“Hungry Horace” offered gameplay based of the popular arcade game “Pac-Man”, it was celebrated as the first arcade game for the Spectrum. It was one of the few Spectrum games that were also available in ROM format. It formed part of the “Horace” series, which included “Horace Goes Skiing” and “Horace and the Spiders” and the unpublished “Horace to the Rescue”.
Horace is apurple blob with arms and legs, who wanders around a maze, eating everything and avoiding the park guards, who are out to capture him. He is able to momentarily scare the guards, making them vulnerable, by ringing a bell in the maze. Once Horace is able to escape capture and leave the maze, he moves to the next, more challenging level.
“Hungry Horace” was programmed by William Tang, but Alfred Milgrom was responsible for the design of the inimitable Horace an artful creation of character using minimum grid available . Through Melbourne House’s relationship with Sinclair, the “Horace” games would come boxed with t
One or two players bust through blocks in various formations using a paddle and ball, trying to reach an exit located in the center of the blocks in order to advance to the next wave. There are glowing blocks which give you "Power Ups" Xextra ball, Ccatch ball, I invinciball, S slow ball, B bigger paddle, F firepower which allows you to shoot blocks with a gun located in the center of your paddle. You get points for busting blocks, but get more bonus points for blocks left when you reach the exit.
The evils of ancient times are loose and the player, armed with lightning bolts, has to destoy them in this action/shoot'em up game written by Bob Flanagan and Scott Miller.
You are about to embark on one of the most dangerous missions of your career. As a renowned Star Fleet pilot, you have been selected to command an exploration party in a journey across the galaxy to investigate the mysterious planet JINKS. An enigma for centuries, JINKS is a lush, resource-rich world, and could be the key to the desperate need for human expansion in space. It is apparently capable of supporting life, yet it is curiously uninhabited--or is it?
A routine research mission goes haywire when scouting your probe across the planet's surface leads you and your crew into a deadly game of cat and mouse. Can you escape from these fiendishly clever traps before your probe and its occupants are miniaturized or annihilated?
Food Fight (also styled as Charley Chuck's Food Fight) is an arcade game released by Atari, Inc. in March 1983. The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. The game sold 1,951 video game arcade cabinets.
In this game you play the role of the Doctor from the BBC science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.
In Bone Cruncher the player takes the role of Bono, a dragon who makes a living by selling soap. His secret of success: he uses skeletons as ingredients. To restock, Bone has to collect more skeletons by traveling through a castle with 22 scrolling levels.
Amegas is a wild, fast paced game written to take full advantage of the Amiga's amazing speed, graphics and sound! Bounce, shoot, slam, and juggle your way through 40 challenging screens. Every screen has its own surprises and it will take quick reflexes to deal with all the action, sounds, and sights! For the Amiga 500, 1000 and 2000.
Petri is a local multiplayer arcade battle for survival - controlled using your very own smartphone.
Players control their unique (and adorable) microbial monster, and fight to dominate their tiny world - against each other, and against relentless zombie attackers. In one of the smallest arenas possible, the Petri Dish, clashes don’t get any bigger than this!
Nibbles is a simple video game and variant of Snake. It was inspired by an early 1980s game called Hustle from the Radio Shack TRS-80 micro-computer. (It was not influenced by Mozaik Software's 1984 Amstrad CPC game, Nibbler, despite the similar names.) Nibbles was written in QBasic by Rick Raddatz, who later went on to create small business companies such as Xiosoft and Bizpad.
The game's objective is to navigate a virtual snake (or worm) through a walled-space while consuming numbers (from 1 through 9) along the way. The player must avoid colliding with walls, other snakes or their own snake. Since the length of the snake increases with each number consumed, the game increases in difficulty over time. After the last number has been eaten, the player progresses to the next level, with more complex obstacles and increased speed. There is a multiplayer mode which allows a second player to control a second snake by using a different set of keys on the same keyboard.
Nibbles originally became popular because it was