This is a game where you use beams and ramming to eliminate approaching ghosts.
As you defeat ghosts, the level increases and becomes more and more difficult.
Sequel to the mod to the original Kendo's Cut, this time following Claire as she deals with the ramifications of Robert Kendo surviving the zombie attack on his gun store.
Airwolf, based on the Donald Bellisario 80s TV show about a hi-tech military helicopter solving Cold War era missions, is a horizontal shoot-em-up. Kyugo Boueki originally created it for the Arcades in 1987 and it would receive an NES home version the following year. It is not to be confused with the 1989 Airwolf licensed game from Beam Entertainment and Acclaim.
The player receives their mission via an introductory cutscene, chooses the weapon load-out for the Airwolf that best suits the kind of resistance they're likely to face (so an emphasis on bombs if there's expected to be a lot of ground units) and is sent off to complete the mission.
For the boss battles, the game will occasionally switch to a first-person view in which the controller guides a set of crosshairs on screen. The goal of these battles is to shoot down each element of the boss (guns, etc.) as well as any projectiles the boss sends the player's way.
Blastar was a game written by Elon Musk in 1984 (at the age of 12). The source code was published in a magazine and he received $500 for it. Ashlee Vance's Elon Musk: Tesla, SpaceX and the Quest for a Fantastic Future includes a reproduction of the page from the publication where it appeared. This version is based on that listing.
Elon has since moved beyond 8-bit spaceships.
"[It was] a trivial game... but better than Flappy Bird."
--Elon Musk
Doom Year Zero is an upcoming game in the Doom series developed by Bethesda. The title was leaked in a document used in the FTC v. Microsoft court case, which showcased upcoming titles from Microsoft.
Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.