Quest for Sleeping Beauty is a 3D Pac-Man variant played from a bird's-eye perspective. It is based on the fairytale Sleeping Beauty. Bored of her royal tasks Sleeping Beauty decides to enter a dangerous forest alone. Eventually she gts lost after wandering deep into the forest and takes shelter in an abandoned castle. She is now waiting for a prince to rescue her.
The player takes control of a young boy or girl and has to collect all the pellets on a map to advance. Spiders and other enemies are harassing the player and when caught by a spider, a live is lost. Across the map potions can be found to fend off the enemies. These come in several colors: Red ones will scare the enemies away, blue ones will freeze the enemies (run over it to kill it) and green ones will make you invisible.
Bust-A-Bloc is a one or two player, 3D, Breakout clone.
In addition to the single player game Bust-A-Bloc has a player-versus-player and a co-operative mode, one hundred and fifty levels, four camera angles and many power-ups.
This game is a compilation, containing three titles by Treasure. Everything is emulated, with several additional options to tweak the emulation process, though the sound is slightly inaccurate.
There are extensive galleries for all three games and overseas versions to play. More interestingly, a hidden prototype version of Gunstar Heroes exists.
For the first time, you can suit up as Spider-Man and see what it’s like to be the world’s favorite superhero. Learn the ins and outs of your brand new Stark Industries upgraded web shooters and master different web types as you race to complete fast-paced targeting trials.
Killer Is Dead is a 2013 action video game developed by Grasshopper Manufacture. It is published by Kadokawa Games in Japan, Marvelous USA in North America, and Deep Silver in Europe.
This is a breakout-style game where Kirby is the ball. The bat is a trampoline held by two Rick-like hamsters. The game uses a star-counter, which decreases periodically on its own. Hitting any one block will dislodge several stars which fall down from where the block was - catching one will increment the player's star counter by 5. If Kirby (the ball) hits the ground when the star counter is higher than zero, he will bounce once, so the player gets one more chance to catch him. Otherwise, the player loses a life. Every time Kirby touches the ground, the star counter is reduced by 10.
Once the player clears the first five stages, King Dedede appears in stage 6. This stage has no blocks, so the player's star counter cannot increase. Dedede throws hammers from time to time - if Rick is hit, the player will not be able to control him for a short while. Hitting Dedede enough times will defeat him.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief peri
Man! If you like Pac-Man, candy, giant spinning happy faces, more candy, Mozart (I think), teeth, moving horizontally....well....Jawbreaker II has it all! This is a fun game for the TI-99/4A, and was a sequel...I guess?...of the original Jawbreaker on the Atari 2600. Though related, the Jawbreaker for the Atari 400/800 was a Pac-Man clone, with the same theme of candy eating and tooth brushing.
This take on Frogger features music and speech. In this variation, you are a frog trying to get to the princess's castle. You must first cross a road filled with jousting knights on horseback. You must then cross the moat, filled with snakes and alligators. The alligators will submerge, drowning your frog if he's riding on that alligator's back. If you make it safely, you become a handsome prince.
This game was designed by both Beverly Starke (Milton Bradley graphics artist) and programmer Dave Landon. According to Dave, Sewermania was MB President Jim Shea's favorite game out of all the MBX titles that were in development.
According to early promotional material, the generator located in the upper left corner of the screen was intended to flood the sewer and kill all the rats. This would help the player in locating the bomb since there would be no rats to avoid for a few seconds (although the alligator would still be lurking around). In the released version of the game, however, the generator's functionality was removed making it impossible to flood the sewer. According to programmer Dave Landon the reason for the removal was because the game was initially developed for MB's own video game unit before being brought over the TI-99/4A (read the MBX development history by clicking the link in the above Trivia section). The TI-99/4A's cartridges were smaller in size apparently to what Milton Bradley had envisi
In Sneggit, you control a chicken trying to gather up eggs from the barnyard before the snakes get them! Pick up one egg at a time, bring it back to the nest, and repeat! But it's not just about quickly grabbing the eggs, you also have to make sure to defend the nests, or else a snake might clean it out completely! This is a pretty fun game for the TI-99/4A and deserves a look! Games back then had such clever concepts behind them. OK, games nowadays do too, sometimes.....
A very limited release to this game that features eight arenas for multiplayer Bomberman blast action. It was produced for the Osaka game event so players could battle it out.
Clone of the arcade game Lunar Lander, where the player must land their ship on a series of several moons while dealing with gravity, wind, diminishing fuel and enemy satellites.
Omega Chase (non-deluxe version) is the predecessor to Omega Chase Deluxe and was a download only version of the game. While there are a number of differences between Omega Chase and Omega Chase Deluxe, Omega Chase is included on Omega Chase Deluxe along with the game Zap. The main difference between the two versions of the game is that with Omega Chase, the enemies travel in only one direction around the center of the track, but in Omega Chase Deluxe, the enemies travel from both sides simultaneously. Creator Christopher Tumber felt there was no need to release the original file on cartridge as it was included on the compilation of the game.
The first ever 16K Vectrex game, written by John Donzila! Originally planned to be a smaller game included in "More Good Things", John later decided to make it a seperate entity.
Spike Hoppin' is a game where you make Spike hop on blocks, and change all their "colors". Spud returns and will try to stop Spike, as well as other enemies and a few friends too.
Spike Hoppin' includes digitized speech (Spike talks again!), as well as a bonus hidden game and a few other surprises !
Aside from having vector graphics and running a bit slow (although the game does speed up as more and more invaders are shot), this is a pretty standard Space Invaders-type game for the most part.
A formation of invaders (25 total) march from side to side while dropping bombs and they will drop down a notch once the formation reaches the edge of the screen. The player’s laser base can take cover behind one of four bunkers on the screen, which the bunkers can withstand 16 shots from enemy and/or player fire before disappearing. A flying saucer will also pass overhead during a level and is worth big points if shot. The player starts off with three laser bases and the game will end once all bases are destroyed or if the player is “invaded” by the aliens reaching the bottom of the screen. However, an extra base is earned if over 3000 points are scored. The level number that the player is currently on is displayed at the bottom right corner of the screen.
Hay Buddy is a game that allows you to play it with your Buddy "two(2) player" or just play it by yourself. Touch the button to make the little robo FLY and avoid hitting the spikes throughout the game.. Gain scores as much as you can while tapping the button.
"Two is better than one "
What is your Highest Score? Share it to your family and friends..