Alien Breed II: The Horror has Gauntlet-influenced gameplay, similar to the original Alien Breed (and the Alien Breed Special Edition '92), but with many new features. As an Interplanetary Corps soldier, you must visit a remote alien-infested colony and destroy the alien invaders. The game is split over 17 zones, each featuring numerous different aliens. As you go through the game you collect credits, which can be traded for weapons, ammunition and other enhancements through the in-game computers. Keys are collected as you progress, which must be used wisely, as there are many rooms containing bonuses that don’t have to be entered.
It's the most awesome machine of mass destruction ever to stalk your screen. Fitted with the most powerful twin cannons yet developed and a real mean attitude, the Walker has the destructive powers of an H-Bomb and the charisma of a Kalashnikov.
Featuring a unique control system which gives you total control over the movements and attack capabilities of this fearsome war monster, the only thing Walker leaves to the imagination is the smell of battle!
This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage.
Arnie returns for four punishing missions requiring the deadly skills of a professional soldier. A full assault on the enemy's base, gathers the latest high technology weapons, including Machine Pistols, M1 Rifles, Colt Commandos and the Uzi Light Machine Gun, for use in the destruction of an awesome weapon of mass destruction. High levels of armed resistance are expected...
Catacomb Apocalypse is the final game in the Catacomb Adventure Series. It was set in the distant future, accessible via time portals, and mixed fantasy and science fiction elements, pitting players against robotic necromancers and the like. It is also the only game in the trilogy to have a hub system, though it was present in the original Catacomb 3D. It was developed by Softdisk and later republished by Froggman under the title Terror of the Catacombs.
The undead have been unleashed upon the world. Only a holy talisman can destroy them, but it has been broken into pieces and hidden in Monster Manor. Now you must venture into the cursed mansion and find the pieces so that humanity may be saved.
The game is a first-person-shooter where you have to destroy enemies like ghosts, skeletons and zombies using your only gun. Items scattered around the house include health packs, gun energy, treasure and keys that are used to open doors that block your way to the next talisman piece. The game has twelve levels.
Time is running out for the corporate mogul Tiron Korsby. A microscopic probe has been injected into his bloodstream by corporate rival Axiom Corporation. A probe that with every beat of his heart is cruising towards his brain to execute it's diabolical mission: total mind control.
Your mission: track down and destroy the probe. Using the latest in micro-submersible equipment, you'll course throughout the strange and menacing world of the veins, arteries and organs inside the body heading for the final confrontation with the "Gray M" probe. Microcosm blows apart the barriers between movies and computer software.
It's a movie packed with furiously addictive gameplay, or a game with visuals to match anything Hollywood can produce? With Microcosm you have the best of both worlds.
Battle Mania Daiginjou is a shoot 'em up developed and published by VIC Tokai in 1993 for the Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle Mania (which was released in the US as Trouble Shooter).
Super Darius II takes place sometime after the first Darius game. The colonized planet Darius is recuperating from its invasion from the alien Belser Army thanks to that game's heroes Proco and Tiat. Darius' inhabitants have since situated themselves on the planet Olga while Darius' societies, architecture and attacked areas were being repaired. The space flight Headquarters established on Olga picks up an SOS signal coming from Earth, where the first colonists originated before colonizing Darius. The signal included the description of alien ships similar to those of the Belser Army. Suspecting that these might be their remaining Earthling ancestors, the people of Darius sends both Proco Jr. and Tiat Young to help them.
The Super CD-ROM version features an entirely new set of bosses, major changes to levels, and a fully arranged soundtrack including new songs.
The game is set in the inner half of the solar system, and has the same branching level structure as Darius.
The red/green/blue powerups from the first ga
The evil Bydo Empire returns in this entry of the R-Type series. So climb into the latest R-Type vessel, the R-90, and blast through six side-scrolling levels on your way to destroy the Bydo mothership.
