Fight the evil CORP from the inside. Confront deadly robots in this fast-paced third person shooter with rogue-lite elements.
Defy the CORP by using their own creation against them, the Simulakros Unit, equipped with advanced weapons and abilities to wreak havoc to their facilities.
Inside the CORP facilities you will discover powerful chips that you can equip to permanently improve your ability to control Simulakros Units. Each run will grant you experience, allowing you to equip more and more!
"One Tap" is a high-octane first-person shooter game that delivers an immersive and competitive gaming experience. It's all about the thrill of the game, the strategy, and the skill. The unique twist? You get to choose an in-game asset with special abilities that can turn the tide of the battle. The special characters in the game are digital assets or "NFT" stored using blockchain technology.
BulletHeck is a chaotic top-down bullet-hell game where you play as Grimboni and Bimboni, two creatures who have been sentenced to be strung together and fight enemies that appear out of portals in Heck for all of eternity. Collect different pick-ups that change the different kinds of bullets you fire at enemies, slaying as many of these wicked beasts as you can.
Heart Attack is an FPS Roguelite game where you survive against waves of security robots. Buy the next-tier weapon and upgrade it as well. Protect a moving vehicle from increasingly powerful and diverse security robots alone or with friends.
Generic Brazilian Favela Game with Generic Enemies 2003 is a "very buggy" game developed by Joeveno, where you're Sledge MoreNeo, and you're wandering around a Generic Brazilian Favela because you suddenly appeared there. Heavily inspired by Max Payne, the game has bullet time, an old-school third-person camera, classic 2000s lock aiming, Matrix-styled hand-to-hand combat, rail grinding, and more. It also has a motorcycle.
Originally announced as a cross-generational title that would have two versions - a full-fledged HD version on PlayStation 3, Xbox 360, and PC platforms, and a second, scaled back version developed for the less powerful hardware of the Wii, PlayStation 2, and original Xbox. The scaled back version was cancelled for all three platforms, Wii included.
Insanity Edged is a GZDoom mod for Doom 2 with 3 playable maps, a new set of weapons, and a cinematic story line. It takes place in the same universe as Winter's Fury.
A vanilla Doom 2 megawad consisting of 32 maps. Following the same basic premise as Silence, I intend to replace the original game in the style of Doom 2 the Way Id Did, but with that in mind I think it's still important to note that this gets a fair bit harder than Silence and Doom 2.
Afternoon is a boom-compatible speedmap project by Ludi and their friends. There are 15 maps in total, and one should expect a strong variety of gameplay styles and visuals going in. The difficulty generally scales from IWAD difficulty to Scythe 2, but great care has been given to pacing and making sure each map flows in a cohesive manner.
Written by Jonathan Smith (known programmer for his Spectrum works) when he was first hired at Rage Software, the game was a shoot ’em up scheduled for Super Nintendo around 1993. Sadly Cluster Buster never found a publisher.
Equinox is a limit removing 13-level mapset for Doom II created by B.P.R.D in 2001. It is listed as one of the Top 100 WADs of All Time by Doomworld. Equinox is known for its large scale architecture, which had a tendency to crash some source ports at the time of its release.