Amok! was the first Odyssey² new release about 15 years after the console was discontinued. It is inspired by Berzerk.
The player is trapped in a spaceship and is armed with a laser pistol, which can fire in all 8 directions. Each stage is a maze with one or more exits, and the player has to try to exit them while avoiding to touch its walls and get killed. Besides the danger of the walls, the player will face the berzerk robot sentinels, which can move about and shoot, but that can also be killed if they touch the walls. After a while, the Smileybot will appear and try to kill the player. The Smileybot can pass through walls and cannot be killed by the player.
The game features 12 stages of increasing difficulty. The player has 3 lives; dying will make the player restart the current level, with all berzerk robot sentinels being replaced.
Addictive breakout-style action meets fast and furious arcade fun. With 100 levels, challenging end bosses and multiple power-ups, Dragon Dance is the game you can't put down! Head-to-head combat with boss enemies every 10th level. Random events like earthquakes shake up the gameplay. Dragon control and length add to the complexity of each puzzle. Enjoy Vs. mode and play with friends via Game Link Cable.
DX-Ball 2 is a brick buster game for Microsoft Windows, developed by Longbow Games. As a follow up to DX-Ball by Michael P. Welch, the sequel is foremost remarked by the introduction of its 16-bit high-colour engine, presenting textured bricks and background graphics in vivid colours. The game also features two new Power-Ups, an easy to play "Kid-Mode", and a hotseat multiplayer mode, alongside an original soundtrack by SideWinder. DX-Ball 2 also introduces the feature of board-set selection, allowing the player to select between different sets of boards to play. The free demo thereby comes packed with a total of 24 boards divided into 6 board-sets of 4 boards search. Additional board packs can then be installed for more boards, whereas Board Pack 1 will expand the demo board-sets to 25 boards each, for a total of 150 boards. While a total of five board packs were released for the game, DX-Ball 2 was eventually succeeded by Rival Ball in 2001. A 20th Anniversary edition was announced on August 23rd, 2018 and was re
Unlike Activision's earlier remake of an Atari arcade classic, Battlezone, this one stays close to its namesake. Take the original, Atari coin-op game Asteroids, add in the features of the Atari 2600 cartridge, then give it 3-D graphics and a bunch of power-ups, and you've got Activision's Asteroids remake.
There are three types of ships to choose from, each with different strengths and weaknesses. There are also three skill levels. If you beat the game at Expert or higher, you gain access to a fourth type of ship. All ships features the standard laser, shield, flip (instantly flips your ship 180 degrees), and hyperspace. There are also limited power-ups you can pick up such as GunSat, Mines, Homing Missiles, Plasma Drill, and Trigger Bombs.
The game supports either one or two players. In two player mode, the object is to simply outscore your opponent in a random zone and level. You cannot directly kill your opponent by shooting him, but there are other ways....
Lastly, if you shoot the classic-style asteroid in
This is the second volume of one of the series of Namco game compilations, released only in Japan. This anthology is similar to the "Namco Museum" series except that this collection include games that have been released on consoles originally. Each disc includes 4 games and, along with each of the games, there were also updated versions of those.
This volume includes:
- Pac-Attack (The updated version of this game was also included as an unlockable extra game in "Pac-Man World 2")
- Valkyrie no Bouken: Toki no Kagi Densetsu
- Namco Classic II (Golf)
- King of Kings
Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear.
This edition contains both puzzle challenges, multiplayer and normal progressive stages.
Let's Pachinko: Nante Gindama is a view-limited Downloadable game for the Satellaview that was broadcast in at least 2 runs between February 1, 1998 and November 28, 1998. Early game broadcasts were accompanied by the Let's Pachinko: Seiseki Magazine, however these ceased after February 28, 1998.
Bomber worlds. To complete the areas, you must control Bomberman and set bombs to destroy enemies and obstacles that will lead to the exit. To be able to complete each level, the player must locate and pick up all of the Crystals on the map. Once this is complete, the door to the exit will open, and the player is allowed to move on to the next area. In the fourth area of each world, the player will have to defeat a Dark Force Bomber, and an extra boss that is themed after the type of world the setting is in.
Once you defeat a Dark Force Bomber, the player is given a unique battle armor to wear for the next boss battle, which has a normal attack and a special attack. The battle armor is only used for the boss battles, meaning once the player advances to the next world, the battle armor will be lost. As such, it is recommended that players take full advantage of the armor.
Yeerk Pool is an Animorphs arcade-style game, offered on the official Animorphs website.
Your challenge is to help Jake find his way through the maze to the Yeerk Pool. You can control Jake's movements with the arrow keys on your keyboard, or with the J-I-K-L keys.
As you find the colored keys, use them to free the gorillas from their matching-colored cages. Once you've released a gorilla, you can use its morph (by hitting the space bar) to help Jake chase off the controllers...but remember, you can only stay in the gorilla morph a limited time.
If you encounter any animals along the way, be sure to stop and collect them for extra points.
You have three chances to help Jake collect all the keys and release all the animals, which then allows Jake entry to the Yeerk Pool area, where you must help him find the Kandrona ray machine that feeds the Yeerks and destroy it. Warning: don't forget to stay away from any roaming Yeerk slugs and use Jake's gorilla morph (by hitting the space bar) to cross the Yeerk Pool.
At
BomberBoy is a port of the Sega Genesis/Mega Drive game Mega Bomberman (itself a port of the PC Engine/TurboGrafx-16 game Bomberman '94) for the Famicom made by Super Game and released on a multicart in 1997 by an unknown publisher. While being only released in 1997, it appears to be Super Game's first title, made around 1995 and unfinished for unknown reasons.