Red Alert: A Path Beyond is a freeware game based on the W3D engine as was used in Command & Conquer: Renegade which aims to transform the first Red Alert game into a first/third person shooter.
A Source 2013 mod with a focus on gunplay over puzzles or story. Weapons feel better, enemies are a lot tougher, and the player can no longer quick save to try and cheese their way through situations. Play this if you're looking for a mod that actually makes some changes to the game rather than just a pack of maps set in the Half Life universe, but be sure to expect a challenge!
The mod is basically 100% focused on combat and is in some ways more of a proof of concept than a full game. So in other words there isn't really a story to speak of and it ends a bit abruptly. That being said more content is in development and everything I'm developing in this will be put to use in future work so look forward to that.
I'm currently very open to any assistance from experienced developers. I have very specific goals in mind so if you're looking for a project that isn't going to wander into the unrealistic territory that kills a lot of mods, this is it.
The first part of a horror oriented total conversion mod for Half-Life made as a promotional game for PC Gamer.
After a nasty car crash, you search for help only to find that monsters have taken over the area. you have to run and fight through graveyards, sewers, a swamp and even a volcano all in an effort to make it to the radio station in order to call for help.
This is a 32-level PWAD compilation of maps I designed for various solo and community projects across five years up to 2021, with the addition of minor tweaks to all maps and a new level to be played in a built-in demo and nothing more.
Similar to Antaresian Reliquary, this WAD features a new weapon and a whole smorgasbord of monsters and props via Extended DeHackEd.
These are maps I made for a now abandoned vanilla project. The two maps contain 34 and 69 things, respectively. A DEH patch was made postmortem for the second map.
Doomguy's got swamp ass from going through all the other "-onia"s and needs relief. That's it. That's the story. It is a set of eleven bite-sized vanilla maps using PLUTONIA.WAD.
This is a game where you use beams and ramming to eliminate approaching ghosts.
As you defeat ghosts, the level increases and becomes more and more difficult.
One could certainly say that the Club does "slay" in their formal attire. Serve looks with The High Stakes Club pack. Includes 3 Outfits, 3 Back Blings, 3 Pickaxes and 3 Wraps.
Sequel to the mod to the original Kendo's Cut, this time following Claire as she deals with the ramifications of Robert Kendo surviving the zombie attack on his gun store.
Airwolf, based on the Donald Bellisario 80s TV show about a hi-tech military helicopter solving Cold War era missions, is a horizontal shoot-em-up. Kyugo Boueki originally created it for the Arcades in 1987 and it would receive an NES home version the following year. It is not to be confused with the 1989 Airwolf licensed game from Beam Entertainment and Acclaim.
The player receives their mission via an introductory cutscene, chooses the weapon load-out for the Airwolf that best suits the kind of resistance they're likely to face (so an emphasis on bombs if there's expected to be a lot of ground units) and is sent off to complete the mission.
For the boss battles, the game will occasionally switch to a first-person view in which the controller guides a set of crosshairs on screen. The goal of these battles is to shoot down each element of the boss (guns, etc.) as well as any projectiles the boss sends the player's way.
Blastar was a game written by Elon Musk in 1984 (at the age of 12). The source code was published in a magazine and he received $500 for it. Ashlee Vance's Elon Musk: Tesla, SpaceX and the Quest for a Fantastic Future includes a reproduction of the page from the publication where it appeared. This version is based on that listing.
Elon has since moved beyond 8-bit spaceships.
"[It was] a trivial game... but better than Flappy Bird."
--Elon Musk