Moonlight Syndrome is a horror-themed adventure game developed and published by Human Entertainment for the PlayStation in October 1997. An entry in the company's Twilight Syndrome series, the game was directed and co-written by Goichi Suda.
You play as a xenohistorian on an expedition. You've been dropped (more literally than you planned) by a dropship over the ground of the Ancients. Your equipment was scattered and the dropship crashed. Now it's just you, your wits, and the Ancients to help you find a way home.
An interactive fiction adaptation of William Shakespeare's comedy The Tempest in which the player guides the spirit Ariel. The text and descriptions are lifted from the original work, i.e. in Early Modern English.
It's been a hectic year, and it's time to get away. He told you that, and you agreed. Now you're here, in a grove of aspen, and long for a good, long bath in the nearby hot spring.
In this game about under-powered superheroes, you play as Improv, leader of the Frenetic Five. You use common objects in surprisingly useful ways. Bob, your contact at Supertemps, hires your team for a new job: defeat the melodramatic supervillains Sturm und Drang who have holed up in the abandoned flange mill at the waterfront.
Azusa 999 is an RPG Maker adventure game developed in 1997 for the classic Japanese PC-98 personal computer. It's a heavy emotional story about suicide and an otherworldly train… among other things.
In this game, you play as an amnesiac inside Babel, an abandoned Arctic facility devoted to biological research. You soon discover that you have the unusual ability to witness scenes from the past by touching various glowing items. But can you discover who you are, what happened to the station, and then how to escape from Babel?
A piece of interactive fiction written by Ian Finley.
Wacek and Andzia, a pair of school friends, are told by an old Professor that a flying saucer crashed somewhere on Earth. Poor little alien didn't make it on a sharp interstellar turn... The player guides the two kids trying to find him and help him out.
The story behind Nightmare Creatures draws upon gothic horror elements of the 19th century. The story begins in 1666, when a devil-worshipping cult called the Brotherhood of Hecate were conducting sinister experiments in London so as to take over the city and then the world. The Brotherhood tried to develop an elixir that would endow them with superhuman powers. However, rather than creating their intended superhumans, their experiments created only grotesque monsters. When they decided to use these creatures as an army of conquest, one of their number, Samuel Pepys, set their headquarters on fire, resulting in the First Great Fire of London. The game takes place in 1834 when London falls victim to several evil occurrences. Monster sightings are reported along with news of people mutating into ungodly creatures, and that the dead are waking from their graves and walking amongst the living. All of London is in a panic and vulnerable to the schemes of Adam Crowley, a mad scientist and occultist enlisting the help of
Lego Island is a nonlinear game with a first-person perspective. The game features a series of missions including pizza delivery, jet ski racing, and putting the Brickster back in jail. It also features a variety of playable characters that each have unique abilities that can help the player throughout the game.
The case of the stolen elephant!
Elephant... Rare... Striped.
...has been kept for many years by an animal trader named Karbophos.
Being unable to overcome abuse, it escaped and found a home at the zoo in our city.
This is definitely Karbophos's work.
To the zoo!
The gameplay in Treasures of the Deep focuses on underwater exploration in a variety of wetsuits and gradually more powerful one-man submarines, in order to fulfill objectives such as capping underwater oil leaks, exploring shipwrecks, and recovering plane crash victims. Finding treasure is also a useful secondary objective - ancient gems from a sunken ship can be put towards upgrading your weapons, equipment, and subs.
The game takes place over 14 diverse underwater locations, ranging from the Bermuda Triangle to Antarctica. The levels are designed to evoke a claustrophobic and moody environment. The game's soundtrack was composed by award winning video game composer Tommy Tallarico. There is one unlockable 'bonus' level, Atlantis. A player can occasionally unlock another bonus level called 'Shark Attack', where they play as a shark, with the objective of eating as many sea creatures or divers as possible.