This starts where Future Unveiled left off, at the entryway to where four angry Cyberdemons are about to blow you away, and you must rely on more than rockets or any weapons to get out alive!
Sacrament is a Doom II episode replacement for limit-removing source ports with .ogg music support by Clan B0S. It features new graphics such as textures and weapon sprites, some new sounds and most notably the aforementioned custom mostly .ogg soundtrack. The plot follows a "Clan [B0S] fighter" as he wakes up from a nightmare into an apocalypse already in-progress. It is then gradually revealed that "the worthy" have already ascended to heaven, while everyone else have turned into bloodthirsty demons who are left to infight. He journeys into a now-desolate world, searching for answers as to what had happen, and why only he retained his humanity.
5till L1 Complex is single-level PWAD designed by Lainos for Doom II. It was released in 2012 and requires a limit removing source port. The mod uses a music track and intermission music from the anime series Angel Beats! while replacing the title music with silence.
Choose your path in the Serpent's Wake, an all-new Heretic adventure with three variations of each map. Featuring the quest system: each skill level represents a different way of playing each map. Monsters, items, progression, geometry and more change from quest to quest.
A new 32-map megawad for DOOM II, focusing on short to medium length levels, played in a series or from pistol start, in single player or cooperative. THE JOURNEY takes you across a variety of locales, challenging you along the way with insidious traps and vicious monsters. The levels are easy to understand, but don't underestimate them because of the lack of massive hordes! Close quarters and strategical monster and item placement will test your skills. The average time to complete a given level is about 8 minutes.
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Destroy demons in 31 action-packed levels; Interception II is here.
This is a Doom II community megawad spanning three episodes with a secret level included.
Interception is a vanilla-compatible megawad for DOOM II.
In the far distant future, you are part of a team of marines who are sent a distress signal from an archaeology site. Once you arrive, the rest of your team is killed by some nasty hell spawns. Now it's your job to stop the invasion, or die trying. Along the way, you explore ancient military bases, an underground necropolis, and Hell itself.
This is a medium challenge map with about 220 monsters on UV and an expected playtime of 20-30 minutes depending on how much you explore or die. It takes place in a fairly large and open area, but it's structured so that you are still guided along an intended path, and it's your choice to explore off that path or not.
You decide to take a vacation to your favorite resort.
Unfortunately, Hell had the same idea.
Donuts is a collection of levels that were made for various community projects over the years, with a few new levels thrown in specifically for this project. Every level has been given a fresh coating of OTEX. Levels pulled from previous projects have been heavily modified in one way or another.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.