab precious points for tennis shoes, teddy bears, snails, and other identifiable objects. And try to avoid the ugly Den Den, a snapping dragon head. Or you'll be forced to wake up to reality.
The player controls Mick, a young vampire hunter out to destroy five vampires in each stage before proceeding to the next.
Everything is out to stop Mick from completing this tasks and making his way out of the mansion. The player has to punch, or jump on, his enemies to defeat them. Arrows will be flying from either direction and will attempt to hit Mick on the head, and he must either duck or jump on them for extra points. Players can jump or touch lights to freeze everything on screen for a few seconds. Rather than punching, the player can collect a sword on the lower level by jumping on it as it flies past him.
The story of the game is that the sacred rainbow has shattered into seven pieces and it's up to Ardy to obtain them all again. Whoever collects all seven pieces will receive one wish. An evil king named Visconti has already gotten one piece and is searching for the others. To this end he sends out various creatures and henchmen such as Beecroft, Catry and others. These creatures form the opponents for Ardy during the game. Ardy is assisted by friends along the way like the elder (unknown name), Nina, and a mysterious adventurer named Don Jacoby.
One day in Feudal Japan, Kid Niki, the most radical of ninjas, is training at his Ninja School. Suddenly, a passing bird is struck down by an arrow and lands at Niki's feet. Attached is a note explaining that Niki's girlfriend, Princess Margo, has been kidnapped by the evil Stone Wizard. With the cry of "Will help you!" Niki bursts through the wall of his school and sets off on his quest to save Margo.
Garfield: A Tail of Two Kitties is a pair of video games, one for the Nintendo DS, and the other for PlayStation 2 and Microsoft Windows, all released on October 17, 2006. They are based on the movie Garfield: A Tail of Two Kitties.
The story is very similar to the plot of Garfield: A Tail of Two Kitties, with few differences. The game starts in the garden. Garfield must defeat Dargis by completing missions in four areas of the castle. In the Nintendo DS version, Prince invites Garfield to a lasagna dinner at his castle.
Emperor Caesar's forces have stolen the legendary shield of Vercingetorix and it is Asterix and Obelix's mission to return it to the Gaulish village. Play as either character as your adventure takes you through over 20 levels, through Lutetia, Egypt, Alexandria and Mesopotamia on your way to Rome itself!
Odie scares Garfield while they are watching television and they fall on the TV, breaking it. Both characters attempt to repair it before Jon Arbuckle catches them; however, the thrown spare parts become an electronic monster known as the Glitch, transporting Garfield into the TV. Players take control of the titular cat across levels of varying themes on the television in order to defeat the Glitch and escape the TV.
Chankan: The Forever Man was an Action Platformer for the Sega Megadrive/Genesis.
The game featured an uncommonly dark premise for the time of its release, which saw the home console market flooded with licensed platformers based on family-friendly media.
It is based upon a comic book by Robert A. Kraus and was produced by Ed Annunziata, who met Chakan's creator at a convention and was impressed.
The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind.
Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her.
The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the o
Wiz and Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to rabbit-like creatures called "wabbits". One day, a concoction goes awry and sends all the wabbits to distant parts of Pum. Wiz and Liz set off to look for them.
The game is an action platformer divided into several stages. In each one of them, either Wiz or Liz must collect wabbits before time runs out. The player must pick up floating letters that appear when a wabbit is collected, and use them to spell out a magic word shown at the top of the screen. Once the word has been spelled, the newly found wabbits leave fruit, stars, and clocks that increase the time limit. The time limit can also be extended by picking up a glowing orange orb which appears during the last ten seconds of the counter, adding thirty seconds to it.
Home Improvement: Power Tool Pursuit! is an 2D action platformer video game for the Super Nintendo Entertainment System very loosely based on the sitcom Home Improvement.