Gameplay is still the classic R-Type way with huge levels and bosses. With your detachable laser unit, you can fire in front or behind your ship. R-Type III now features three different kinds of laser unit, selectable at the start of a game. Each offers different laser types depending on the power-ups collected.
In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all attempts to establish contact failing, you and your team have been dispatched to investigate. Upon arrival, you secure the perimeter as the rest of your team enters the facility. As you stand guard, your radio crackles with the sound of gunfire, cracking bones and blood-curdling screams and eventually falls silent. Alone, with no way off the planet or means to defend yourself other than your trusty pistol, there’s only one way out - into the complex of death and the horrors that await you within. If you plan to get out of here alive you must fend off the hordes of demonic imps, haunting spectres and your undead, former co
You're pitted against Dr. Pyrus Goldfire. He's found a way to replicate pure gold, which he's using to fund his maniacal plan. Goldfire has built six highly-secure, futuristic locations where his creations are being hatched. It's up to you to penetrate his security and stop him at all costs.
Following the events of Battle Clash, the Battle Game Chiefs had been defeated. But the world did not return to peace and instead new Chiefs and new machines rose up to rule the world. Like before, the Chiefs use giant robots known as Standing Tanks (STs). Seeing the world in trouble, the hero pilots who had defeated the Battle Chiefs decide to once again enter the Battle Game using an improved version of their ST, the Falcon. The truth behind the Battle Game will take the Falcon deep into space...
Metal Combat: Falcon's Revenge is a first person shooter designed for the Super Scope Light Gun. Gameplay is identical to Battle Clash. The player takes the role of the gunner of the giant robot, movement is handled automatically by the game, scrolling the screen. Players must keep the enemy robot in the gunsights and blast away at different parts of it, while also intercepting enemy missiles and counter-attacks. All robots have a weak point that will increase the damage done to them. Power-ups such as Neutron Beams and
Choujikuu Yousai Macross: Scrambled Valkyrie is a 2D side-scrolling science fiction shooter. Aside from Hikaru, the player can also choose to play as Max or Milia. Each character has different types of power, range and weapon effect per VF-1 mode (Fighter, Gerwalk and Battroid). Power-ups obtained will increase weapon range and potency for up to three levels each.
The human race is complacent. Computers take care of everything. Nothing can possibly go wrong. Until one day, the most dangerous information superhighway in history starts preaching armed revolution. The gospel of silicon against flesh... In the gut wrenching, heart stopping ride of a lifetime, pilot the Scavenger 4 space fighter between canyons, over glaciers and through cities in a one-on-one showdown with the deadly Scarab X.
This heroic, high-flying adventure features dazzling 3D graphics, fully interactive white-knuckle playability, amazing full motion video sequences and a shredding rave soundtrack. Novastorm will chew you up and spit you out. But you'll come back begging for more...
Players progress through the game as a robot racing through a pipe, shooting everything that moves. The robot can shoot from both arms, jump, kick and punch. There are also power-ups and bonuses that can be collected to upgrade the robot's weapons and armor.
There are three different types of robots to choose from: Silver Mare, Beliws, and Nitika. Weapons are chosen before each stage and every level has Mode 7 graphics. Three difficulty levels can be chosen; ranging from easy, medium, and hard.
Cybermorph was the first game released for Atari's Jaguar console. It's a 3D sci-fi shoot-'em-up. The story goes like this: The evil Pernitia Empire is swallowing up the galaxy's planets left and right. What's worse, the resistance forces have had their secret weapons stolen from them and put into pods spread out on many different planets. You must pilot the T-Griffon morphing attack craft to each planet and recover the pods to stop the Pernitians.
So, in each planet, or level, you must collect a certain number of pods and make it to the exit before the enemies shoot you down. Fortunately, there are power-ups that can strategically enhance the T-Griffon's offensive capabilities. After clearing 8 planets, you take on a boss creature/ship before moving on to the next sector. There are 4 levels like this to clear, each with progressively increasing difficulty.