The game featured (once again) Quasimodo’s attempts to rescue Esmeralda (or, in this case Ezzmerelda). This one is basically a rip-off of Tutankham (though not a blatant one). Interestingly, the original flyers for the game referred to it as Hero in the “Temple” of Doom and featured the image of an Indiana-Jones-like character, complete with fedora (one wonders if they changed the name and character in an effort to avoid litigation).
The player controls a Norwegian sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaro bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels
The player controls a Chinese police officer who has been assigned to infiltrate an underground base to rescue a high-ranking police officer and his daughter, who have been kidnapped by a gang.
Macho Mouse is an arcade game which was released by Techstar in 1982; it runs on the hardware first used by Amenip and Centuri for Round-Up (two Zilog Z80s, running at 3.072 and 2.5 MHz, with two General Instrument AY-3-8910s running at 1.536 MHz for audio). The player must use the four-way joystick, to direct the eponymous "Macho Mouse" around a maze, leaving a trail of dots behind him as he goes (like Pac-Man in reverse), and causing images of his head to appear while avoiding cats that will kill him on contact - but as in Konami's Amidar, Macho Mouse can jump by means of a button and stun the cats for a short period of time. Between rounds, there is a "slot machine" similar to that of Chuo Co., Ltd.'s Funny Mouse (later re-released by Taito Corporation, as "Super Mouse").
Pioneer Balloon was an odd, though enjoyable, game in which the player piloted a hot-air balloon over a southwest landscape while dropping bombs on wagon trains and Native American villages before landing in a fort. The weird part came via the games many anachronistic (or downright bizarre) elements. The “Native Americans” lived in huts and hurled boomerangs (in the Wild West?). An even stranger enemy was a series of killer waterspouts (in the Wild West??). Strangest of all was a stage involving a series of islands populated by hopping-mad giant, yellow apes (in the Wild West???).
In ancient China, a wizard named Tyouraidoushi is trying to resurrect some ancient evil and two martial artists must fight their way through his monster-filled army to stop that from happening.
In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze.
The enemy creatures appear in one of three colors: red, yellow or green. Red creatures are longer in length than the player, and as such a collision with the creature will cost the player one life. Yellow creatures are the same length as the player, thus posing no harm upon a collision. Green creatures are shorter than the player, and will be devoured by the player's creature if they collide. The player can shoot at the creatures, with each hit reducing the number of segments by one. As segments are removed, the creatures are able to move faster, thus making them harder to catch and eliminate.
Points are scored for shooting the creatures, as well as for collecting pieces of fruit t
Try to hit the mouse with a hammer when it comes out from one of the holes in the wall. The mouse will try to get from its hole to the cheese on the other side of the house.
The game starts with the player's spacecraft docked inside the mothership at the top of the screen. Below the mothership is an asteroid field and below that, the surface of the moon. There are three platforms which can be landed on and six stranded astronauts that need rescuing. You control a small spacecraft. The player must press the button to release their spacecraft from the mothership and manoeuvre through the asteroid field. The craft can only move left or right or use up a finite amount of fuel by engaging the thrust (the same button again) to slow its descent. If the craft is landed successfully on one of the available platforms, one of the astronauts will run towards and board the craft.
The asteroid belt now changes into a swarm of flying saucers, some of which drop bombs. The player must now guide the spacecraft back up to the mothership (the craft ascends without using up fuel), avoiding the flying saucers. The thrust button is now a fire button which can be used to shoot at enemies above (as in Space
The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Esh's Aurunmilla was produced by Funai in 1984.
Funai released 3 different machines under this trade name, starting in 1983.
Other machines made by Funai during the time period Esh's Aurunmilla was produced include Interstellar, and Zangus.
Escape Kids is a racing game on arcade platforms. It's wholesome design combined with its healthy fun of strenuous and gladiatorial exercise is a perfect blend in this classic game.
New Fantasia was produced by Comad/New Japan System in 1994. It's a Gals Panictype game with 32 models that you are able to choose to begin at any stage.
Crazy Climber 2 (クレイジークライマー2?) is a 1988 arcade game developed and published by Nichibutsu. It is the sequel to the 1980 arcade game Crazy Climber. The gameplay is mostly identical to that of its predecessor, but there some significant differences. Unlike its predecessor, Crazy Climber 2 was only released in Japan.
Collect all the dots in the maze without colliding with (or being collided by) the missile. You can use your speed boost as long as you have fuel left. If the missile gets behind you on a long stretch it will speed up and the only way to avoid collision then is to turn a corner.