The player controls a spider which attempts to eat a single fly on the screen. The fly will flit bout randomly, only staying in one place for a few seconds at a time. The player has a health bar on the left, and gains strength whenever they eat a fly. There are several dangers the spider faces, including cans of bug spray which move towards the player, and drops of water which fall from the sky. If the player is hit by water, they are pushed away from the fly. The player loses a life if their health falls to zero There are also leaves on the screen which move the player closer to the fly. The player has a total of 3 lives, and when all are lost it's game over.
The player controls a bug jar, and attempts to catch all the fireflies which flit about the screen. Fireflies are represented by single pixel dots which intermittently turn on and off as they move randomly about the screen. The player must attempt to guess their location, and correctly open their bug jar while over the firefly.
Released by Funsoft as Time Runner in North America and by WizardSoft as Blade Runner in Italy, this Amidar style action game was created by Scott Maxwell & Troy Lyndon.
Time Runner is a game in which you move your character along a pellet grid, which changes from level to level, while you collect points and avoid enemy characters. The goal is to, similar to PacMan, cover the entire board and fill-in each rectangular area, which will then become colored in. Time Runner was first developed on the Atari 800 and later converted to the Commodore-64.
In this Maze game the letters forming the word "Hard Hat" are scattered throughout the maze. It is your task to pull them back in their oreiginal places while not being hit by the enemies.
In this game, written by Michael Burek and published by Sirius Software for the Apple II computers, the player must recover lost nuclear waste cannisters while avoiding mutant jellyfish and octopuses.
A action game written by Ron Meadows and published by Datamost for the Apple II. The player's goal is to capture all the cash in the maze without being caught by enemy cars.
A reverse Pac-Man clone in which the playable character leaves dots instead of collecting them. Developped by TMQ Software and published by Datamost for Apple II and PC systems.
A Pac-Man variant in which the player moves this time through a split screen 2D/3D-maze collecting dots and avoiding the deadly Questers. Written by Bob Flanagan and Scott Miller and published by Datamost for the Apple II computers.
A 2D action maze game in which the player controlls an eyeball and has to move bricks into segments of snakes to smash them. Designed by Hunter Hancock and published by Sirius Software for the Atari 8-bit and Apple II computers.
A action game published by Sirius Software for the Apple II computers in which the player, in the form of a spider, has to catch and eat flies by spinning web around them.