Quoth the Raven is the 28th installment of the Pineapple Under the Sea Speedmapping series, created by BluePineapple72. The event ran during June of 2023, in which maps were created in a time limit of 8 hours or less. Mappers were to create Heretic maps using a custom texture pack and calling back to several of the design tropes from the original Heretic. It contains 3 episodes, with forced secret exits, for a total of 27 maps.
Sarge Baldy's first released Heretic map, to be used as E2M1 of the FreeHeretic project. The overall theme is therefore vaguely similar to the original.
The Spy Who Loved Me 64 is a full campaign mod for GoldenEye that aims to recreate the original film from 1977.
Currently available as a demo that features the first 3 levels of the game, and a glimpse of the multiplayer in level 4. Level 1 will take the player to the opening scene of the movie in the Alps. Level 2 will take place in a search for answers in Egypt, and Level 3 will pit the player up against a major assassin.
The project was made with a console first mentality, and has been thoroughly tested to run on N64 hardware. An Expansion Pak is required, however.
After D'Sparil's defeat, Corvus thought he would be trapped forever. Not long after the decisive battle, Corvus was teleported to an unknown, snow covered region. He gathered what remained of his willpower and began his trek. Lost and Forgotten is a two map release for Heretic's E1M1 and E1M2.
The Indespensible T_DUNNxx.WAD Series - For Heretic is a single-level PWAD for Heretic designed by Travers Dunne and Alister Dunne and released in 1997.
A river running through an underground city. Fight your way through the docks, the throne room, the flooded temple, a cathedral, the crypts and much more in this massive level.
You're making your way through an icy region and are nearly crushed when some ice caverns collapse. Eventually you make your way out only to find yourself trapped in a long deserted temple complex. The gates are enchanted and cannot be opened. You decipher an inscription that tells you that you must pass through three portals to remove the barriers that will allow you to leave.
While traveling through a desert region, you are ambushed and knocked unconscious by a group of golems. You wake up to find yourself inside a sarcophagus. You push the lid of off the coffin and climb out. You hear the sounds of stone debris being piled up outside the entrance to the tomb. They are sealing you in. At your feet you notice your crossbow. Whoever has put you in here has tossed your weapon on the tomb floor to be sealed in with you. You force the door open and begin fighting your way out of the crypt...