Graceful Danmaku Festival is a free bullet hell game developed by Princess Sylvysprit. Itsuna Nani, the game's protagonist, sets out to solve the mystery as to why she is being attacked by gun-wielding fairies.
An early 3D flight simulator game, released by Sega in 1970. It was an electro-mechanical arcade game, using video projection to display a 3D game world on screen. It features free-roaming, first-person flight shooting gameplay, making it the first primitive example of a flight simulator game, first-person shooter, and open world.
Cavernous Wastes is a six-degree of freedom (DoF) shooter, developed and published by PouncingKitten Games. It is a PlayStation 4 exclusive and fully supports the PSVR (optional).
Evil Resistance: Morning of the Dead is a survival horror-FPS in modern Moscow setting. The main character - policewoman Natalia Budnik - is trying to survive in Moscow which suddenly became an epicenter of zombie apocalypse.
Action Doom 2: Urban Brawl is a computer game released in September 2008 which runs using the ZDoom source port. It was mainly developed by Stephen Browning, with ACS scripting by Mike Watson and James Bauer. It is the prequel to the 2004 total conversion Action Doom, but has a different gameplay style. Whereas the original Action Doom was a sidescrolling shoot 'em up using Doom's first-person perspective, Action Doom 2 instead simulates a beat 'em up.
Action Doom is a total conversion that attempts to simulate 2D sidescroller shoot-em-up gameplay in Doom's first person perspective. The project was spearheaded by Stephen "Scuba Steve" Browning with additional help from Mike "Cyb" Watson, Julian Aubourg, and Kara "Nanami" Rader. The author of Action Doom dedicated a significant portion of time to creating blogged "advertisements" and held contests for various events to give away prizes that related to Action Doom.
The purpose of Action Doom was to not only create a modification for Doom, but to invent and market an imaginary product with the intent of simulating the environment surrounding the golden era of gaming of the early 90s. Coupled with the hopes of invigorating the stagnant Doom community, the author tried to generate as much hype and interest while showing almost no preliminary screenshots or information, leaving those items up to the community's imagination.