A single level for Heretic, which requires ZDoom 2.8.1 or later. This map is meant to follow the events of Dark Deity's Bastion, and serve as an ending to the storyline which began with that level.
A heretic megawad containing total 35 levels, including secret levels. Intended to be played as a campaign. Also contains around 30 new monsters and 8 bosses.
This wad is a replacement for Map 01 of DOOM2, and is my attempt at a Plutonia-style level. Expect a very challenging adventure with some nasty battles and rather unfair ambushes, all in the spirit of The Plutonia Experiment.
A replacement for Episode 1 of DOOM, in E1 style. This wad is an attempt to capture the atmosphere of "Knee Deep in the Dead" and to evoke nostalgia in players who enjoyed the original DOOM levels.
Utilizing the classic W3D Sage engine that powers the iconic Command & Conquer: Renegade, Tiberian Sun: Reborn is a standalone full-conversion platform that offers first-person shooter action in the Tiberian Sun universe.
Red Alert: A Path Beyond is a freeware game based on the W3D engine as was used in Command & Conquer: Renegade which aims to transform the first Red Alert game into a first/third person shooter.
A Source 2013 mod with a focus on gunplay over puzzles or story. Weapons feel better, enemies are a lot tougher, and the player can no longer quick save to try and cheese their way through situations. Play this if you're looking for a mod that actually makes some changes to the game rather than just a pack of maps set in the Half Life universe, but be sure to expect a challenge!
The mod is basically 100% focused on combat and is in some ways more of a proof of concept than a full game. So in other words there isn't really a story to speak of and it ends a bit abruptly. That being said more content is in development and everything I'm developing in this will be put to use in future work so look forward to that.
I'm currently very open to any assistance from experienced developers. I have very specific goals in mind so if you're looking for a project that isn't going to wander into the unrealistic territory that kills a lot of mods, this is it.
The first part of a horror oriented total conversion mod for Half-Life made as a promotional game for PC Gamer.
After a nasty car crash, you search for help only to find that monsters have taken over the area. you have to run and fight through graveyards, sewers, a swamp and even a volcano all in an effort to make it to the radio station in order to call for help.
This is a 32-level PWAD compilation of maps I designed for various solo and community projects across five years up to 2021, with the addition of minor tweaks to all maps and a new level to be played in a built-in demo and nothing more.
Similar to Antaresian Reliquary, this WAD features a new weapon and a whole smorgasbord of monsters and props via Extended DeHackEd.
These are maps I made for a now abandoned vanilla project. The two maps contain 34 and 69 things, respectively. A DEH patch was made postmortem for the second map.
Doomguy's got swamp ass from going through all the other "-onia"s and needs relief. That's it. That's the story. It is a set of eleven bite-sized vanilla maps using PLUTONIA.WAD.