Warhawk, released as AirAssault in Japan, is a futuristic arcade-style flight-combat game where the player flies a VTOL aircraft. The player maneuvers with 360 degrees of flight control through six levels. Weapons include fire-off lock-ons, rockets, multi-fire swarmers, and plasma cannons. The game has no multiplayer capabilities and does not feature DualShock or analog controller support.
There are no saving or loading features. Instead, a password is presented each time a level is completed. The game ends after its six levels are completed, or when the player's craft can no longer fly. This occurs if the craft takes heavy damage or the player ejects from their craft. The craft is teleported to base, repaired, and sent back to the stage for the first two times this happens; on the third time, the game ends.
Enemies in the game vary from being tanks and aircraft to massive fixed gun emplacements and futuristic robots. In certain areas of the game, enemies continuously respawn to challenge the player until they sw
Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan.
The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor.
Hover Strike is a futuristic 3D action game where you pilot a lone hovercraft in a series of missions against overwhelming enemy forces. You must use your speed, firepower, and displays to outfight and outwit the enemy. The game presents a series of missions which must be completed before you can advance. Goals include destroying a certain number or type of enemy units. The missions take place in a variety of different planetary environments.
The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resort
Bishoujo Senshi Sailor Moon SuperS: Youkoso! Sailor Youchien is a video game released for the Playdia by Bandai exclusively in Japan on August 24, 1995.
You're in command as your AH-64D Apache Longbow combat helicopter lifts off from its forward base. You're going into combat against the best the enemy can offer, but you've got the most advanced fighting helicopter in the world at your fingertips, packed with a devastating array of lethal weapons and state-of-the art technology.
You're ready to rock and roll but so is the enemy! They're waiting for you with combat helicopters of their own, backed up by radar-guided anti-aircraft guns and missiles and fixed wing aircraft. It's not going to be a cakewalk but you and your Apache are up to the challenge. Across four theaters of war-- Fort Hood where you train and then in war zones in Cyprus, Yemen, and Korea--you will fly the most fearsome helicopter that has ever been designed against enemies on land, sea, and air.
Apache Longbow took flying simulators to the next level. The developers constructed the flight model with fanatical attention to detail, going so far as to bring in Apache pilots to fly the in-game choppe
Dekitate High School is a Super Famicom video game that was released to an exclusively Japanese market in 1995 and was considered to be the first "high school simulation" video game to be released for the Super Famicom. Famed Japanese illustrator Nishiki Yoshimune would draw the cover art for the game while the actual character design was done by the in-house staff at C-Lab.
The game involves going through a day of high school in Japan as a teacher while managing a star pupil to good grades and popularity. Players can even build their own high schools for the purpose of gameplay, making this game similar to SimCity. A massive amount of yen is given at the start; so players can assign all the classes and even create yards of grass for students to loiter in between classes. Socializing with an assigned student will be more than just teaching her kanji and arithmetic lessons. Menus and multiple choices are used to get through the game with a first-person perspective.
Released in Vol 7, Kikimora's Clean-Up puts players in the role of Kikimora, who must completely sweep floors while facing a time limit. This game is similar to Pac-Man in nature.
Super Air Diver 2 is the Japan-exclusive sequel to the Super Famicom video game Super Air Diver.
The general idea of the game is that the player is launched into a 3D war zone with the task of flying a fighter jet. The player must defeat enemies with various weapons like missiles and gunfire as quickly as possible while obtaining as little damage as possible. Altitude is judged in feet while speed is judged in the plane's Mach number. The player is given the choice between two Western-made aircraft: a F-15E Strike Eagle or a Mirage 2000.
"Virtual Valerie gunned her Ram-Hog down the Infobahn, avoiding cybercops and the netsex police, but she still had time to turn a tele-trick or two."
Virtual Valerie 2 is the sequel to Virtual Valerie. VV2 features 3D graphics, more erotic scenarios, more sounds, and a higher level of interactivity.
You're a photographer who wants to work for Penthouse. Put together an ideal sexy pictorial for your portfolio and then, if hired, proceed to do the photo-shoot of your life.
Nickelodeon Director's Lab is a movie-making game by Viacom New Media and published by Nickelodeon. A sequel was released called Nickelodeon Multimedia Lab. Slap a few animated eyeballs on top of a Nick blimp and you're well on your way to landing a job at Nickelodeon!