In this unofficial sequel to the arcade game BurgerTime, the Rotten Foods (Hot Dogs, Cherries, Bananas, and their leader Mugsy, the Mug o' Root Beer) have thrown lunch all over the diner and Peter Pepper has to get it back on the plate.
Almost no information on this game can be found online, but this is a Star Wars game for the MSX featuring top-down arcade shooting gameplay. It is based off of the Droids TV show from the 1980's, the player controls the ship featured in the show.
You are an eyeball in outer space. You shoot at the floating objects in your quadrant until they're all gone at which point you begin a new level with different objects. Ad infinitum. This is very much like Asteroids.
3D Slime is a fast-paced game that blends Pac-Man's classic munching with an isometric perspective like Gyroscope. Players control Green Slime, an alien forced by the villainous Rodrick to infiltrate Robocity and collect purple pyramids while evading black bowling balls across pseudo-3D levels with irregular patterns, inaccessible spaces, and varying elevations that require luring the balls away to clear paths.
Originally part of a compilation, One for the Road is a clone of Pac-Man, where the player drives a car around the maze picking up the Cat's Eye's, avoiding the hostile road signs. The road signs become temporarily harmless after collecting an oil can.
The objective of Bob en el polo is quite simple: eat a certain number of eggs in each of the 10 levels of the game, avoiding the enemies, in a limited amount of time. The player can also move the blocks on the screen, like in Pengo, but without the possibility to kill enemies. Blocks can only be moved for defensive purposes. The start level can be selected from the main menu.
Pac-Man is in love! And what a star his sweetheart is, with her red ribbon and long eyelashes. Just like her leading man, Ms. Pac-Man chomps her way through mazes as she battles four ghosts. Round and round, back and forth, across the stage she races as she gobbles up dots, energy pills, teddy bears, fruit, and pretzels. Can she escape the marauding ghosts? Or will this be her final curtain? Will Pac-Man ever see his lady love again?
Werner: Let's go! is based on the German comics character Werner and offers five mini games:
Meiern is a dice game with an emphasis on bluffing. The basic rules: A player makes a hidden dice throw and checks the result. Then he gives the dice cup to the next player and says his result which may be true or a bluff (the said result needs to be higher than what the player before said). The next player either has the choice to throw the dice or to call a bluff. In the latter variant he opens up the dice cup and either the bluffer or the wrongful accuser gets a minus point.
A side-scrolling car drive in which the player has to avoid obstacles by accelerating or ducking.
Another car drive which is essentially the same with items which have to be picked up and used at the right time.
The fourth game is about building a motorcycle. The player needs to choose between a variety of parts. This game is lost after twelve incorrect guesses.
A motorcycle drive where the camera is directly placed behind the motorcycle. The go
In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs. In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear. The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.
The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty. Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups. The C64 conversion uses a co
Emperor Pong hid all the WOKS in the palace strong rooms, and placed members of his elite forces to guard them. You as the people's champion have been chosen to get their WOKS back.
There are nine rooms containing the WOKS, unfortunately some rooms have more guards than others, the first three have only one guard in each, the next three have two in each, the last three rooms have three guards in each. The only advantage you have is that the guards are highly disciplined and never change the route of their patrol, you must learn the routes if you have any chance of defeating them.
When the very first Macintosh computer came out (128K RAM, 400k floppy) in 1984, my brother Randy Wilson wrote a video game called originally "Gravity Well" internally, and eventually "Continuum" when it was released (when released it was unable to run on the 128K Mac, instead it required the very next upgraded model of 512K).
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.