R2D Tank is simple 2D arcade game and a sequel to Red Tank. The player controls a tank, collects dots for points and fights against enemy tanks. When an enemy tank is destroyed, a next vehicle appears on the battlefield. Mines (red dots) lie on battlefield and these can be destroyed by shooting them. Later levels have more enemies.
Tanks a Lot is a clone of Tank Battalion. In this game, you control a person within a maze. You must destroy tanks and protect your top and bottom bases from getting destroyed. After all yellow tanks tanks have been shot down, you move on to the next level. All of the levels call for different tactics, depending on the enemy arrangements. The walls can be shot and destroyed, and the game loses if all of your lives are lost, and there are four game and option variations to choose from.
Submarine Battle is a poorer version of the Atari Classic Combat but without the variety. In this game you are a submarine shooting boats and planes as they attempt to locate and destroy your submarine. Sea material is also found in the water making this even more challenging.
This game disappoints on so many different levels.
Watch out for the Commies!
Asteroids for the Atari 2600 is a port of the arcade space shooter released in November 1979. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The objective of the game is to destroy both, asteroids and saucers. The triangular ship can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.
The classic Defenders (Atari 2600 and other platforms) but then in a first person 3D perspective.
This game is to be run with a 16K expansion module.
You fly over a planet and have a proximity radar indicating where (left-right) an enemy is. Your radar can show false hits when meteorites fall down.
The enemies go down and you get points (250) if you shoot them before they reach the ground. The enemies will shoot at you and you will have to try to prevent being hit. If an enemy reaches the ground and can fly up and away again you loose points (50). You have a shield which can take take 10 hits.
With either one of the keys q-t moves you left-down. y-p right-down. a-g left-up, h-newline right up. z-m shoots the laser. Using two keys at once allows you to move non-diagonal.