In a future setting, the dimensional, suggestively demonic, creature and title character Gigandes suddenly awakens. Residing deep below the Earth's surface, it calls its own worshippers and space force from other galaxies to the Milky Way in order to conquer mankind. Earth's defenses constructs the Round-37, a small but powerful space fighter with the intent of stopping Gigandes and its evil plans, combatting its forces and influences on Earth and in space.
The Round-37 had a four-way weapon system: players equipped weapons on either the top, bottom, back or front of the ship by collecting weapons depending on the direction the ship approaches the item in. The player also had full control over the direction of the ship, allowing the ship to not only collect weapons in a desired direction but also fire in different directions. However, the ship could only equip two of the same weapon at a time. Players had to fight through eight long stages leading up to a boss battle at the end of each one. If the players lost a
You are a novice magician at the end of his studies. During a course on the opening of doors at the temple of the Great Wizard, you have clumsily cause the disappearance of all the phials and scrolls that he had so carefully classified over many years.
Steigar is a scrolling horizontal shoot-em-up viewed from the side as you start out on an aircraft carrier and fly over various assigned missions while shooting and killing many waves of enemies including helicopters, planes, boats and tanks that come at you as you move from the left to the right. Complete the mission and it's onto the next one but touch an enemy or its weapon and you lose one of five lives. You have a standard cannon but power-ups can be collected from shooting certain enemies. Also to help you are limited smart-bombs that kill all on the screen.
Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack.
There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.
Rambo III for the arcade is a different game compared to the one released for the SEGA consoles and the computer ports. The arcade version was is a rail shooter game played from the third-person perspective whereby Rambo would have to blast through hordes of enemy soldiers, jets, tanks using various weapons with crosshairs, as well as fight tank bosses at the end of each level.
Crossfire is a single screen 1st person perspective shooter where you are a policeman leading 'The Untouchables' against the mob lead by Al Capone and 'Legs' Diamond. You must visit nine locations and shoot all the bad guys that appear on the screen in various places, by controlling a cross-hair and shooting them. Civilian's also appear and these cannot be shot or you lose points at the end of each location. To complete a location you must stay alive while a timer counts down, and when it reaches zero then you move to the next location. As you shoot, the bad guys will shoot back after a short time and if you are hit then you lose one of four lives and the location starts again.
D-Return is a horizontally scrolling shoot-em-up. The player controls an aircraft, moving in four directions, avoiding enemy fire and destroying enemies with primary weapon (vulcan gun or laser) and missiles, of which there is a limited supply. The player-controlled plane has a health bar which can be restored by flying over specific power-ups. The player can choose between four difficulty levels, amount of hit points and missiles, as well as the speed of the game. Stages usually end in boss battle.