In Mario Artist: Talent Studio, the player can create their own characters in 3D, customizing features such as hair, skin, and eye color, voice, clothes, facial features, and body size and type. The process is similar to Nintendo's later Miis, but much more detailed. The characters can then be inserted into movies and animations. Events during these movies can be controlled by pressing the Z-trigger. Images from external video can be imported using the Capture Cartridge.
Ucchannanchan no Honoo no Challenger: Denryuu Iraira Bou follows the same playing principle as the mechanical wire loop game. In this variant, the player has to guide a ball through six courses which basically consist of narrow ways with curves and obstacles. Later levels introduce moving obstacles and parts in which the screen slightly tilts. The player is not allowed to touch anything and has to solve the course within a time limit. This all is commentated by an enthusiastic announcer. Multiplayer is a simple split-screen race.
"Following the events of Sony Pictures Animation's original culinary comedy, Cloudy with a Chance of Meatballs 2 continues the exciting journey of inventor Flint Lockwood and his friends as they rush to save the world from his most infamous machine that is now creating food-animal hybrids- "Foodimals"! This action-adventure title, starring a dazzling cast of characters, art, and environments from the animated feature, is ideal for young gamers and fans of the film of all ages. Complete with a suite of unlockable levels, unique character abilities and power-ups, and bonus Challenge and Survival gameplay modes in addition to the main story, Cloudy with a Chance of Meatballs 2 is a game you'll savor with every play."
BLASTER pits your starship shooting skills against endless waves of enemies: Roto-Shooting Robots, Runaway Spaceships, Evasive Vampire Ships, Squads of Saucer Ships, The Masterminds and more - 20 million light years away!
Specialty of the House! Help Chef Peter Pepper in a race to collect patties, cheese, lettuce and buns! Face challenging mazes, make mounds of burgers and score big time inBURGERTIME!
JOUST 2 the sequel to the record-setting video game, pits you against Buzzards and Vultures in an intense battle for survival. Buzzard eggs hatch into Evil Aggressors while Golden Eggs offer the promise of special rewards and ultimate victory!
Alien attacks, bottomless craters, boulders, land mines, cannons, low-flying planes on your tail and the clock ticking away...These are just some of the challenges awaiting you in MOON PATROL!
It's fun, refreshing, mug slidin' fun. You'll love serving frosty root beers to the thirsty customers in four different scenes. Quench your thirst for fun with another classic,ROOT BEE
The game was published by Hakuhodo in 1997, an advertising agency in Japan whose only other game is the RPG Himikoden: Renge. The developer of this game is unknown, as the only company shown before the intro screen is Hakuhodo. However, given that Himikogen: Renge was developed by Chime Corporation, it is unlikely that Hakuhodo actually developed Mad Panic Coaster.
In Mad Panic Coaster, you control a boy and a girl (perhaps a brother and sister?) as they sit in a roller coaster car and go through 15 hellish roller coasters. How these roller coasters even got past safety testing is unknown, as they don't have any rails or barriers of any sort. It's up to you to steer the roller coaster car using the d-pad to make sure it stays on the track. The roller coasters also have various monsters, traps, and jumps to avoid. To do this, you use X to jump. Hitting Square will make the girl throw some sort of yellow ball projectile that explodes at a long range, while hitting Circle will make the boy throw that same type of pro
In 1944 the last thing you wanted to see on your tour of duty in Europe was a line of German tanks headed your way. In MOBILE ARMOR this is just the first of 10 grueling missions that place you in harm s way - testing your mettle as the pilot of a solo tank!
Quest for Sleeping Beauty is a 3D Pac-Man variant played from a bird's-eye perspective. It is based on the fairytale Sleeping Beauty. Bored of her royal tasks Sleeping Beauty decides to enter a dangerous forest alone. Eventually she gts lost after wandering deep into the forest and takes shelter in an abandoned castle. She is now waiting for a prince to rescue her.
The player takes control of a young boy or girl and has to collect all the pellets on a map to advance. Spiders and other enemies are harassing the player and when caught by a spider, a live is lost. Across the map potions can be found to fend off the enemies. These come in several colors: Red ones will scare the enemies away, blue ones will freeze the enemies (run over it to kill it) and green ones will make you invisible.
Bust-A-Bloc is a one or two player, 3D, Breakout clone.
In addition to the single player game Bust-A-Bloc has a player-versus-player and a co-operative mode, one hundred and fifty levels, four camera angles and many power-ups.
This game is a compilation, containing three titles by Treasure. Everything is emulated, with several additional options to tweak the emulation process, though the sound is slightly inaccurate.
There are extensive galleries for all three games and overseas versions to play. More interestingly, a hidden prototype version of Gunstar Heroes exists.
For the first time, you can suit up as Spider-Man and see what it’s like to be the world’s favorite superhero. Learn the ins and outs of your brand new Stark Industries upgraded web shooters and master different web types as you race to complete fast-paced targeting trials.
Killer Is Dead is a 2013 action video game developed by Grasshopper Manufacture. It is published by Kadokawa Games in Japan, Marvelous USA in North America, and Deep Silver in Europe.
This is a breakout-style game where Kirby is the ball. The bat is a trampoline held by two Rick-like hamsters. The game uses a star-counter, which decreases periodically on its own. Hitting any one block will dislodge several stars which fall down from where the block was - catching one will increment the player's star counter by 5. If Kirby (the ball) hits the ground when the star counter is higher than zero, he will bounce once, so the player gets one more chance to catch him. Otherwise, the player loses a life. Every time Kirby touches the ground, the star counter is reduced by 10.
Once the player clears the first five stages, King Dedede appears in stage 6. This stage has no blocks, so the player's star counter cannot increase. Dedede throws hammers from time to time - if Rick is hit, the player will not be able to control him for a short while. Hitting Dedede enough times will defeat him.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief peri
Man! If you like Pac-Man, candy, giant spinning happy faces, more candy, Mozart (I think), teeth, moving horizontally....well....Jawbreaker II has it all! This is a fun game for the TI-99/4A, and was a sequel...I guess?...of the original Jawbreaker on the Atari 2600. Though related, the Jawbreaker for the Atari 400/800 was a Pac-Man clone, with the same theme of candy eating and tooth brushing.
This take on Frogger features music and speech. In this variation, you are a frog trying to get to the princess's castle. You must first cross a road filled with jousting knights on horseback. You must then cross the moat, filled with snakes and alligators. The alligators will submerge, drowning your frog if he's riding on that alligator's back. If you make it safely, you become a handsome prince.
This game was designed by both Beverly Starke (Milton Bradley graphics artist) and programmer Dave Landon. According to Dave, Sewermania was MB President Jim Shea's favorite game out of all the MBX titles that were in development.
According to early promotional material, the generator located in the upper left corner of the screen was intended to flood the sewer and kill all the rats. This would help the player in locating the bomb since there would be no rats to avoid for a few seconds (although the alligator would still be lurking around). In the released version of the game, however, the generator's functionality was removed making it impossible to flood the sewer. According to programmer Dave Landon the reason for the removal was because the game was initially developed for MB's own video game unit before being brought over the TI-99/4A (read the MBX development history by clicking the link in the above Trivia section). The TI-99/4A's cartridges were smaller in size apparently to what Milton Bradley had envisi