Led by the people behind TacticalOps, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues...
Small to medium mansion with constant monster teleports and some arena combat situations, produced for Tronyn's Halloween Haunted House mapping exercise.
Three-map mini-episode with a small base level, a medium-sized nonlinear wizard-style map, and a large homage to E4M4- The Palace of Hate. It comes with custom music tracks. The map sources are incuded.
Two small maps, a classic-style base themed intro and a castle themed conclusion. Uses custom music by Angryfrogs, custom skyboxes by Makkon / Sock, and some id1 and mg1 textures.
A once-sealed evil has found new life in the realms of Quake! Blast your way through 11 maps featuring the most infamous texture from DOOM, FireBlu! Made using Dumptruck_ds's Speedmapping Progs
Bizarre takes you to a world gone topsy-turvy, where the laws of physics seem not to apply, the buses run on time and the dregs in home-made beer is the best bit
This level is a continuation of Unaided mission. Just before Duke destroyed those alien bastards launch facility he discovered a secret launchbay. He soon understood that the bosses had their own way of escaping Duke. Now he followed in their footsteps and decided to find their base!
This is a continuation of Bruise Mining Company. After Duke destroyed Bruise M C. facility,he continues to the secret alien launch area. This must be destroyed!
The sequel to Ablaze, Bruise Mining Company is another fast paced romp through alien infested installation. This time they've taken over a uranium mining operation and as usual it's your job to flush 'em out.