An alien menace from the Epsilon Empire threatens to destroy life on Earth as you know it! Take flight and blast your enemies down in this rail shooter that is reminiscent of Space Harrier. Cosmic Epsilon puts the NES through its paces with a stereoscopic 3D mode and advanced background scaling.
A meteorite group floats in space, full of mystery. Near the sand filled planet, a battleship looms. Space colonies emerge in the moon light. In the endlessly wide universe, a large shooting game that unfolds .
The player controls a pilot who is trying to defend the Earth from an evil nation's global revolution sometime in the year 20XX. Given the assignment, the overall purpose of the game is to infiltrate their base and take out their defences and army, and then kill their leader. Enemies include a series of battle stations, various groups of aircraft, barriers, cargo planes, mechs, and other assorted enemies. Volguard II was a modified high-mobility combat mecha developed by the distant ancestors.
The player controls Mike Chen floating on a cloud, maneuvering around the screen and shooting balls of energy at flying enemies. Powerups can be collected for stronger and faster firepower. Some parts of the game stage have doors that give the player the opportunity to buy special bomb types with collectible credits. Each stage has its own mini-boss and big boss. Throughout the stages, the player restarts at certain checkpoints after losing a life.
The Dimensional Stone, which is required to maintain balance in the world of starship pilot Mark was stolen. The king finds a hero to retrieve the stone; using the "Fuzzical Fighter" to transport the player's character into enemy territory.
Towns are visited in-between stages to provide the player with weapons and artificats that are bought with the in-game gold currency. Players can choose to backtrack to either to previous stage while staying at the inn or to a stage that he has not yet explored. They also have access to three different kinds of healing spells: Riken (minor healing), Rikento (normal healing) and Rikentaru (major healing).
Despite being a mechanical object and not a creature, the Fuzzical Fighter has magic points that can be replenished while in the towns. The Fuzzy Fighter itself resembles a spaceship with a mechanical tail at the end.
In Empire City: 1931 which is set in 1931 you are a federal agent that has to eliminate all criminal activities in New York City. You must hunt the criminals down and shoot them one by one. To locate a criminal you just have to follow the arrow on the left or right of the screen. Killing criminals is done by moving the cross hair over them. A countdown timer will start counting down if a criminal starts shooting at you. You must kill the criminal before the timer reaches zero or you'll loose a life. New bullets can be collected by shooting at the bullet boxes that regularly appear in the game as other useful objects. The criminals sometimes take hostages for protection. Rescue these hostages for additional points.
Super Star Force: Jikuureki no Himitsu is a video game developed and published by Tecmo on November 11, 1986 for the Family Computer only in Japan.
The game was featured in episode 111 (14th Season) of GameCenter CX.
While this video game was originally assigned by Hudson Soft to be the publisher, Tecmo (then known as Tehkan) decided to both develop and publish the game as they were the official copyright owners
Tetrastar The Fighter is a 3D shooter by Home Data and published by Taito. In the year 2089, humanity forms an alliance with the intergalactic Baal empire but soon Earth finds out about the alien's true intentions. A group of resistance assembles the project Tetrastar to prepare for the potential upcoming threat. But the project lead by the general Nelson is soon put on hold and a short lived peace settles in. But the whole thing was nothing more than a hostile invasion and the Baal empire finally breaks the alliance and attacks Earth. The player's first mission is to prevent New York to be destroyed and then to retrieve Omega, the faithful robot navigator, to warp to the alien's mother world. The Tetrastar super fighter can move around the screen and fire a standard Vulcan gun. Special weapons become available later in the game from Bombs (WID), Homing Missiles (AAM), Napalm Bombs (NAP) and the powerful Bio Cannon (BIO) - they are accessible via the Select button and triggered by pressing A. They all come in limit
TwinBee 3: Poko Poko DaimaĆ is a vertical-scrolling shoot 'em up video game produced by Konami released for the Famicom. It is the third and last game in the TwinBee series for the Famicom and it ditches Stinger's horizontal levels making it more in line with the first title.
The game is considerably easier than its predecessors due to an option mode that allows players to adjust the difficulty and number of ships, as well as the inclusion of the new "soul reviving system", which allows players to recover their power-ups after losing a ship.
The game uses digitized PCM voice samples, particularly when the conga music in one stage chants "Poko Poko", and in the beginning of each stage, in which a voice proclaims the name of the stage.
It was re-released on April 14, 2006 as part of the i-Revo downloadable game service.
An unlicensed shooter from Inventor for the Famicom, allowing players to choose from 6 different stages of dinosaur action. Compatible with the NES zapper.
Johnson and Berry are good fellows in the battlefield. They have experienced numerous small and large battles without fail. But this time they've been given the most difficult mission ever: their commander asked for reinforcement support for the war emergency, but the enemy's frontier military post is located along the shortcut of the reinforced army's movement. Time is urgent! The commander decided to send a guerilla soldier to destroy the enemy's frontier military post in order for the reinforcements to pass through. Johnson and Berry are the storm-troopers who are the only team with a chance for success and survival!
An independently made game for the NES.
A competitive one-versus-one shooter; outthink and outmaneuver your opponent. Frantic and fearsome gameplay that's quick to pick-up but impossible to master!
Cosmos Cop is a pseudo-3D into-the-screen shoot 'em up that is similar to Sega's Space Harrier. However, the game experiences a lot of image breakup on the screen due to the NES's limited capability of handling first-person scaling.[2]
Devastating! Awesome! Experience the power of the mighty Firehawk helicopter gunship in this ultimate action game! Use skill to pilot the Firehawk through seven daring missions to pick up your troops from enemy-infested islands!
The opposition is tough and intelligent; with air, ground and sea defences. Destroy gunboats, jet fighters and tanks. Battle with enemy troops armed to the teeth with lethal weapons!
Engage Firehawk's advanced weaponry systems and make the most of the 32 different styles of firepower! Super fast 360 scrolling and land, sea and air mission scenarios - the action's just non-stop in Firehawk!
Your ship is equipped with both a standard laser and an independently fired ground weapon, which you must coordinate to defeat ground and aerial enemies. A shield bar keeps track of your damage and you can replenish it by defeating certain enemies, but otherwise its just you, your ship and several stages of alien enemies that alternate between top-down and side-scrolling perspectives.