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Most Popular Racing Games - Page 186

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  • Karting Grand Prix

    1987

    Karting Grand Prix

    1987

    Racing
    Atari ST/STE
  • Highway Patrol II

    1989

    Highway Patrol II

    1989

    Racing
    Atari ST/STE
  • Grand Prix 500 cc

    1986

    Grand Prix 500 cc

    1986

    Racing
    Commodore C64/128/MAX Atari ST/STE DOS Amstrad CPC
  • Space Haste

    2001

    Space Haste

    2001

    Racing
    PC (Microsoft Windows)
    Most of us driving-game junkies want more than a realistic driving experience; we want rocket-like speed that lets us blast through the streets, defying the boundaries of realism. Space Haste seats you in a hovercraft modelled after 50s-style cars, in a race where your speed limit is unlimited. The maximum speed of the hovercraft increases throughout the game, as your skills improve. What makes this even more challenging is that your reaction time decreases as your speed increases, so hugging the curves of the track gets even more difficult. Along the track, you can grab pickups, such as Cloak, Stun, and Shield, that add temporary powers to your vehicle.
  • Burning Rubber

    1993

    Burning Rubber

    1993

    Racing
    Atari ST/STE Amiga
    Despite the smutty title, the only ‘big people’ requirement is a driving license, as you’re racing through Europe and America in a variety of cars. Each level has a visual background reflecting part of the country. The route is mapped out beforehand, but it needn’t be strictly adhered to, as the surrounding roads are all presented and can be used as you wish. The computer cars in the race will often deviate from the course as well, adding real navigation to the proceedings. You accrue damage from contact, which needs to be repaired after the race, so you need to keep some prize money coming in. The racing is illegal, so you are pursued by police as you go, similarly to Crazy Cars 3, so make sure not to get caught, and do your dangerous driving out of their sight. You’ll have to drive on the correct side of the road and negotiate pedestrians and other traffic as well
  • Bump 'N' Burn

    1994

    Bump 'N' Burn

    1994

    Racing
    Amiga CD32 Amiga
    The speed! The thrills! The spills! Glory goes to those who survive the ultimate racing experience: The Bump 'N' Burn Championships!
  • 500 c.c MotoManager

    1991

    500 c.c MotoManager

    1991

    Racing
    Amiga
    In this immersive 500cc motorcycling management simulation, players start with a $4 million budget to build their dream team. The game seamlessly blends economic strategy, technical management, and racing action across renowned circuits like Phillip Island. Players select from 20 international racers and 14 high-performance motorcycles from top manufacturers, balancing rider skills and bike specifications to create a winning combination. As the season progresses, players transition from novice racers to seasoned professionals. The gameplay alternates between hands-on racing simulation—where players control acceleration, gear shifts, and cornering—and strategic team management, where they guide their rider through real-time race conditions. With both single-track and championship modes available, the game offers engaging experiences for solo players or turn-based competition for two, allowing motorsport enthusiasts to test their skills both on and off the track.
  • Dirt Track Racer

    1991

    Dirt Track Racer

    1991

    Racing
    ZX Spectrum
  • Bumping Buggies

    Bumping Buggies

    Racing
  • Bootleg Bandits

    1984

    Bootleg Bandits

    1984

    Racing
    Commodore C64/128/MAX
  • ElektraGlide

    1985

    ElektraGlide

    1985

    Racing
    Atari 8-bit Commodore C64/128/MAX Amstrad CPC
    Sci-fi racing game
  • Bigfoot

    1990

    Bigfoot

    1990

    Racing
    Nintendo Entertainment System
    Bigfoot is a monster-truck racing game developed by Beam Software Company for the Nintendo Entertainment System.
  • American Turbo-King

    1989

    American Turbo-King

    1989

    Racing
    ZX Spectrum Amstrad CPC
  • African Trail Simulator

    1990

    African Trail Simulator

    1990

    Racing
    ZX Spectrum DOS Amstrad CPC MSX
    Take to the desert on your off-road bike as you negotiate all the stages of the African trail. Before you start each stage, you must select three items of equipment to take with you. But make that decision carefully as it may well be crucial. You meet other riders who will try knock you off your bike. Further, you have to gauge your speed correctly and try to perform wheelies while riding over hills. Don't fall off your bike!
  • 3D Grand Prix

    1984

    3D Grand Prix

    1984

    Racing
    BBC Microcomputer System Amstrad CPC
    3D Grand Prix is a 1st person perspective driving game where you must race against various other drivers over five laps to win the race on a randomly generated track. You start on the grid and when the lights turn green you accelerate away changing up the six gears your car has. As you accelerate you need to keep an eye on your rev counter, have it too high and your engine will blow and it is race over. As you approach a bend you are told the recommended speed to take the bend and you are updated regularly the weather with updates. As you finish a lap the road surface becomes checkered indicating you can stop your car to use the pits.
  • 3D Stunt Rider

    3D Stunt Rider

    Racing
    A game for Amstrad CPC by Amsoft
  • Stunt Racer 2000

    Stunt Racer 2000

    Racing
    Acorn Archimedes
  • Saloon Cars Deluxe

    Saloon Cars Deluxe

    Racing
    Acorn Archimedes
  • Roadkill

    1994

    Roadkill

    1994

    Racing
    Amiga CD32 Amiga
    Roadkill is an top down combat racing game for the Amiga and CD32 where you either have to get to the finish line first, or be the last man standing on the road, preferably the latter. To your aid you have rockets, guided missiles and several environment based death traps.
  • Twin Turbo V8

    Twin Turbo V8

    Racing
    Twin Turbo V8 was a racing game developed by Codemasters for the Sinclair ZX Spectrum which consisted of five stages in which the player needed to make it between checkpoints driving against the clock.
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