A simple crawl where you have to explore a strange old, mostly abandoned and rumouredly haunted prison to find some presumably fabulous treasure.
As with the other Temple Software games, this is a simple text adventure, with most puzzles simply consisting of giving the right item to the right person. You can enter simple commands to navigate through the world, and you can save and restore the current game.
Old software (where adult text adventures are concerned, perhaps second only to Softporn Adventure!) proves to be a gateway to what was a nostalgic experience even then, the heterosexual rite of passage: a night of heavy petting and perhaps "getting to third base" in a parked car at the local drive-in movie theatre. The order of the day here is pacing yourself, gradually building your girlfriend's ardour before taking it to the back seat and freeing yourselves of some of that cumbersome clothing. Oh, say! Is that my hand? How did that get there?
Another simple treasure crawl interactive fiction by Temple Software: Explore a fantasy realm where a hermit is rumoured to live, and find his fabulous treasure.
The Sands of Egypt is an adventure game.
The story takes place in 1893, following a British explorer and archaeologist who is lost in the desert. Text commands are entered in the lower half of the screen, while a sometimes animated image of the current location is displayed in the upper half.
You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates.
The game is a graphical text adventure. The screen is split into two halves. The top half shows what you can see in front of you, in the bottom is the text describing your surroundings: here you can type commands. Using the arrow keys you move yourself about a 3D maze. You can draw a map. since it is easy to get lost.