SMOD (short for SuperMod) is a single-player modification that adds new effects, weapons, and NPCs to Half-Life 2.
The new content consists of many new NPCs and weapons, new gamemodes, comprehensive customization and tweaking options, new abilities for the player, and new features to the gameplay, such as level randomization and simple branching in the otherwise linear flow of the main episodes.
This is a Japanese modification for Half-Life 2 that certainly throws some suprises your way.
“Stop the Morbuzakh” was a browser game based on Lego’s Bionicle toy series. Toa Metru Vakama fights the Morbuzakh vines as they attempt to destroy a foundry in his home district Ta-Metru.
A Western-inspired shooter released as built-in game in some Tec Toy Master System consoles.
Faroeste in Portuguese translates to Far West, meaning the Western concept.
Ardennes Offensive is a 2004 first-person shooter game released for Microsoft Windows. Developed and published by Asylum Games in Germany, and IncaGold in Europe.
Action Doom is a total conversion that attempts to simulate 2D sidescroller shoot-em-up gameplay in Doom's first person perspective. The project was spearheaded by Stephen "Scuba Steve" Browning with additional help from Mike "Cyb" Watson, Julian Aubourg, and Kara "Nanami" Rader. The author of Action Doom dedicated a significant portion of time to creating blogged "advertisements" and held contests for various events to give away prizes that related to Action Doom.
The purpose of Action Doom was to not only create a modification for Doom, but to invent and market an imaginary product with the intent of simulating the environment surrounding the golden era of gaming of the early 90s. Coupled with the hopes of invigorating the stagnant Doom community, the author tried to generate as much hype and interest while showing almost no preliminary screenshots or information, leaving those items up to the community's imagination.