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New Arcade Games - Page 263

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  • Qix

    1982

    Qix

    1982

    Arcade
    Atari 5200
    In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
  • Frogmaster

    1982

    Frogmaster

    1982

    Arcade
    Atari 8-bit Commodore C64/128/MAX
    Frogmaster is a soccer game for one to four players. The players control tadpoles on the pitch, which react to joystick input which act as rewards. The player must train the tadpoles to score goals by reaching the other side of the pitch. Added challenge is generated by walls on the pitch and evolving tadpoles into frogs which can lay eggs and eat other tadpoles. In the original Mainframe version there were only frogs.
  • Wall Street

    1982

    Wall Street

    1982

    Arcade
    Arcade
    In the City stages, bounce falling stockbrokers into the ambulance. In the Maze stages, collect sacks of money and avoid tanks. Can you save the world economy?
  • Invaders

    1982

    Invaders

    1982

    Arcade
    ZX Spectrum
    A Space Invaders clone for the ZX Spectrum 16K
  • Headbangers Heaven

    1982

    Headbangers Heaven

    1982

    Arcade
    Commodore VIC-20 ZX Spectrum
    Chico the Headbanger has to mover bags from the right of the screen to the left while avoiding falling hammers.
  • Abscam

    1982

    Abscam

    1982

    Arcade
    Arcade
    Abscam is one of many Pac-Man bootlegs. Based on FBI's controversial Abscam sting operation, it was developed by GL and published by US Billiards in 1982.
  • Super Cobra

    1982

    Super Cobra

    1982

    Arcade
    Handheld Electronic LCD
    A port for handheld LCD device.
  • Rabbit Hop

    1982

    Rabbit Hop

    1982

    Arcade
    Handheld Electronic LCD
  • Super Breakout

    1982

    Super Breakout

    1982

    Arcade
    Atari 5200
    Atari 5200 port of Super Breakout.
  • Viper

    1982

    Viper

    1982

    Arcade
    Apple II
    Viper is a 1-player arcade game for Apple II in which you control the viper. The player's goal is to eat a mouse that appears on the screen.
  • Warp Destroyer

    1982

    Warp Destroyer

    1982

    Arcade
    Apple II
  • Dig Dug

    1982

    Dig Dug

    1982

    Arcade
    Atari 8-bit
    Port of Dig Dug for Atari 8-bit computers. There are two versions for these computers, and this is the version released in 1982.
  • Puck Monster

    1982

    Puck Monster

    1982

    Arcade
    Handheld Electronic LCD
    A Pac-Man clone by Gakken.
  • Mini Arcade Monster Maze

    1982

    Mini Arcade Monster Maze

    1982

    Arcade
    Handheld Electronic LCD
    An tabletop LCD game Pac-Man clone. It was released in 1982.
  • Monster Maze

    1982

    Monster Maze

    1982

    Arcade
    Handheld Electronic LCD
    A Pac-Man clone by Tiger Electronics. It was released in 1982.
  • King Kong

    1982

    King Kong

    1982

    Arcade
    Handheld Electronic LCD
    LCD game released by Tiger Electronics and Orlitronic.
  • Dig 'em

    1982

    Dig 'em

    1982

    Arcade
    Apple II
    Dig 'em is a 1-player Dig Dug clone for the Apple II. The player needs to shovel their war through the dirt, and defeat the monsters which are found underground. Prohibiting this are two separate monster types, who will continually chase the player around. The player carries an air pump, which can be used to inflate the monsters to the point where they explode. Furthermore, rocks are scattered throughout the earth, which can be used to squash monsters. If the monsters do not find the player for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. The player advances by killing all monsters on the level. The player has a total of 4 lives, and it's game over when all are lost.
  • Zzyzzyxx

    1982

    Zzyzzyxx

    1982

    Arcade
    Arcade
    The object of the game is to guide the protagonist, named Zzyzzyxx, through a moving maze of bricks to collect gifts and bring them to the fair-haired Lola, the object of his affection. Zzyzzyxx is opposed by the evil trio by the names Boris, Bluto and Smoot, also known as the Rattifers. These three will try to intercept Zzyzzyxx as he makes his way through the maze. He can collect a helmet in the maze, which can be used to imprison a Rattifer inside a brick, or to break a brick in the row above to move through the maze. As the levels progress, Zzyzzyxx must avoid crumbling bricks, rising missiles, and dropping bombs. The game has a 1up player score and laps tallied at the top of the screen.
  • Congo

    1982

    Congo

    1982

    Arcade
    Apple II
    Congo is an action game where the player is in control of a raft that is floating down the Congo river. Taking place after a ship wreck, the player's task is to rescue his ship mates who are stranded along the shore as well as on islands in the river. One survivor can be picked up at a time and has to be dropped off at a safe harbour before time runs out.
  • Gold Rush

    1982

    Gold Rush

    1982

    Arcade
    Apple II
    Gold Rush is a 1-player wild west themed arcade game for the Apple II. The player controls a small character who can move in the 4 cardinal directions. The player moves about a small wild west-themed screen, with the goal of excavating gold from the four mines on the left of the screen. The player arrives via railroad at the right of the screen at the beginning of the game, with the goal is to pick up sticks of dynamite, and place them next to the four mine shafts on the left. The player must avoid Native Americans near their teepees and soldiers guarding their fort. There is also a dangerous grizzly bear who can take the player's life. Claim jumpers haunt the mining sites, and like to return the player to their starting zone.
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