Target is a one- or two-player game featured on the AY-3-8610 chip.
Unlike Target Shoot (AY-3-8500) it does not require a light gun. Instead you steer a cross with your analogue joystick and try to hit the targets flying through the screen.
While in the one player game every miss counts as a point for the computer, in the two player game only hits count as a points for the quickest player.
Gridball is a PONG-variation in which both players are in control of three lines with holes. Their task is trying to avoid the the ball does not fly through the own grid while trying to outmanouver the opponent.
Destroyer is a single player 1977 arcade game developed and published by Atari, Inc. The playfield displays your ship moving across the surface (displayed as a wavy line) and submarines moving across the screen. The target depth is set using a dial control (displayed as a dashed line). Depth charges are dropped by pushing the dial control. The speed of your ship is controlled using a speed lever control. Charges that miss make a low boom. Charges that hit make a louder boom and trigger an explosion sequence. Points are awarded for successful hits. The game is timed, so the goal is to sink or destroy as many submarines as possible before the time expires.
Seawolf! From deep beneath the sea, you fire your torpedoes at the tankers, battleships and other targets. Your mission is to sink more enemy ships than any other sub in the wolf pack. Its a race against time and other subs in your own navy. Missile! Launch guided missiles against cargo planes, bombers and fighters! Two complete games. Hours of fun! 1 or 2 players.
Surround was an unofficial port of the arcade game Blockade, released the previous year by Gremlin. As such, it was the first home console version of the game that would become widely known on other platforms as Snake. As with other early Atari games, it was licensed to Sears, which released it under the name Chase. The cartridge was subdivided into 14 different games. The first 12 of these were variations on the Blockade theme. Like its predecessor Blockade and successor Snake, the object of Surround was to maneuver a sprite across the screen, leaving a trail behind. A player wins by forcing the other player to crash into one of the trails. Various options allowed for speed-up, diagonal movement, wrap-around and "erase" (the choice to not draw at a given moment); in addition, the sprites could be set to operate at a beginning "slow" speed, or progressively speed up through five speeds.
A successful arcade game released by Taito in 1977. It is essentially a Breakout clone/variation.
The game was originally released in a tabletop format, known as T.T Block in black-and-white with a color overlay, similiar to the original Breakout. A color version and a pure black-and-white version of the tabletop both followed in 1978, as well as a stand-up cabinet. The game would also recieve sequels in 1978's Super Block and 1979's ZunZun Block.
This cart contains two different games.
The first game is Robot War. It takes place on a space station. The computer malfunctioned and now four robots are out to hunt down the player. Gameplay mainly has the player trying to trick the pursuing robots into one of the four electrified force fields littered throughout the playfield. Every time the player is touched by a robot, one of the force fields disappear. Once all the force fields disappear, the player loses a point to the robots. If all the robots are defeated, the player gets a point for that round. The game also features an option for two players, where the second player takes control of the robots. The game features four game speeds from slowest to fastest
The other game is Torpedo Alley. Players control a shore battery at the bottom of the screen and shoot at an invading fleet of ships above them. Each hit ship is worth a different amount of points, with the lowest ship being worth 1 point, the middle ship worth 3 points, and the highest ship worth 5 poin
Gameplay is a variation of the snake genre, in which players compete by surrounding each other with lines of dominos. Players change direction via a set of four directional buttons representing up, down, right, and left respectively. A player loses when they hit a wall, their own dominos, or their opponent's, at which point all the dominos in their line "fall" down.
Skeet is one of the first target shooting games for home consoles. It's a built-in a game available on every AY-3-8500 chip, although many console-manufacturers didn't make it available to use.
The object of Starship 1 is to destroy alien spacecraft while maneuvering through star and asteroid fields. The game uses a first person perspective on a black-and-white monitor. Compared to common arcade games of the time, Starship 1 was comparatively advanced, but used quite a bit of analog technology that would become less common in arcade games in following years.
An arcade driving game released by Taito in 1976. The game features destruction derby-style gameplay where the players score by crashing into as many computer-controlled cars as possible.